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Onward Patch 1.8.2



Hello everyone!

Work here at Downpour continues in the wake of the PC 1.8 release. Today we’re releasing version 1.8.2 of Onward. We’ve been hard at work making improvements and solving issues you’ve reported to us. Thank you for all the feedback. The highlights of this patch include:

  • Fixed map vote getting stuck if the master client paused or left their playspace mid-vote.
  • Fixed many instances of voice chat not being in the proper state, and thus not being audible.
  • Fixed player collision becoming offset incorrectly if you placed your head inside of a wall.
  • Made gunshots louder. We have plans to further improve gunshot audio in future updates
  • Fixed realistic gunshot setting and audio device setting not saving your choices properly.
  • Fixed the shadow resolution option not working on PC.
  • Increased the speed of the AI death animations.
  • Fixed the holes in the backs of AI meshes.
  • Slightly reduced the volume of tent chat.
  • Slightly increase the volume of players if their voice chat is quiet.
  • Tweaked the volumes of atmospheric sounds on several maps.
  • Fixed servers sometimes showing that they support custom maps erroneously.
  • Fixed issues with featured social mode timings.
  • Made the level boundaries on Shooting Range the same across platforms.
  • Improved shadows on night maps to make night vision more effective.
  • Suburbia PC has had vegetation changed and some detail added to improve visual fidelity.
  • Brightened indoors in Bazaar and Downfall.
  • Fixed collision issues with some buildings and vehicles in Bazaar.
  • Fixed collision issues with downstairs areas in Tanker.
  • Fixed z-fighting on some assets in Suburbia


The update will be available shortly.

Follow us on Discord or social media to stay up to date with Onward. We’ll be sharing our plans for the foreseeable future soon.

Stay frosty!