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Onward News

PCVR - Small Change for Invisibility Issue

We have just pushed a small change for PCVR players. After the launch of 1.8.7.3 there was a bug causing some players to not load into the game or lobbies correctly. This was known in the community as "being invisible” or "ghosting". We wanted to make sure we acted quickly and got you back to playing.

This issue has been fixed. Please make sure you update to the latest version of the game. If the issue continues please reach out to the Community Managers.

Downpour Interactive joins Oculus Studios

We are excited to announce that Downpour Interactive is joining Oculus Studios. What was once a one-man operation and passion project has blossomed into a studio of people who work together to bring you the best VR tactical shooter. Onward will stay the studio's focus as we continue to grow and expand and continue to bring you quality gaming and experiences.

For more details please refer to the FAQ on our website which includes a message from our founder Dante.

Downpour will remain largely independent at Oculus, with Dante at the helm and all developers at their posts. In most ways it will be business as usual. Please review the FAQ for more details and Dante’s message.

https://onwardthegame.com/

Update 1.8.7.3 is available now!

Hello again everyone!

Update 1.8.7.3 for Onward has just been released: this patch adds an anti-cheat system back into Onward. Although we usually like to talk about details, the nature of the patch makes that a bit harder this time around.

This patch affects the way Onward launches on Steam: by default it will now use OnwardLauncher.exe instead of Onward.exe. To prevent the Steam client from creating an error you will have the option to launch the game in a ‘standard’ and a ‘legacy’ mode, where legacy is meant for people who cannot immediately update the game. Launching the game in legacy mode is meant to be used only if you’re on version 1.8.7.2. After you’ve updated to 1.8.7.3 launching in legacy mode will mean you won’t be able to access multiplayer games. If you use a shortcut to launch the game, you should update it accordingly after applying this patch.

For Steam users who are running version 1.7, the legacy mode will be available to you as well.

Stay frosty!

April 2021 Sitrep is now LIVE

Hello Everyone!

We hope you’re all continuing to brush up on those tactics and improve your skills in Onward while we’ve been working on updates and patches alike. A new patch will release next week featuring anti-cheat measures, and we’ve started testing the long-in-the-making Update 1.8.8 earlier in the week. In this edition of the Devs’ Desk we will also outline our roadmap for the next couple of months.

The competitive scene is gearing up as season 11 of the VRML Onward league officially started this week! In addition, more maps have been added to the Custom Maps area of Onward. Check out the community center for the information related to this news.

From The Devs’ Desk:
First things first: recent events forced us to focus our efforts on an anti-cheat system we have been working on over the past couple of months, and we are planning to release patch 1.8.7.3 for Onward that will bring this brand-new system next week.

With one task completed we are looking to get back to the development of update 1.8.8 which remains largely unchanged from our previous Sitrep: it is centered around a large update of the game logic that controls player lobbies, game modes, and many other aspects of the game. This update has been very long overdue, and as those of you who regularly follow these Sitreps can attest to, very long in the making. Aside from these changes we are also including audio improvements and a night version of the Shooting range in this update.


Content is going to be our focus for the updates that follow 1.8.8, with Abandoned Day and Abandoned Night taking center stage for update 1.8.9 and Turbine planned to do the same for update 1.8.10. If you paid attention to the Seals in our April Fools ‘seals’ gag you may have noticed our buddy Andre who premiered the first glimpse of Abandoned.


While these maps are being released all signals are go for the programmers to work on some of the features we’ve mentioned in previous Sitreps: a party system that will allow you to quickly join up to lobbies with your friends, a ranking and progression system to keep track of your performances, and the lighting update in the form of Shadowmask. Last time around we were still waiting for a Unity update to be able to bring back Shadowmask lighting and other lighting improvements to PCVR, and we’re very happy to say that this update recently released, and work on our end can begin once Update 1.8.8 is out the door.

Although this is far from all that we’re working on, it should give you a clearer picture of what to expect from our updates in the next couple of months.

Community Center:
Season 11 for the VRML Onward league officially kicked off earlier this week! We are looking forward to watching the matches and seeing all the displays of teamwork and tactics that are sure to keep us on the edge of our seats. To watch the matches throughout the season check out the Onward section on the VRML website: https://vrmasterleague.com/Onward

The library of custom maps in Onward keeps expanding. We’ve highlighted four new releases for April:

Speedball by F.Lapinski
Speedball is a map with 4 unique fields scaled and copied from an official NXL World Series layout. Each field has its own boarders and each field can only be played depending on the Objective location. This map is best played with the preferred loadout of a Specialist Shotgun using only slug rounds and smoke grenades. This gives it a balanced chaotic feel to the game with such a small paintball field being used.


Preston Yard by KIRI
"Preston Yard is an ever changing, competitive focused map, that receives frequent quality of life changes based on player feedback. It's a map built for competitive play, by a competitive player. The map follows the traditional 3 lane system, and has a variety of interesting angles, points of interest and realistic world detail. Preston Yard has the potential to be a fan favorite map, and has received nothing but outstanding praise by everyone who has played it. I would LOVE to get this map in the VRML map pool, and work with the community to create one of the best maps Onward has ever seen!"


Apocalyptic by Nolomite
The fallout from the pandemic has led to World War III, and civil wars due to pandemic related deaths and political polarization. Two factions emerge to either cease or defend the most powerful weapon, the uplink.


Villapuma by Rubio
Marsoc is locked in Puma Village and must deactivate the uplink. The streets are patrolled by VOLK soldiers

A new class of warriors



Hello everyone!

We're very proud to announce that the Seals will make their first appearance in Onward, and are available in the game as of this announcement.

Onward has always focused on the battle between the Marine Forces Special Operations Command (MARSOC) and the fictional VOLK militia. Although MARSOC will continue to play a central role in Onward's universe going forward the addition of Seals will accomodate upcoming changes in the game where forces will take up a special operations role deep inside VOLK controlled territory. We are looking forward to sharing more details about these changes soon.

It has been a long road to get this new class of warriors in the game, and we would like to thank the Seals and the Naval Special Warfare Command for working with us to clear the way during this long and complicated process. In particular we'd like to send our thanks to Andre, Gaston, Hoover, Midge and 'Popeye'.

Semper Fortis!