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Patch B119 teaser



Hallo Seeleute,

We are still testing the B119 before release. It should be ready for all in 2-3 days. If you want to try it already, just change your branch in the game Steam properties to Unstable. So just to give you some heads up, here are some changes coming.

  • This version fixes the most common problem with the saves.
  • Crew list now displays the personality of a sailor, if it was already revealed.
  • Flags of some countries are now divided between the navy and the merchant fleets.
  • Index of the torpedo launcher being loaded is now displayed on the portrait of the officer.
  • Many memory (RAM) fixes and optimization.
  • Errors logged after upgrading conning tower were fixed.
  • Characters won’t be stuck in the stern torpedo room.
  • Animation of loading stern torpedo launcher is now correctly aligned with the handle.
  • Correct flag files for a few countries.
  • Officers could sometimes panic after discipline fell to zero.
  • UI scale slider was moved from "Control" to "Video" settings.
  • Character name changes are now correctly reflected on the UI above character heads.
  • Equipment produced through HQ (T3 torpedoes, advanced ammunition types and potassium absorbers) is instantly resupplied in all ports.
  • Germany produces much more AP ammo at the start of the game.
  • All ammunition types are much cheaper. Ports store ammunition in much larger quantities.
  • Combat helmets and rebreathers are cheaper.
  • Wilhelm Wolff is correctly recognized as a crew member.
  • Port in which player's U-boat is docked is being periodically restocked like all other ports.
  • Researched equipment is now instantly restocked without additional conditions.
  • It's now possible to abandon current assignment at the cost of reputation.
  • Hydrophone bearing was incorrectly aligned by outdated code. It worked properly only if the ship was oriented directly at the north.
  • Rudder's drag force was pointed in a wrong direction when the ship was moving backward, causing very odd behavior in case of large rudders.
  • Upgrades to radio and listening room.
  • Carry item orders fix.
  • Food is much cheaper.
  • Many, many more minor fixes.


Thank you for all your reports. We couldn't have done it without you! We welcome all new players wanted to see the patch and hopefully, we will release it soon to all and start working on the next one.

Yours,
Deep Water Studio

New patch (B118) available



Achtung! Patch B118 has arrived!

As we promised, we're committed to making UBOAT better. Again, thanks to your feedback, we were able to prepare a new patch as quickly as it was possible.

Important notice: Game saves from previous versions will not work with B118 version. If you want to continue your game from old save, change the game version to B117 after the patch is downloaded. And do not worry - it won't be like this after every major update. We will do what we can to make sure new patches can read saves from previous builds.

Fixes:
  • Research is now fully restored from the saved game states.
  • Reputation purchases were impossible after the game state was loaded.
  • Reverse engine gears work correctly again.
  • Blowing ballast was sometimes impossible when control room was flooded.
  • Character that was stopping to use UZO could rotate during the animation.
  • Periscope's engine was making noise when the periscope was stationary instead of when it was rotated.
  • Launched torpedoes were stopped after the game state was loaded.
  • Torpedo icons on a map from now on have a direction arrow attached to them just like the ships and aircraft.
  • Cursor is becoming visible when ALT is pressed during the use of a gun in manual mode.
  • Certain sound effects could become muted after loading a game state.
  • Gun was randomly becoming locked after firing in a manual mode.
  • Fuel is now always correctly restocked at ports.
  • Sailor could take place of an officer during execution of a task in certain cases.
  • Reputation points label wasn't refreshed after loading a game state.
  • Sandbox could launch in the middle of the Atlantic if certain steps were taken before starting the game.
  • Characters playing certain animations could appear in a wrong place after loading a game state.
  • Food was sometimes not consumed anymore after loading a game state.
  • Becoming lost directly after loading a game state.
  • AA gun ammunition storage now has specified capacity.
  • Unspecified characters were appearing on nearby units and ports after loading a game state.
  • Scratch sound played when a song was interrupted is now much quieter.
  • Staying at periscope depth doesn't apply any depth-related discipline penalties from now on.
  • Minor optimizations to memory usage during loading.
  • Main menu improvements.
  • UI fixes for widescreen resolutions.
  • General UI fixes.
  • Translation fixes.

We are really thankful for your support and an overwhelming need to help us make UBOAT better. We are reading every single discussion here on Steam - and of course every review. It's great to have such an amazing community!

For anything related to patch B118, we've created a new thread right here:
https://steamcommunity.com/app/494840/discussions/1/1649917420749140844/

We're going back to work! Thanks again and stay tuned.

Yours,
Deep Water Studio

New patch is already here (B117)



Liebe Kapitäne,

as we promised, you have not waited for a new patch for too long! Update B117 is out and it is quite impressive as it deals with many common issues that you've often mentioned in your valuable feedback.

Thank you again for being vocal and active. It helps us make UBOAT better.

What have we changed, you wonder? Here's a changelog:

  • Worked around the engine's internal per-frame memory allocation. Probably fixes most crashes that were occurring during gameplay.
  • Alarms now persist for longer. The crew doesn't forget about the enemy when they lost him from the sight for a second.
  • Quite a big RAM and VRAM optimizations.
  • Ships following convoy route were occasionally moving backwards or staying in one place after their allies got hit. This should no longer happen.
  • Wreckages weren't spawning at the exact location of the sunk ship.
  • F-class destroyers had erroneous rudder settings leading to very odd behavior.
  • After loading game state, the budget was incorrectly being displayed as zero.
  • Damaging own ship no longer makes player hostile to Germany.
  • Discipline was rebalanced: it's being drained more slowly during alarms, food variety no longer provides discipline bonus during alarms, discipline is being reset to a higher value after depletion. Discipline is still being a big problem at very large depths by design.
  • Calming down panicked sailors now works correctly.
  • Corrupted island in the middle of the Celtic Sea.
  • Food consumption rate was lowered by 33%.
  • Newly recruited officers weren't appearing in the TAB menu.
  • TAB menu wasn't working after loading a game state.
  • It's no longer possible to damage own u-boat with a deck gun.
  • Upgrade screen wasn't working with "FPP Only" gameplay mode.
  • Sandbox progression was sometimes impossible because new assignments couldn't be selected.
  • Saving game state fixes.
  • Few minor errors.


Please do enjoy the game and if you encounter any issues, be sure to post about them in this dedicated thread: https://steamcommunity.com/app/494840/discussions/1/1649917420740942865/

As you may think, we're not done yet. We are working on further polish, optimization and we're ready to deal with anything to make UBOAT the best possible experience.

Thank you for your ongoing support!

Yours,
Deep Water Studio

Patch B116 is here!



Good news, everyone! Another patch for UBOAT is already here!

We are constantly gathering your feedback from Steam and social media. Thanks to your comments it's easier for us to choose what we should focus on - so do know that we appreciate you being active.

Without further ado, here's the changelog for patch B116.

Fixes:

  • Missing officers in Port of Kiel and La Spezia are now available. It is also possible to walk in these ports in FPP mode now.
  • It's no longer possible to enable fast travel when engines are disabled.
  • Characters can no longer be visible on upper starboard beds in the section view after loading a game state.
  • Random events were no longer starting after loading a game state. They do now.
  • Depository worker at La Rochelle wasn't aligned with the chair.
  • Periscopes weren't working correctly near ports. Identifying AA guns wasn't possible among other issues.
  • Helping sailors were sometimes occupying the attack periscope instead of the officer.
  • FPP animation problems when moving through hatches still persisted in case of some officers.
  • Character impersonated in FPP wasn't taking any automated actions after switching to the section view.
  • Periscope sounds are now much more quiet.
  • Further terrain generation fixes.
  • Further crash fixes.
  • Added missing Korean translations.


Of course we must repeat ourselves by saying that we're still working on further improvements. We also stay in touch with you all the time - be assured we see your comments!

You can post your feedback for patch B116 here: https://steamcommunity.com/app/494840/discussions/1/1649917420736361191/

Thanks again for your heartwarming support.

Yours,
Deep Water Studio

Patch available for everyone



Fellow U-Boot enthusiasts!

You really helped us with the test version of UBOAT patch and thanks to your feedback we were able to release the patch (vB115) for everyone.

To remind you the changelog - here it is:

  • Disabled certain physics optimizations to fix crashes on CPUs that don't support SSE4 or AVX.
  • Important performance improvements related to rendering.
  • Noticeable optimizations to memory usage and execution time of terrain generation procedure. Fixed few related bugs found during stress tests.
  • Fixed few RAM/VRAM memory leaks related to entering and leaving scene areas like ports.
  • One of the AA guns in La Rochelle was sticking out of the port.
  • Objective ordering player to equip breathing apparatus during tutorial could stay indefinitely on the screen.
  • Engine gears could stay indefinitely blocked on the UI telegraph.
  • Decreased resolution of some less important textures.
  • FPP on-screen hints don't appear at the beginning of the tutorial, because they explain functions that are disabled at this point.
  • Fixed multiple issues appearing after leaving tutorial by clicking the button on the mission completion message (not being able to leave upgrades view, missing saves and more).


You can leave any feedback about new patch here: https://steamcommunity.com/app/494840/discussions/1/1649917420733164291/

Of course that's not all! We are still working on further improvements to make sure we deal with everything we can. In the meantime, we'll stay in touch with you and do our best to respond to your comments.

Thanks for all your support and giving UBOAT a chance!

Yours,
Deep Water Studio