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Patch v1.7.7 - Ground Drone, Head Oriented Locomotion Option, and more!




ONWARD Hotfix V1.7.7 Changelog

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General Changes
  • Added Ground Drone to VOLK marksman class

  • Added Head Oriented Locomotion option in settings menu. This will allow players to move relative to their head instead of controller.

  • Fixed graphical error with G3 iron sights

  • Disabled flip up sight action when holstered so players can easily grab frags and equipment

  • Fixed ability to allow invalid maps in private lobbies

  • Fixed possibility to deploy drones outside of map

Patch v1.7.6 - Rift S Speed Fix, More Custom Maps for Private Lobbies, and more

ONWARD Hotfix V1.7.6 Changelog

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General Changes
  • The Rift S and Oculus Quest with Link speed issues have been fixed. All players will run at the same speed.

  • Players can now choose more than 3 custom maps in private custom map lobbies.

  • Grenade timers are no longer based on client time/framerate, and are now dependent on server time.



Known Issue
  • 2x holo sights are 2 points, but will return back to 3 after the holidays.

Patch v1.7.5 - 2x Flip-Up Sights, Improved Weapon Audio, and various fixes.

ONWARD Hotfix V1.7.5 Changelog

(Consider using the Steam client option to verify the integrity of the game files to avoid corrupted data after downloading this update)

2x Flip-Up Sights
  • Many weapons can now be equipped with 2x Holographic Sights, which are holographic sights equipped with “flip up” magnifiers. These are magnifiers that will give you an edge at longer ranges when you need, but they can also be lowered for mid or close ranged combat. They are 2 points for the marksman classes, and 3 for Rifleman and Support.


General Changes
  • Gunshot sounds have been tweaked and are much louder.

  • Fixed an issue that could cause Steam users to be unable to play Onward if the workshop servers went down.

  • Fixed the MP5’s flashlight clipping into its suppressor.

  • Rezeroed the iron sights of the M16A4.

Patch v1.7.4 - New Weapon Audio, and various fixes.

ONWARD Hotfix V1.7.4 Changelog

(Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update)

Weapon Audio Upgrade
  • Weapons now have eight different firing sound variants per weapon, and which sound is used depends on several factors: if the weapon is suppressed, if it is indoors or outdoors, or if it is close or far away from the listener.

  • Did a large pass on the audio reverb areas in each map. In general you should notice more realistic sounding environments.

  • Firing mode selector clicking noises now vary on a gun to gun basis.

  • LMGs now have three different sounds when interacting with the bullet belt, and separate sounds for opening and closing the top hinge.

  • There are now multiple sounds for inserting shotgun shells into guns.

  • There are now specific sounds when shotgun shells eject and hit the floor.

  • Tweaked the volume of firing mode selector clicking and bolt forward and back sounds.

  • Improved the performance of how we look up weapon sounds.


General Changes
  • Restored the warning before joining competitive lobbies that will let people know that a higher level of skill is required for them.

  • Throwing pickups takes less of the player’s velocity into account now, so if you are holding an item, run forward, and let go, the item will no longer launch forward.

  • If you are the only player in a Shooting Range lobby, downing yourself will no longer break the lobby.

  • Falling off of cliffs in Free Roam will no longer cause you to spawn in place, which would result in an endless loop of you falling to your death forever.

  • The host is now always shown in the list of players in the server browser, so the list will not be empty as the game is being created anymore.

  • When the game mode is displayed in the spectating screen and server browser, it now shows the actual name, not the internal name.

  • Fixed the location of several attachments on the M39 EMR.

  • Decreased the magazine capacity of the Makarov pistol from 9 rounds to 8.

  • Adjusted the brightness of Reflex and Holographic sights for easier to use contrast.

  • Polished hand poses for holding pistols.

  • Various bug fixes on Shooting Range, Snowpeak, and Tanker.

  • Fixed the first time user experience questions ignoring the choice the user makes regarding proximity grip or button press grip.


Custom Content
  • Clicking the workshop icon on maps in the map selection screen will now allow you to update or delete individual maps that you have installed. Clicking update will focus that specific map in the workshop screen.

  • Attempting to join a server on a custom map that you do not have will now focus on that specific map in the workshop screen.

  • If the lobby has custom maps enabled, and has any of them in common, then at least one custom map is guaranteed to appear in public map votes now.

  • Increased the number of custom maps that get placed into the pool of maps chosen from to vote, meaning they will be more common if people have them.

  • Fixed votes for custom maps in public map votes applying to all visible custom maps, rather than just the one you clicked.

  • Maps that custom content creators are working on will no longer appear in the server browser.

  • The map preview image in the server browser will no longer flicker when viewing servers on custom maps.


AI
  • Fixed the AI not using their lasers or flashlights on night maps.

  • AI have many more names now, drawn from our credits screen.


Known Issues
  • Downfall Day's building interiors are dark. This will be fixed very soon.

Patch v1.7.3 - Custom Map Voting, Fixes for AI, and General Fixes

ONWARD Hotfix V1.7.3 Changelog

Custom Map Voting

There is now an option to enable or disable custom maps on your server. This determines if custom maps show up in map votes. It is forcibly enabled if you start on a custom map.

The tent map vote screen now supports the display of custom maps.

The custom map option will try and find custom maps that everybody on the server has downloaded the same version of. These maps that people have in common will show up randomly alongside stock maps in public game map votes.

In private game map votes, an assortment of these maps will also be available underneath the stock maps.

You can move seamlessly from stock to custom map in this manner, or from custom back to stock. There are no limitations here.

Custom maps no longer show the round reset screen, they show a full map vote screen like any other map.

If you see a blue hammer in the server browser, it means that server supports custom maps.

If somebody happens to connect to a server that is in the middle of voting on custom maps that they do not have, then the vote will be refreshed automatically.

General

Download speeds in the workshop have been improved on average.

The spawn jail time is now added to the round time, as it was before.

Status icons in the server browser are now color coded for easy recognition.

Smoothed out some performance hitches immediately after loading into a level.

Fixed a performance hitch that could occur when a grenade touched the ground for the first time.

Fixed Assault boundaries not rendering properly on top of the map in the tablet.

Fixed game mode names showing improperly in the server browser.

Fixed the player getting stuck in the custom map loading screen if asked to load a map that he does not own.

Fixed tutorial panels occasionally fading incorrectly.

AI

Continued our tuning of the AI’s reaction times, turn speeds, and vision timeouts based on player feedback.

Difficulty modes in operations are now color coded to signify how hard they are.

Further decreased the chance for AI to speak...

...but gave them more things to say.

AI can no longer see through foliage on Turbine, Snowpeak, and Abandoned.

Fix instances of bloodthirsty AI ruthlessly attacking players that are no longer a threat.

Moved AI spawns on Bazaar Day, Bazaar Night, and Turbine Day to be further from player spawns.

Limited the number of AI that can think each frame, should mostly help people that are having low performance.

Made performance improvements to pickups that are being held by AI.

Made improvements and to AI performance and fixed several issues when they respond to alerts.

Fixed AI firing certain semi-automatic weapons very quickly, like the SVD and the SKS.

Fixed AI appearing upside down in the sky momentarily as they spawned.

Fixed AI snapping to strange rotations sometimes when facing a target.

Fixed some potential instances of AI spawning in walls in custom content maps.

Levels

Brought back the infamous propane tank on Cargo.

Fixed a potential performance issue on Cargo.

Improved performance on Downfall.

Fixed a car on Downfall from disappearing at longer distances.

Fixed impenetrable metal gratings on buildings in Bazaar.

Fixed a bulletproof window in Bazaar.

Fixed a bulletproof window in Suburbia.

Pickups

Adjusted the width of the shield to match how wide it used to be.

Adjusted AKM scale and fixed a hole in it.

Fixed the G17 pistol showing two frames.

Adjusted the scale of the M39 EMR.

Known issues

AI will still be able to spot the player through ground bushes/ferns on Jungle