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GTFO PATCH NOTES - 2022-01-27

Prisoners,

Just in time for Steam Lunar Sale we release another patch, with both new features and bug fixes.

Stay safe,
10 Chambers

PATCH NOTES


[h2]Rundown 6.0 / Destionation [/h2]

[h3]NEW FEATURES & CHANGES[/h3]
  • Communication Menu
    • Crosshair remains visible to allow for aiming at stuff
    • Can issue “Use Glue” command towards enemies
    • Changed “Cancel That” to “Drop the Item”
  • Player Bots
    • Are even smarter about carrying Items. They’ll prefer to keep holding the Fog Repeller Turbine so you don’t get infected.
    • Will pick up and swap Resources & Consumables based on prioritization
    • Will stop moving when you’re interacting with them
    • Will make a limited effort to glue moving targets

[h3]BUG FIXES[/h3]
  • Fixed bug where sound could stop playing
  • Fixed bug where bots could pickup lock melters but be unable to use them
  • Fixed bug where after checkpoint restore, boosters were not applying
  • Fixed bug where after using a checkpoint, blood doors would not make sounds
  • Fixed bug where enemy movements would excessively jitter on high latency clients
  • Fixed bug where bots could get stuck in a loop trying to apply resources to themselves
  • Fixed bug where the Apparel Drop popup would show the same item multiple times when starting
  • Rundown 6 for the first time
  • Fixed bug where HSU scans are floating in the air
  • Fixed bug where players joining in-progress during combat are not set as in-combat
  • Fixed bug where restoring from checkpoint could cause a duplicate enemy wave to spawn
  • Fixed bug where after checkpoint restore some subobjective info didn’t show
  • Fixed bug where some enemies meleeing doors would cause them to instantly break
  • Fixed bug where players could clip through the side padding on the Cargo Dropcage
  • Fixed various exceptions



Collect the first limited GTFO helmet

Prisoner,

We’re about one month into the current Rundown, and we’re seeing improved progress in how the Prisoners are executing their objectives. To motivate you even more we will reward any successful attempts at any of the expeditions in the current Rundown. If you survive any of these, you will be given a limited helmet; the Oblique Tigris.

This helmet will only be possible to acquire between January 27th (9:55 am PT) and February 3rd (10:00 am PT). So get down there, Prisoner! If you succeed, you will get to keep this helmet forever.



The reason for this helmet is the celebration of Lunar New Year – the Year of The Tiger - and the current Lunar New Year Sale on Steam (psst, GTFO is currently 20% off – go tell your non-GTFO-playing friends!).

We hope to do more of these in-game events in the future – but as this is the first-ever limited GTFO helmet, consider it a true gem. And good luck down in the Complex, Prisoner!

(Make sure to update to the latest build to be able to participate!)

GTFO PATCH NOTES - 2022-01-21

Prisoners,

Welcome to a new year down in the Complex. Since our successful launch of GTFO 1.0 we have released two updates and now it's time for a third, hopefully squashing some pesky bugs, but also tweaking bot behaviour and small fixes. That scout update should please veterans of the game!

Stay safe,
10 Chambers

PATCH NOTES


[h2]Rundown 6.0 / Destination[/h2]

[h3]NEW FEATURES & CHANGES[/h3]
  • Added option for enabling sound when tabbed out of the game
  • Added option for hiding the Voice Communication text in the chat
  • Added option for muting the Voice Communication audio
  • Enabled ability to change the language while in a game. Some texts won’t be translated until you exit the expedition.
  • All chat messages are now erased between games
  • Added a few new translations
  • Added a missing symbol to the Russian font used
  • Player Bots
    • Are smarter when attacking enemies, such as avoiding meleeing in bad situations
    • Are smarter about avoiding getting shot from sentry guns
    • Better prioritize what enemy limbs to attack
    • Are smarter about carry items, e.g. dropping them to join combat
    • Various item throwing improvements
    • Added missing [Bot] prefix to Expedition Success screen
[h3]BUG FIXES[/h3]
  • Fixed bug where meleeing enemies from behind didn’t apply the correct amount of damage
  • Fixed bug where joining a D4 game in-progress can teleport players to a locked zone
  • Fixed multiple Terminal Uplink bugs related to using checkpoints or joining games in-progress
  • Fixed bug where the Scout stance was not consistent for Hosts and Clients
  • Fixed bug where trying to use the “Cancel that” Communication Menu on a human caused exceptions and could lead to a crash
  • Fixed bug where dropping the Matter Wave Projector in the outside area in A1, then restoring from a checkpoint will cause the MWP to appear at the checkpoint door for clients
  • Fixed bug on D4 where areas revealed from the teleports would show on the main map
  • Fixed bug where the flashlight did not wake up sleepers at a close-to-mid range
  • Fixed bug where players could be knee-deep in the floor when standing on ground that has holes in it, like catwalks
  • Fixed bug where bots would walk too slow carrying objective items
  • Fixed various door related bugs, such as them appearing incorrect when restoring from checkpoint, the text being visible from the other side, and the door exploding in the incorrect direction
  • Fixed bug where the audio line “Please step into the Bioscan” might not play for a client
  • Fixed bug where strikers would cancel their attack but clients would still see the tongue
  • Fixed bug where there could be sudden fog transitions when quicky dropping and picking up the Fog Repeller Turbine
  • Fixed bug where the Checkpoint icon wasn’t properly aligned on the Expedition Success screen
  • Fixed bug where the Sectors Cleared at the top right of the Rundown screen would overlap on each other
  • The text for “Hold to Skip” now auto scales to fit the animation display
  • Fixed bug where enemy wave spawning sound was played more frequently that it should
  • Fixed bug where you could skip the “Connect to Rundown” animation/button by going to Settings
  • Fixed bug where bots would be stuck holding objective items after a checkpoint restore if they were holding it when the checkpoint was saved. They now drop the item after the checkpoint is restored.
  • Fixed bug where the melee visual and sound effects would not play for other players when hitting objects
  • Fixed bug where long door names like “SEC_DOOR_987” would get split on two lines
  • Fixed bug where the Prisoner Evaluation and Artifacts Collected texts could be badly split to multiple lines on the Expedition Success screen
  • Fixed bug where bots played the cfoam sound twice
  • Fixed various Level Design bugs
  • Fixed various exceptions

GTFO has left early early access


Developers 10 Chambers Collective had a little surprise for everyone at The Game Awards tonight - their co-op horror game GTFO has launched out of early access. It first arrived in early access two years ago, and has had loads of update adding new weapons and environments since. With today's 1.0 launch, it adds even more content too, including new environments, tools, bots, checkpoints and more. That's my weekend plans sorted.


Read more

GTFO Rundown 6.0 Destination is live - get 25% off now

GTFO leaves Early Access with the release of Rundown 6.0 Destination. It’s a thrill ride packed with surprises for the players who’ve supported us over two years of development. We couldn’t have made this journey without you and we hope you enjoy the new Rundown.

For newcomers, Rundown 6.0 Destination is the ideal kickoff for life as a prisoner. It’s got it all - crippling suspense, shocking enemies, and terrifying environments where you just know bad stuff is waiting for you (because it is).

Like all Rundowns, this one challenges players with ultra-tough expeditions and introduces never-before-seen weapons and creatures. But there are all new game features we think you’ll appreciate. Here are some we’re particularly excited about:

Bots: Artificial intelligence can never substitute a human teammate, but you never want to enter the Complex with fewer than three prisoners. Now, you don’t have to. Prisoner bots - one of the most requested features - are now available to follow you through the Rundown. They’ll sneak when you sneak, gather resources, and help out when things get messy.

Checkpoints: To make GTFO a little more forgiving for new players without making it easier, we added checkpoints. With checkpoints, a whole expedition isn’t doomed by one fatal mistake. They are totally optional, though. If you want to play the game the old-fashioned way because you have a few screws loose, you can.

Player customization: The Complex isn’t a fashion runway, but we had prisoner customization in mind back in 2015 when we started developing the game. It’s satisfying to offer players ways to customize prisoners in Rundown 6.0 Destination. To start, you can unlock clothing items by completing expeditions.

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To thank our existing fans and welcome new players, we’re offering 25% off right now. Your discount will be applied automatically when you buy GTFO.

As part of our community you’ll want to check out the new GTFO website, join our Discord, and follow us on social media.

This is going to be fun. Painful, but fun.