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Update 36 - Quality of Life Changes

A Collection of Quality of Life Improvements



With today's update we are addressing a few issues which have been affecting Players, while also implementing improvements. Here's what we've included:
  • Quality of Life Improvements and Tweaks
    • You now have the ability to deposit your rucksacks at upgraded outposts (Level 2 or higher).
    • There is now a ‘Take All’ action for Containers, for the survivors that need to grab everything and run!
    • There is now a 'Drop Item' action directly from Containers, making it easier to shuffle and transfer personal items around.
      • This action has also been added to Vehicle Storage (Trunks)
    • You can now remove weapon attachments from selected ranged weapons in the Supply Locker without needing to equip them first.
    • The Zombie Trappers and The Cannibals enclaves can now appear once per map (instead of once per community).
    • Minor Bloater improvements: The VFX and damage of the gas burst are better matched, so it no longer looks and feels like you were damaged unfairly.
      • To compensate the Bloaters will now also try to get slightly closer to your survivor before exploding.
    • Better completion counter on Curveballs with objectives. e.g. Under the Weather and Missing a Few Bolts will now read 0/3 deposits instead of 0/1 three times.
    • A minor change that allows more characters to potentially get the Blood Plague Survivor trait.
    • Expansion of new randomly generated character names and nicknames added to the pool when creating a new survivor.


  • Black Heart Curveball Tweaks

    It’s been mentioned that the Black Heart can be too dominating on a community, especially when it rolls early, so we made some adjustments to make it feel more balanced and less punishing.
    • The Black Heart Curveball will now only appear after 6 days have passed (or 2 when moving maps)
    • The Black Heart Toxic Miasma effect will stop dealing damage sooner (at a higher health threshold), rather than right down to a slither of health remaining. Damage per tick stays the same.
    • Damage V/O added when taking toxic damage to give additional warning, while also feeling more realistic.
    • Improved VFX for Black Heart Plague Miasma
    • Reduced the fuel drain speed for the Black Heart Thick Miasma effect.
    • Reduced the growth speed for the Black Heart Growing Dominion effect.
    • Balancing changes to the fire resistant Black Heart Zombies (slower, and cause less sickness/plague build-up per attack)




  • BUG Fixes
    • Trumbull Valley CLEO mission edge case fixed. Previously it was possible to end the mission without getting the CLEO device, and then be subsequently unable to get it.
    • Fix for a crash when attempting to access CachedCommunity after shutdown.
    • Sentinel Mutation Curveball and the Hyper Auditory Mutation Curveball can no longer roll at the same time; it was an awkward combination as they contradict each other.
    • Minor Curveball Journal improvements. Fixed UI clipping, and slight adjustment to automatic font resizing.
    • Miscellaneous text and localization improvements.