Update 36 - Quality of Life Changes
A Collection of Quality of Life Improvements
With today's update we are addressing a few issues which have been affecting Players, while also implementing improvements. Here's what we've included:
With today's update we are addressing a few issues which have been affecting Players, while also implementing improvements. Here's what we've included:
- Quality of Life Improvements and Tweaks
- You now have the ability to deposit your rucksacks at upgraded outposts (Level 2 or higher).
- There is now a ‘Take All’ action for Containers, for the survivors that need to grab everything and run!
- There is now a 'Drop Item' action directly from Containers, making it easier to shuffle and transfer personal items around.
- This action has also been added to Vehicle Storage (Trunks)
- You can now remove weapon attachments from selected ranged weapons in the Supply Locker without needing to equip them first.
- The Zombie Trappers and The Cannibals enclaves can now appear once per map (instead of once per community).
- Minor Bloater improvements: The VFX and damage of the gas burst are better matched, so it no longer looks and feels like you were damaged unfairly.
- To compensate the Bloaters will now also try to get slightly closer to your survivor before exploding.
- Better completion counter on Curveballs with objectives. e.g. Under the Weather and Missing a Few Bolts will now read 0/3 deposits instead of 0/1 three times.
- A minor change that allows more characters to potentially get the Blood Plague Survivor trait.
- Expansion of new randomly generated character names and nicknames added to the pool when creating a new survivor.
- Black Heart Curveball Tweaks
It’s been mentioned that the Black Heart can be too dominating on a community, especially when it rolls early, so we made some adjustments to make it feel more balanced and less punishing.- The Black Heart Curveball will now only appear after 6 days have passed (or 2 when moving maps)
- The Black Heart Toxic Miasma effect will stop dealing damage sooner (at a higher health threshold), rather than right down to a slither of health remaining. Damage per tick stays the same.
- Damage V/O added when taking toxic damage to give additional warning, while also feeling more realistic.
- Improved VFX for Black Heart Plague Miasma
- Reduced the fuel drain speed for the Black Heart Thick Miasma effect.
- Reduced the growth speed for the Black Heart Growing Dominion effect.
- Balancing changes to the fire resistant Black Heart Zombies (slower, and cause less sickness/plague build-up per attack)
- BUG Fixes
- Trumbull Valley CLEO mission edge case fixed. Previously it was possible to end the mission without getting the CLEO device, and then be subsequently unable to get it.
- Fix for a crash when attempting to access CachedCommunity after shutdown.
- Sentinel Mutation Curveball and the Hyper Auditory Mutation Curveball can no longer roll at the same time; it was an awkward combination as they contradict each other.
- Minor Curveball Journal improvements. Fixed UI clipping, and slight adjustment to automatic font resizing.
- Miscellaneous text and localization improvements.