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Update 1.8.9 Released

Hello again, everyone!

Today features the release of Onward version 1.8.9! We’ve already seen a lot of community excitement around this patch since we released the trailer on Monday. The headlines for this update include new gun interactions in the form of speed reloads, HK slaps, and slide locks, and the redesigned Abandoned, with day and night versions available. We also included some bug fixes and game adjustments. For a detailed list of changes, be sure to review the changelog below.

[h2]New Maps: Abandoned (Day) & Abandoned (Night)[/h2]

Gear up, team.

A Marine recon mission was cut short when a Chinook transporting MARSOC Raiders was shot down over an unmapped area. Survivors are believed to be held up near an abandoned industrial complex, and intelligence has confirmed a strong Volk presence moving into the area following the crash.

This is gonna be a large area of operation surrounded by lots of trees, rocks, and hills which we can use as cover for our approach. Once we reach the compound, expect to engage the enemy in close quarters. Command has also given us the option of using flanking routes on the outskirts of the AO. We’ll also be up against snipers hiding in tall buildings -- some repurposed, abandoned apartments -- so be careful. We should consider having a designated Marksman to counter them.

Move out!


[h2]An ode to OceanDolf[/h2]
We’ve added a toy dolphin to the map for you to find. The dolphin is the favorite animal of a very beloved community member, OceanDolf, who passed away in 2021. Not only was she a member of the player community and a part of the VRML, but also she was a valued member of the QA team here at Downpour.

Her joy and laugh was infectious and she was an absolute delight to work and play with. If you had the pleasure of being on her team you were a cub to her “Mama bear” personality. She swore by the MK18 and was one of the people most passionate about Onward. She will be missed dearly. The dolphin toy is a way for her memory to live on and continue to be a part of the community she devoted so much time and love to.

[h2]New Gun Interactions[/h2]
Speed Reload
HK Slap
Slide Locks
[previewyoutube][/previewyoutube]


[h2]Changelog[/h2] System
  • Slightly reduced the weapon's quietest volume setting to help with people's feedback about volume being too loud for Quest
  • Fixed an issue that was causing the game to not to launch from SteamVR for some players


Gameplay
  • Increased the limit of players on a single team to 10 in Free Roam and Shooting Range
  • Fixed an issue with broken lobbies going into “Waiting for player” mode
  • Fixed dead players having downed player symbol next to their name in tent if they leave mid-round and rejoin
  • Sidearm beyond the first (i.e., silencer, laser sight) will display in the correct location in the equipment section of the loadout
  • Downed MARSOC player can no longer type code into their tablet
  • Downed players will now count as kills at the end of the round
  • Fixed issue where if a player leaves a lobby they were in as a caster, they will cause the first round of any lobby they subsequently host to be un-endable
  • Fixed bug where if you put your gun inside an object or a wall and release the trigger hand your left hand gets teleported away from your body
  • Fixed an issue with the kill house on Shooting Range killing the player in certain areas
  • While wearing spectator goggles, you can now see players on minimap
  • After loading into another map the Caster is now able to change scores properly
  • Fixed the +/- controls not cycling through players in caster mode
  • Fixed player usernames not appearing in First Person Perspective while casting


Maps
  • Shooting Range (Day & Night) spawning in the table has been fixed
  • Some areas in shooting rage have been adjusted to not allow players to clip through unintended areas
  • Graphic adjustments throughout several maps have been made to fix fighting/collision issues, player/item pass through, cross-platform inaccuracies
  • One in the Chamber player spawn points have been adjusted so players are a lot less likely to spawn on top of each other during the match
  • Fixed Helicopter landing error in Subway that was causing round to not end
  • Fixed soft lock issue in Basic Training by expending all bullets and magazines in the M16 before the step to hold the front grip
  • Fixed ramp in Bazaar being walkable by building corner on the side of the scaffolding
  • Fixed players being able to climb on top of the tank inside the Northeast garage allowing the player to clip their head into the roof on Snowpeak
  • Several wall and surface bugs fixed on Subway
  • Changed the end of Subway tunnels to now have fallen metal walls to give you a better idea of how far you are able to walk into the tunnels as well as giving the background a brighter color to prevent hiding in the dark tunnels
  • Uplink spawns are adjusted on Subway
  • Adjusted a MARSOC spawn on Downfall
  • Moved a blue cargo container on Cargo to increase visual occlusion from both sides
  • Fixed Custom Content ammo boxes not spawning


Weapons and Utilities
  • Addition of HK Slap for G3, G3 auto, MP5
  • Addition of Paddle Release style Speed Reload for 552, AK12, AKM, AKS74U, VAL, G36C, G3, SVD, M39
  • Addition of slide locks to weapons: Beretta, Glock, M1911, Makarov, TT-33, Five-SeveN, M16A4, MK16, MK17, AK5C, MK18, AUG, L86, Benelli M4, G3A3, G3 Auto, TAR-21, G36C, SKS, SPAS-12
  • Improved the scope lenses for PC by showing a slight reflection on the lens
  • Fixed guns floating when joining in progress games


Known Issues
  • The red-dot sight on the MP5 is slightly mis-aligned, and the bullet will hit slightly below the centre pip
  • In Co-Op on Abandoned, host can sometimes spawn on Helicopter
  • Issue with items floating on Downfall
  • In Operations, when host changes, game mode cannot be changed until new host enters loadout screen
  • On Bazaar (Day and Night) the AI sometimes spawn out of bounds
  • Downed players at end of the round will not count towards deaths