Patch v1.7.4 - New Weapon Audio, and various fixes.
ONWARD Hotfix V1.7.4 Changelog
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Weapon Audio Upgrade
General Changes
Custom Content
AI
Known Issues
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Weapon Audio Upgrade
- Weapons now have eight different firing sound variants per weapon, and which sound is used depends on several factors: if the weapon is suppressed, if it is indoors or outdoors, or if it is close or far away from the listener.
- Did a large pass on the audio reverb areas in each map. In general you should notice more realistic sounding environments.
- Firing mode selector clicking noises now vary on a gun to gun basis.
- LMGs now have three different sounds when interacting with the bullet belt, and separate sounds for opening and closing the top hinge.
- There are now multiple sounds for inserting shotgun shells into guns.
- There are now specific sounds when shotgun shells eject and hit the floor.
- Tweaked the volume of firing mode selector clicking and bolt forward and back sounds.
- Improved the performance of how we look up weapon sounds.
General Changes
- Restored the warning before joining competitive lobbies that will let people know that a higher level of skill is required for them.
- Throwing pickups takes less of the player’s velocity into account now, so if you are holding an item, run forward, and let go, the item will no longer launch forward.
- If you are the only player in a Shooting Range lobby, downing yourself will no longer break the lobby.
- Falling off of cliffs in Free Roam will no longer cause you to spawn in place, which would result in an endless loop of you falling to your death forever.
- The host is now always shown in the list of players in the server browser, so the list will not be empty as the game is being created anymore.
- When the game mode is displayed in the spectating screen and server browser, it now shows the actual name, not the internal name.
- Fixed the location of several attachments on the M39 EMR.
- Decreased the magazine capacity of the Makarov pistol from 9 rounds to 8.
- Adjusted the brightness of Reflex and Holographic sights for easier to use contrast.
- Polished hand poses for holding pistols.
- Various bug fixes on Shooting Range, Snowpeak, and Tanker.
- Fixed the first time user experience questions ignoring the choice the user makes regarding proximity grip or button press grip.
Custom Content
- Clicking the workshop icon on maps in the map selection screen will now allow you to update or delete individual maps that you have installed. Clicking update will focus that specific map in the workshop screen.
- Attempting to join a server on a custom map that you do not have will now focus on that specific map in the workshop screen.
- If the lobby has custom maps enabled, and has any of them in common, then at least one custom map is guaranteed to appear in public map votes now.
- Increased the number of custom maps that get placed into the pool of maps chosen from to vote, meaning they will be more common if people have them.
- Fixed votes for custom maps in public map votes applying to all visible custom maps, rather than just the one you clicked.
- Maps that custom content creators are working on will no longer appear in the server browser.
- The map preview image in the server browser will no longer flicker when viewing servers on custom maps.
AI
- Fixed the AI not using their lasers or flashlights on night maps.
- AI have many more names now, drawn from our credits screen.
Known Issues
- Downfall Day's building interiors are dark. This will be fixed very soon.