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UBOAT News

2024.1 (Preview 11)

Dear captains,

There is a new patch ready for 2024.1 beta.

[h3]Localization:[/h3]
- Japanese localization update by かねのもうじゃ.
- Italian localization update by BeeTLe BeTHLeHeM.
- French localization update by FvJ and Placebo.
- Russian localization update by Hard.
- Spanish localization update by Miguel Haakon.

[h3]UI:[/h3]
- Fix: UI tools with custom position were permanently moving after switching between certain views or pressing ALT in FPP mode.
- Fix: Chronometer tool didn't had its position saved and was in the default position after restart.
- Fix: Torpedo depth and salvo spread sliders in the launchers UI were changing value each time this UI was reopened.
- Fix: Character portraits could disappear after opening map, if resolution to UI scale proportion was too low, and they weren't appearing back when there was again space for them.
- Fix: Bearing in the hydrophone tooltip was having a reserve sign.

[h3]Play as skipper:[/h3]
- Fix: Section view orders mode wasn't activated correctly after toggling the pause, when scroll view modes setting was turned off in the settings.

[h3]Crew:[/h3]
- Fix: Survivors and guests on board could receive serious wounds and then be hospitalized on land like crew members.

[h3]Graphics:[/h3]
- Fix: Distant smoke usually wasn't visible in the scene.

[h3]Uboatopedia:[/h3]
- Updated Uboatopedia in English and German.
- Added shortcuts to Uboatopedia in the storage and galley UI.

[h3]Ports:[/h3]
- Fix: Added description for Capetown.

[h3]General:[/h3]
- Fix: Adjusted range of all U-boat types to be close to the historical range when not charging the batteries.
- Fix: Possible fix for the lack of food in the storage after starting a new campaign. This fix is unconfirmed yet due to this issue happening rarely and randomly.
- Fix: It was possible to place on the deck cargo boxes floating on the sea, even when being submerged, after selecting an officer and clicking on the cargo box directly.

Yours,
DWS

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Yours,
DWS

2024.1 (Preview 10)

Dear captains,

There is a new patch ready for 2024.1 beta.

[h3]Localization:[/h3]
- Italian localization update by BeeTLe BeTHLeHeM.
- Russian localization update by Hard.
- French localization update by FvJ and Placebo.
- Czech localization update by Spid3rCZ.
- Spanish localization update by Miguel Haakon.
- German localization update by Ruby.
- English localization update by Steve.

[h3]Crew:[/h3]
- Fix: Food consumption by the crew could permanently increase after following certain steps.
- Fix: Explosives weren't removed from the inventory after they were used to sink another ship.
- Fix: Aircraft weren't having any surviving crew after shooting them down, if they weren't viewed from upclose at any point.
- Fix: Menu that was appearing after interacting with a shot down aircraft wasn't working correctly when there was no survivors.
- Fix: Sailors could appear in a lying pose when they were selected for an external mission.

[h3]Missions:[/h3]
- Decreased frequency of side missions from the command during patrols. Frequency of a side mission about sinking specific ship was decreased even more.
- Fix: If a mission about sinking a specific ship was ignored, patrol was completed and a button for a quick mission completion was used, there was often a radio update from the high command regarding target position after return.
- Fix: First merchant ship in tutorial no. 3 could spot the player and start avoidance maneuvers.
- Fix: Tutorial no. 2 and no. 3 weren't working when started from Brest.

[h3]UI:[/h3]
- Fix: After switching U-boat to another type, buttons in TAB menu for changing lighting colour on the U-boat were stopping to work until the game was restarted.
- Fix: It was possible to click on UI elements in the background with TAB menu open.
- Fix: Probable fix for "Days later" text staying on the screen after a quick return to a port.
- Fix: Tabs for switching menus on the "Crew" screen were staying highlighted in some cases.
- Fix: Wrong tier numbers were displayed on hydrophone upgrades visible in HQ.
- Fix: Untranslated text during interaction with an unescorted merchant ship. This change may take some time to propagate into all languages.
- Fix: Untranslated text in Gazala mission. This change may take some time to propagate into all languages.
- Fix: Liverpool name wasn't localized.
- Fix: "Enter text..." label wasn't translated in a few input boxes.
- Fix: Various issues with UI screen used for entering the name for a new preset in the schedule.

[h3]Technical:[/h3]
- Fix: Memory leak that was triggered by loading saved game states in a certain sequence. It could lead to a very long loading of saved game states.
- Fix: Several smaller, but more common memory leaks.
- Fix: Fixes for various errors spotted in the logs.

[h3]Ports:[/h3]
- Fix: Seam between terrain segments in Kiel.
- Fix: Corrected positions of a few small items in La Rochelle to make them aligned with the ground.

[h3]World:[/h3]
- Added 100 more names for Norwegian merchant ships.

[h3]Play as skipper:[/h3]
- Fix: If an attempt was made to switch to the view orbiting around the U-boat in the ship upgrade mode, the camera was moving to a random direction.

[h3]General:[/h3]
- Keyboard shortcuts for changing views now don't do anything during transition to another view.
- Fix: Keyboard shortcuts for changing views now don't have any effect, when their associated views are already active. Previously, there was an unnecessary fade out / in animation and some issues with UI tools when they were at custom positions.

Yours,
DWS

2024.1 (Preview 9)

Dear captains,

There is a new patch ready for 2024.1 beta.

[h3]Localization:[/h3]
- French localization update by FvJ and Placebo.
- Russian localization update by Hard.
- Portuguese localization update by AlexShuma.
- Italian localization update by BeeTLe BeTHLeHeM.
- German localization update by Ruby.

[h3]Crew:[/h3]
- It's now much more unlikely to get a second officer with a cook personal skill, if already having an officer that has it.
- Crew no longer equips raincoats inside submarine pens, even when it's raining outside.
- Fix: A sailor that died, could in some cases not disappear and was standing in a single spot inside the U-boat. This fix will repair this situation also in game states where this already occurred.
- Fix: If something interrupted work of officer with a cook skill in the galley, he was becoming idle, but still acted like he would cooking and a notification was appearing about lack of cook.
- Fix: On Type II it wasn't possible to assign officer with a cook skill to work in the galley, when there was a sailor working there and another sailor was taking a meal.
- Fix: Sailors working at the depth steers on Type II weren't fully aligned with the seats.

[h3]AI:[/h3]
- Fix: Aircraft no longer attack an U-boat, when it's inside a submarine pen.

[h3]Play as skipper mode:[/h3]
- Fix: If game was paused, while manually using a device and then the station was left with pause toggled on, the camera was instantly switching from FPP to orders mode in section view, but there were various graphical issues with that view.
- Fix: If a device was being used manually and then map was opened and then closed, the skipper was stopping to operate that device.
- Fix: If a device was being used manually, then map was opened, then something made the skipper to stop using the device and go onto the deck and then map was closed, FPP view was opened, but there was a uniform black color all around the U-boat.

[h3]Ports:[/h3]
- Fix: Disconnected terrain on Malta.
- Fix: It wasn't possible to step out from the U-boat to port of Tunis in FPP.
- Fix: Uniform textures were visible on the side of wharfs of Aruba, Freetown, Capetown, Dunkirk, Copenhagen, Key West, Port of Spain, Brunsbuttel, Oban, Edinburgh.
- Fix: NPC U-boats were docking too high in Wilhelmshaven.

[h3]Torpedo fire systems:[/h3]
- Fix: On Type VII, salvo setup knob had a duplicated setting for launching torpedoes from tubes I and III, while there was a lacking option for I and II.
- Fix: Numerous issues with salvo setting knob on Type II. The knob didn't had any effect and the displayed settings weren't correct.
- Fix: Bearing angle transmitter knob on torpedo fire control boxes on Type II was rotating a bit off when "Aus" option was selected.
- Fix: Gyro angle receiver knob on Type II had two settings "None" and it wasn't possible to set it correctly.

[h3]Uboatopedia:[/h3]
- Updated Uboatopedia in English, German and Polish.

[h3]Audio:[/h3]
- Fix: Hull creaking sounds are now more intense at high depths and are also audible in the outside views.
- Fix: Hull creaking sounds were much more quiet on Type II than on Type VII U-boats.

[h3]Voiceover:[/h3]
- Fix: Fixed numerous issues with radioman's report about hearing propellers above the U-boat. The radioman was often repeating this too much and was also reporting it for units that didn't had working propellers.

[h3]Graphics:[/h3]
- Fix: After changing U-boat to another type or loading a game state with a different type of U-boat, light probes were stopping to work in the interior and shadows were becoming too dark.

[h3]UI:[/h3]
- Fix: Various issues were happening, if a shift was deleted, while it was also being renamed.
- Fix: UI tools were snapped back to the default position from too far away, if UI scale was lower than 145%.

[h3]General:[/h3]
- Fix: After installing or even viewing Tunis radar detector in the upgrade mode, there was a permanent +5% visibility modifier being applied that wasn't going away even after diving. This problem may be fixed in existing game states by changing U-boat to a different type (and then changing it back, if that's preferred).
- Fix: After taking survivors on board and docking in a port without a recruitment officer, it wasn't possible to leave, because game was asking to release them in the port. Due to lack of mentioned officer it wasn't possible.
- Fix: After changing U-boat to another type, the new U-boat could be not aligned properly with the port and it wasn't possible to move between the port and the U-boat.
- Fix: After a game state was loaded with a Type VIIB U-boat, its conning tower was changing into Turm 0. This fix was designed to repair this issue in game states that were already affected by this problem.
- Fix: Rudder rotation indicator and RPM indicator in the stern torpedo room on Type VII were pointing at opposite values.

Yours,
DWS

2024.1 (Preview 8)

Dear captains,

There is a new patch ready for 2024.1 beta.

[h3]Localization:[/h3]
- Japanese localization update by かねのもうじゃ.
- Spanish localization update by Miguel Haakon.
- Italian localization update by BeeTLe BeTHLeHeM.

[h3]Missions:[/h3]
- Fix: It wasn't possible to surrender nor scuttle the boat at the end of the war. The button wasn't reacting to a click.
- Fix: It wasn't possible to destroy tanks at Haifa and complete the associated mission.
- Fix: Huts on the Hopen Island were disappearing after reloading a game state with them already present in the scene.
- Fix: Mission at Hopen Island wasn't translated and in some places, there were translation keywords visible.

[h3]Type II:[/h3]
- Fix: Engineers were frequently stopping work on Type IIA and Type IID U-boats when there was damaged equipment on the deck and the U-boat was submerged. They were trying to repair it, but couldn't get there.
- Fix: Some characters on deck weren't hiding into the U-boat during a dive.
- Fix: On Type IIA and IID, there was a small nav-mesh hidden in the conning tower. Characters could sometimes get snapped to it and weren't able to get out.
- Fix: Character repairing AA gun wasn't fully aligned with the deck.
- Fix: It sometimes wasn't possible to open hatch between the control room and conning tower on Type IIA and Type IID. There was a warning about pressure being too high on the opening side, even when that wasn't the case.
- Fix: One of the RPM dials in the conning tower wasn't working.

[h3]Torpedo calculator:[/h3]
- When torpedo calculator locks itself due to unsolvable inputs, a warning now appears in the UI that explains what happened and how to recover from this situation.
- Fix: Fixed several cases where calculator's inner simulation could break due to numerical errors. The calculator was behaving erratically when that happened. This fix should bring back TDC to normal also in game states that were affected by this problem.
- Fix: When target speed set on the calculator was very low or zero and the spread slider was adjusted on the torpedo launchers UI, target length on TDC was set to a correct value, but with negative sign.

[h3]Uboatopedia:[/h3]
- Updated Uboatopedia in English, German and Polish.

[h3]Ports:[/h3]
- Fix: Some guns in Aruba were in the water.
- Fix: Aesthetical fixes and improvements to Brunsbuttel.
- Fix: Corrected gun positions in Tunis.

[h3]UI:[/h3]
- Fix: Measurements in the periscope UI now enforce certain limits on values that are set. For example, it's no longer possible to input a distance below zero. Such values could break TDC in some cases.
- Fix: Changed "Course" label to "AOB" in torpedo calculator UI that appears, when there is a locked target.
- Fix: Measurements entered in the periscope UI were changing into different values, when the game was running with Nautical units.

[h3]Audio:[/h3]
- Fix: Audio effect of working diesel engines was sometimes audible even when diesel engines were disabled, after loading a game state.
- Fix: Audio effect of working diesel engines on Type IIA and Type IID U-boats wasn't played with varied speed, depending on the current RPM. It was only becoming quieter or louder, but the effect speed was remaining the same.

[h3]General:[/h3]
- Fix: After loading another game state in-game, submarine's hull no longer could be crushed by the pressure.
- Fix: After changing U-boat to another one, the new U-boat wasn't named as declared in an U-boat selector, but instead had the old name from the old U-boat.
- Fix: Fixed several errors that could appear in a log, but most likely didn't had any impact on the game.

Yours,
DWS