Hello everyone!
The long awaited update 1.8.8 is here! This update features a rewrite of key game systems to make the game more stable and future-proof, so that we can build on a better foundation going forward. The rewrite includes areas of the code that control player lobbies, game modes, and many other aspects of the game. We’ve included only a selection of bugs and changes in the changelog: over a hundred bugs have been fixed in this update and some new content has made it in as well.
Night Time Shooting Range
Are you ready to prepare for night time operations with your fire team? The new night version of the Shooting Range will allow you to train your skills in the dark. When setting up for Shooting Range in single player or multiplayer, you will now be able to choose a day or night setting.


Audio Systems
The second major change to feature in this update is further improvements to the audio systems. We’ve rebalanced our audio volumes, we’ve improved the way volume decreases over distance and we’ve added new sounds for footsteps and a selection of weapons, with more to come in the future.
Video of Sound UpdatesWe’ve included a more detailed changelog below. Stay on the lookout for 1.8.9 in the coming weeks!
-- Changelog
Audio
- Added verification steps to check for correct settings
- Audio volumes rebalanced
- Audio attenuation distances tweaked
- Custom global audio can now use the indoor/outdoor ducking system
- Added new Custom Content audio events
Gameplay
- Fixed a bug where if players drew a lot on the whiteboard the game could crash on Oculus Quest
- Fixed several instances of lobbies crashing and kicking players back to the main menu
- Fixed an issue in Uplink where the round would sometimes not end after the Uplink was sent successfully
- Forgive or Punish buttons for team killing have been moved to the tent, allowing players more time to punish team killers
- Removed a small rogue collider around players’ necks that could unintentionally block bullets
- Evac choppers’ landing locations have been adjusted slightly so they are more easily accessible
- Bushes in Suburbia Day have been adjusted so that visibility is more consistent between the PC and Quest versions of Onward
- Quest players can no longer spawn on dead fire team leaders after pausing the game through the Oculus menu
- Collision boxes for the trucks on Shooting Range have been adjusted so players can no longer get stuck
- Fixed an issue where some players were returned to the menu after completing Basic Training, instead of moving them on to Intermediate Training
- Fixed several collision issues leading to inconsistent or incorrect results
Weapon & Utilities
- Fixed a number of issues where objects would be incorrectly blocked or visible in front of or behind smoke grenades
- When ejecting magazine from gun, velocity of gun is now taken into account
- C4 can now be deactivated by fire from a Molotov cocktail
- Fixed an issue where if the player had C4 and a Molotov cocktail on their vest and the Molotov was shot the C4 would float mid-air
- Fixed an issue with the MP5 where the bolt could not be closed after emptying a magazine
- Fixed an issue where grenades could do damage through solid floors
- Fixed an issue where the gun sight would float above the MK18 in the tent if the M203 grenade launcher was equipped to the gun
- Fixed RPG rocket fins sticking out on Quest
- Fixed an issue where players could shoot through the Riot Shield if it was in a lowered position
Custom ContentReleased a new custom content sdk: v2.0.9
https://onwardthegame.com/doc/OnwardCustomContent_SDK_v2.0.9.unitypackage
Updated the Custom Content Guide
https://onwardthegame.com/doc/CustomContentGuide.pdf
Updated the Custom Content Lightmapping Guide
https://onwardthegame.com/doc/OnwardLightmapping101.pdf
Known Issues
- Players will sometimes spawn inside the table in the Shooting Range day and night maps
- We’ve temporarily removed support for bHaptics vests for Oculus Quest and Quest 2 users
- Oculus players may encounter a black screen (audio can still be heard) when loading in or out of the tent. Restarting your game will fix this issue
- One evac zone in Subway still needs to be adjusted to be able to complete the game mode
- When playing One in the Chamber, multiple players can spawn on top of each other