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UBOAT News

2024.1 (Preview 18)

Dear captains,

There is a new patch ready for 2024.1 beta.

[h3]Localization:[/h3]
- Czech localization update by Spid3rCZ.
- Japanese localization update by かねのもうじゃ.
- Italian localization update by BeeTLe BeTHLeHeM.
- Russian localization update by Hard.

[h3]Graphics:[/h3]
- Fix: If a game state was loaded in-game that had the same type of U-boat, but with a different selected color of lighting, the lighting in the loaded game state wasn't looking correctly. It was a mix of both colors.

[h3]Torpedo fire systems:[/h3]
- Fix: Crew reports about torpedo run weren't present when torpedo was fired without using a torpedo calculator.
- Fix (regression since Preview 16): Sometimes it wasn't possible to select a torpedo speed for a salvo which consisted of only G7a torpedoes and should have such option.

[h3]Crew:[/h3]
- Fix: Skipper and officers now never perform a panic animation during battles.
- Fix: Various issues with crew schedules could happen, if there was an officer with ammunition reloading task on an U-boat and then the U-boat was changed to a different type at the warehouse.

[h3]Audio:[/h3]
- Added setting to the audio settings that allows to disable the bell sound effect when course is changed.
- Added a voice report from the crew about reaching the destination.
- Fix: Bells sound effect played after changing the course was sometimes becoming unintentionally loud during long campaigns.

[h3]Missions:[/h3]
- Fix: Once a demolition team completed its mission on land, it wasn't possible to receive them back, if there were other interactions available near the coast.

[h3]Technical:[/h3]
- Optimization to torpedo calculator inner workings on a high time compression. It could noticeably degrade performance in some cases.

[h3]UI:[/h3]
- Fix: After clicking on Type VIIC U-boat button in an U-boat selector UI, the pattern in the background of that button was changing to a different one.

[h3]Tutorials:[/h3]
- Fix: In tutorial #3, if the first torpedo salvo was a miss or all torpedoes were dud, the tutorial was asking to fire the next salvo even when the gyro angle wasn't synchronized which usually meant that they would miss.
- Fix: In tutorial #3, there was usually an unnecessarily long wait time after hitting the first merchant ship with torpedoes before the tutorial progressed forward.

[h3]General:[/h3]
- Fix: Added a warning that explains the situation, if maintenance of a hovered torpedo is not possible due to presence of a wounded sailor on one of the bunks in front of the tube. Previously there was simply no action displayed and it wasn't clear why.
- Fix: While playing on a mixed HQ mode, the tasks chosen automatically by HQ could sometimes be already completed by the player's officers or be in progress.

Yours,
DWS

2024.1 (Preview 17)

Dear captains,

There is a new patch ready for 2024.1 beta.

[h3]General:[/h3]
- Total noise displayed in the detection tooltip now contains decimal value to make most modifiers visible despite rounding.
- Fix: After changing the boat to another type at the warehouse, all modifiers related to crew emitted noise were stopping to work, including from Silent Running specialization of sailors, from blue lighting on the boat and from Iron Fist skill.

Yours,
DWS

2024.1 (Preview 16)

Dear captains,

There is a new patch ready for 2024.1 beta.

[h3]Localization:[/h3]
- Russian localization update by Hard.
- German localization update by Ruby.

[h3]Torpedo fire systems:[/h3]
- It's no longer possible to leave a torpedo calculator manual mode with a mouse wheel, when the cursor is over a calculator. This allows to use a mouse wheel for the purpose of adjusting the dials.
- Added a warning system to the tooltip of a torpedo launch lever that explains many common mistakes and how to fix them before firing. This tooltip now also contains information about the current setup for a quick reference. This change may take some time to propagate into all languages.
- Calibrated sensitivity of various dials to mouse wheel to make it possible to set the value with more precision.
- Fix: Torpedo launch lever was in some cases launching torpedoes with a speed of 30 knots and 3 meters of depth, ignoring the settings from the UI.
- Fix: There was a small discrepancy of up to 0.25 knot between the torpedo speeds used in calculations by the calculator and the actual torpedo speeds in the game. This could make the solutions slightly off. This discrepancy will remain for already owned torpedoes in the old game states, but everything should be correct for the new ones.
- Fix: Parallax knob and torpedo speed knob could sometimes be displayed in a wrong state after loading a saved game state, different than the actual value set in the calculator and displayed in the tooltip. This problem was going away after switching the value on them at least once.
- Fix: Mentioned knobs also weren't instantly reacting to clicks when the game was paused and they could make an impression that they don't function.

[h3]UI:[/h3]
- Fix: When requesting a flotilla change, it was possible to get the same option on a list twice.
- Fix: Compass tool had the same keyboard shortcut as the shortcut for switching to orbiting view. It's now changed from 'F3' to 'G'.

[h3]Ports:[/h3]
- Fix: Aesthetical fixes to Copenhagen and Brunsbuttel.

[h3]Crew:[/h3]
- Fix: After switching U-boat to another type at the warehouse, command station benefits were stopping to work even when there were officers present at it. This problem will remain in old game states until the U-boat is changed at least once.

[h3]Graphics:[/h3]
- Fix: Most likely fixed the issue with random textures overlayed over officer portraits. We didn't had good reproduction steps for this problem and will appreciate confirmation from the community.
- Fix: After entering torpedo calculator manual mode with enabled pause, the officer that was using it was visible and was occluding the view for about a second.

[h3]General:[/h3]
- Fix: Danish flag wasn't displayed correctly.
- Fix: After loading a saved game state, part of the periscope tube could be not displayed, if it was extended fully up and not manned by an officer.
- Fix: After talking with the leading officer right after starting a new campaign, there was wrong music played in the background.

Yours,
DWS

2024.1 (Preview 15)

Dear captains,

There is a new patch ready for 2024.1 beta.

[h3]Localization:[/h3]
- Russian localization update by Hard.
- German localization update by Ruby.

[h3]UI:[/h3]
- Fix (regression): It wasn't possible to delete a saved game state from the main menu.

[h3]Ports:[/h3]
- Fix (regression): Invisible walls were present in Wilhelmshaven and Pi 1.1 torpedoes were available in the warehouse right from the start in 1939.

[h3]Crew:[/h3]
- Fix: After removing sailor from the ship and adding him back, some actions on him were no longer available, like assigning him to an officer.

[h3]General:[/h3]
- Fix: Enemy warship and aircraft groups were sometimes very stubborn at following the U-boat and were aware of its location, even when they had no means of detecting it. This problem may continue to occur for nearby groups after loading an old saved game state, but the fix should start to work fully after some time.
- Fix: After loading a saved game state from the main menu, often Papenberg depth gauge and inclinometer were stopping to work.
- Fix: Various minor errors spotted in the logs.

Yours,
DWS

2024.1 (Preview 14)

Dear captains,

There is a new patch ready for 2024.1 beta.

[h3]Localization:[/h3]
- Russian localization update by Hard.
- German localization update by Ruby.

[h3]Ports:[/h3]
- Fix (regression): Warehouse wasn't working correctly in Wilhelmshaven.
- Fix: Some of the citizens in Bergen were walking on water.
- Fix: Anti-submarine net was on land in Belfast.

[h3]Missions:[/h3]
- Major rework of a mission about rescue of a Kriegsmarine officer at Vigo to ensure that enemies don't have any special knowledge about player's U-boat. Please note that old saves saved during this mission may have minor issues due to this rework. Please restart the mission in such a case to ensure that it works as intended.

[h3]UI:[/h3]
- Fix: Tooltips in the hydrophone manual mode were partially outside the screen on some resolutions.

[h3]General:[/h3]
- Fix: It was possible to interact with a submerged resupply U-boat.
- Fix: Some of the aircraft participating in an air raid, could stick around the port after the raid and circle near it for a very long time.
- Fix: If game was played with "Very large" or "Enormous" option of size of convoys setting, there was often some unspawned ships inside them due to a spawn limit. That limit is now appropriately higher.
- Fix: Fixes to several smaller errors spotted in the logs.

Yours,
DWS