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November Sitrep

Hello Onward Community!

Thank you all for your patience while we worked hard on getting hotfixes out after the release of 1.9. While settling into our new hosting service a number of issues came up that needed to be addressed based on the new backend work that was done. The bugs that emerged related to the amount of traffic and volume of games being made. These types of bugs are something our QA team couldn’t have caught or replicated before the launch. We tackled the bugs as quickly as we could and got fixes out quickly to get you back to fighting the good fight. Bugs that you may have experienced that have been fixed since the release of 1.9 are as follows:

Fixes released a few hours after release:
  • Lobbies not populating in server browser
  • Player names not showing in lobbies
  • Multiplayer lobbies not being accessible
Fixes released in 1.9.1:
  • Fixed a bug in the Workshop UI
  • Private lobbies will now correctly open to public
  • Corrected issues related to players receiving unexpected error messages
Fixes released in 1.9.2:
  • Fixed a stability issue where users would be kicked to the main menu when selecting a custom map after another user leaves the lobby during a map vote
  • Fixed an issue where magazines and other pick-upables were not properly destroyed leading them to accumulate over rounds, leading to client disconnects and preventing players from joining the lobby

If you are still experiencing any of the above issues, please make sure you uninstall and reinstall the game and are on the latest version of the game (1.9.2). The new server infrastructure made it much easier for the team to deploy hotfixes. Update 1.9 gave us the ability to address things quickly and this improvement will continue to help improve our development process. We continue to work to resolve issues related to the 1.9 release, such as the “Error 7” error message and players being kicked back to the main menu during gameplay. We are hoping to have these resolved soon.

Since we are now in a better place with our backend and the game stability, our focus for the next update is new content. We have some exciting new features that we are working on. Check out the Devs’ Desks for the latest on the new stuff coming to Onward.

[h2]From the Devs’ Desks:[/h2]
[h3]New Map[/h3]
Work continues on the Iraqi map we teased in our May sitrep, which given its unique layout has necessitated some extra time in development and will not be coming in update 1.10. Instead, expect to see a totally new and yet to be revealed map in our next update. This unannounced map has come together very nicely in recent playtesting, and we're excited to reveal more about it soon. As for the details, we don't have anything to share yet other than the fact that Volk is up to no good and you should keep your eyes peeled on our social media for more info.

Twitter: @OnwardTheGame
Instagram: @onwardthegame
Facebook: /OnwardTheGame

[h3]New Weapons[/h3]
We are working on not just one, but TWO more weapons. More information on the weapons will be released as information becomes available.

[h3]Updated Animations[/h3]
This is the first major animation update which will be rolled out since the game launched. We’ve long wanted to address the animations and have certainly heard your wishes regarding updating our character animations for Onward. Starting off you will see big improvements visually to all the AI animations. We’ve even added new crouching and death animations, as well as smoothed out the directional movement of the NPCs .

[h3]Adding Regional Support[/h3]
Many people believe that Onward uses “peer to peer” networking, but this is not the case: it is server / client with one user being designated the “master client”. That is the person with the star by their name, and they get more authority in the lobby, but they are not actually hosting the lobby. Until now, all Onward lobbies have been hosted in the US East region, even if the “master client” was in another region. This means that if a player was not in the eastern United States, they would experience laggier gameplay or latency. With our new backend we now have the ability to offer regional support. You will now get to pick from a list of available lobby regions to create your lobbies in, and gameplay will feel more consistent for people in those regions. Lobbies from every region will be shown in the lobby browser together, but you can filter for specific regions. Lobbies you create or quick join into will use your “preferred region” which is set from the settings screen. On launch of the update, we will have the following regions: US East, US West, Europe, and Asia.

[h2]Community Center:[/h2]
We have resolved the issue of the map creator's name not showing on the customs map menu. New instructions for custom map makers have been posted in our discord so the map creator can link their names to the maps in game. You should start to see the names of the map creator appear in the workshop soon.

In addition, we have a new map in the workshop for you to check out.

Chinatown Day submitted by Bluega (For PC)
“Volk have placed a bomb in central Chinatown. Civilians have been evacuated. The terrorists must be eliminated or the bomb defused.”

When 1.9 launched the rating for the custom maps were reset. If you enjoy a custom map, don’t forget to go back to the workshop and rate it. It helps the custom map creators understand what maps players enjoy and provide valuable information when new maps are being created. It also helps players see what maps other players have and when those maps are downloaded by other players, those maps are more likely to show up during map voting in matches.

We hope you are looking forward to all the new content being developed for Onward! Don’t forget to follow our social media to keep up to date on news and information between Sitreps.

Keep your head on a swivel.