Update 29: Fields of View
We’ve given our three original maps a graphical overhaul! Drucker County, Meagher Valley, and Cascade Hills all look better than ever.
… and that’s just the headliners. Keep reading to learn more about Update 29.

[h2]Graphical Overhaul[/h2]
The original three State of Decay 2 maps have all leveled up. Not to be outdone by the newcomers, Drucker County, Cascade Hills and Meagher Valley have received a graphical overhaul.

[h2]Heavy Weapons Destroy Fences[/h2]
Heavy weapons can now smash fences. Why wouldn’t they? Swing a heavy weapon near a fence to start the fun.
[h2]Field of View[/h2]
Implemented by popular demand! You can now set the field of view in the settings menu.
[h2]Quality of Life Improvements[/h2]
We’ve also continued our quest to make State of Decay 2 more fun in all sorts of ways, with every single update. Check out the tweaks and improvements below.
[h3]Environment[/h3]
- The arid landscape of Drucker County is even more unique. Featuring red rocks, a dusty-yet-clear sky, and drier climate.
- Meagher Valley received new distant vistas, fresh terrain painting, and foliage updates. Look for deciduous trees along the river valley!
- Updated foliage, repainted terrain, and improved rocks are just the start of Cascade Hills' graphical improvements.
- Players can now set their Field of View. Head to the settings menu to adjust.
- Heavy weapons now destroys fences. Swing away.
… and that’s just the headliners. Keep reading to learn more about Update 29.

[h2]Graphical Overhaul[/h2]
The original three State of Decay 2 maps have all leveled up. Not to be outdone by the newcomers, Drucker County, Cascade Hills and Meagher Valley have received a graphical overhaul.
- We’ve added new vista elements to each map’s horizon. Look around in each map to take in the fresh views.
- Foliage and rocks have been replaced with updated versions. Tree and foliage placement has been adjusted to match the surroundings.
- Skies and nighttime lighting have been adjusted per map. Each map has a unique lighting model and feel. Nighttime brightness has been adjusted to meet Trumbull Valley and Providence Ridge standards.
- The terrain has been repainted for a more natural look.


[h2]Heavy Weapons Destroy Fences[/h2]
Heavy weapons can now smash fences. Why wouldn’t they? Swing a heavy weapon near a fence to start the fun.

- Any fence that can be broken by a vehicle can now be dismantled by a heavy melee weapon.
- Also impacted in the mayhem: Windows, Sign Posts, and a few more props.
- Note: Despite the name, the Open Range Pack’s Fencing Tool does not destroy fences.
[h2]Field of View[/h2]
Implemented by popular demand! You can now set the field of view in the settings menu.
- Go to Settings > Video > Field of View to adjust.
- Field of View can be set to anywhere between 40 and 100 degrees, with 70 as the default value.

[h2]Quality of Life Improvements[/h2]
We’ve also continued our quest to make State of Decay 2 more fun in all sorts of ways, with every single update. Check out the tweaks and improvements below.
[h3]Environment[/h3]
- We fixed a small hole in the ground northwest of Jurassic Junction in Trumbull Valley
- Axes make sound again when impacting an armored Zombie.
- The Echo Lab Research Station can once again produce 10 Plague Samples if your community has the Pathology skill, as it should.
- Gunslinging’s Aim Snap ability no longer removes spread on shotguns. The Aim Snap target will be hit, but the spread is now preserved.
- The host’s character will now fall when standing on top of a moving vehicle. Sorry to take car surfing away again.
- We fixed an issue where characters can be stuck in a state where they can’t move after briefly sprinting. This should no longer occur.
- Dismissing a follow while crouching no longer causes that AI character to crouch walk everywhere.
- Red Talon and Network specific weapons now have small icons in the corner of their inventory squares to help identify them. Note: This iconography is not associated with a Bounty Pack.
- The Secken’s Work Station site has stopped its lying ways and no longer says its claimable.
- Updated the Landmark Outpost menu to clarify initial vs ongoing resource cost presentation for Landmark Outpost Strategies.
- The Haven Device build description now calls out that the player will need to find the Haven Capsule in Trumbull Valley. (hint: Help Izzbee and Dr. Hoffmann.)
- Instead of constantly enabling and disabling, the “Packing the Bunk” passive now stays enabled in communities with 8 or more survivors.
- Refusing to help in “Marshall Stories: New in Town” now causes the mission to fail. That’s what you wanted, right? Jerks.
- In Heartland, dialogue no longer plays out of order during “Neighborhood Unrest” when Quincy is dead.
- The Still Life mission now tells you the name of the site where you should go.
- Advanced Toolkits can now sometimes be found in Plague Hearts on Lethal difficulty.
