1. Wildcard
  2. News
  3. ALPHA 5 IS HERE

ALPHA 5 IS HERE

[p][/p]
🔥CHECK OUT THE CHANGES🔥
[p][/p][h2]Greetings, Champions![/h2][p]Welcome to our latest Wildcard patch! This update brings major improvements, bug fixes, and new gameplay features designed to smooth out match flow, enhance combat clarity, and empower your strategic play. We've addressed core movement issues, revamped match startup logic, fine-tuned champions, and introduced new tools like the KO Recap and Lobby system. There’s also a brand-new Chronos Arena to explore, alongside meaningful updates to summons, mechanics, and UI elements. Dive into all the changes below![/p][p][/p][p][/p][p][/p][h3]General[/h3]
  • [p]Jumps now have decreased horizontal movement if you spam them[/p]
  • [p]Champions' movement speed is decreased when close to the Core by 30%[/p]
  • [p]Turned motion blur off by default[/p]
  • [p]Fixed an issue where champions could start to capture the Wild Card or Core while dashing[/p]
  • [p]Fixed an issue where you could dash into a vent and stay in it[/p]
  • [p]Fixed an issue where controller sensitivity was not working[/p]
  • [p]Fixed an issue where the Wild Card would not spawn[/p]
  • [p]Fixed an issue where fire and knockback are not counted from the source, so neither the champion nor the summon will get credit for the KOs and damage.[/p]
  • [p]Fixed summons attacks to check for line of sight, being alive, and in range before connecting the attack. This helps to address summons doing damage on KO and through the floors.[/p]
  • [p]Fixed an issue where throwing a card would cause the champions to get stuck inside a summon[/p]
  • [p]Fixed an issue where champions could be picked at the same time[/p]
  • [p]Fixed an issue where champions could be the same if no champion was picked[/p]
[p][/p][h3]New[/h3]
  • [p]Can now hold to attack[/p]
  • [p]Added in UI element around reticle so you know when a hold ability can be released[/p]
    • [p]Lockes hover[/p]
    • [p]Bolgars Sprint[/p]
    • [p]Werebears Leap[/p]
  • [p]Lobby Feature[/p]
    • [p]To support the efforts of our organized play, we wanted players to be able to create a lobby game.[/p]
    • [p]These lobbies have 4 players and will create a game with those 4 players.[/p]
    • [p]You can only invite someone to a lobby if they are your friend[/p]
  • [p]Match Flow[/p]
    • [p]We were seeing issues where players would load into the game at different times and gain an advantage by attacking before the other team loaded in.[/p]
    • [p]The new match flow helps to address that issue.[/p]
    • [p]Match Steps[/p]
      • [p]Hit Play[/p]
      • [p]Enter champion select[/p]
      • [p]Choose your champion and deck[/p]
        • [p]If all players choose what they want to play, the timer will skip to 5 seconds.[/p]
      • [p]Players load into the map in a pre-game phase.[/p]
        • [p]Players can now ready up to start the match OR wait until the timer expires.[/p]
      • [p]Players will then see the VS screen.[/p]
      • [p]After the VS screen, the match will start, and players will spawn in the dugout.[/p]
  • [p]KO Recap Feature[/p]
    • [p]A lot of times in Wildcard, it may be hard to tell what KO’d you or did damage to you. Now, after each time you are KO’d, you will be presented with where the damage came from.[/p]
  • [p]New Arenas and Layouts[/p]
    • [p]Chronos Arena[/p]
    • [p]Mainline Layout[/p]
      • [p]Vents no longer send cards or champions as far[/p]
        • [p]We were seeing gameplay be about venting over to the other side too much just to try and end the game or do damage. You should need spend more time traveling if you want to do that instead of fighting the other team.[/p]
      • [p]Updated visuals on the vents and launchpad[/p]
    • [p]Breakpoint Layout[/p]
[p][/p][h3]Goalies[/h3]
  • [p]We have done a pass at how the goalie behaves, as it would often get stuck walking around and not fighting. We want the goalie to be able to hold their own more and engage in the fights in other ways. Here are some of the new behaviors you will see the goalie do.
  • There will still be moments when the goalie is not perfect, and we will be working to improve these instances as we find them each update. [/p]
  • [p]Target finding[/p]
    • [p]Will now finish a target once it starts to attack it[/p]
    • [p]Will move faster to engage with a target[/p]
  • [p]Attacking[/p]
    • [p]Goalie now has a 3-attack chain[/p]
    • [p]Goalie now attacks faster[/p]
    • [p]Damage changed from 60 → 45[/p]
    • [p]Damage AOE changed from 2.5m → 5m[/p]
  • [p]Waiting[/p]
    • [p]The goalie will wait in an area if a target is out of range and taunt[/p]
    • [p]If a target is in range while waiting, the goalie will start to attack again[/p]
[p][/p][h3]Locke[/h3]
  • [p]Ranged attack speed changed from .8s → .3s[/p]
  • [p]Changed damage changed from 17 → 5[/p]
  • [p]Locke special ability haste range changed from 20m → 9m[/p]
  • [p]Locke special cooldown changed from 30s → 25s[/p]
  • [p]Locke special ability haste duration changed from 3s → 8s[/p]
  • [p]Locke special ability slow has been removed[/p]
  • [p]Fixed an issue where if Locke was hovering and went into a vent would be stuck in ranged mode[/p]
  • [p]Fixed an issue where Locke could not start to hover while in the air[/p]
  • [p]Fixed an issue where Locke could use other abilities while charging the hover[/p]
  • [p]Fixed an issue where Locke's VFX would not show for his special ability[/p]
  • [p]Fixed an issue where Locke's special ability could be canceled with melee[/p]
  • [p]Fixed an issue where Locke's ultimate could be canceled with a card throw[/p]
[p][/p][h3]Ragna[/h3]
  • [p]Updated ultimate animation[/p]
  • [p]Changed ultimate damage window from 1s → .25s[/p]
  • [p]Sidekick buff range changed from 40m → 20m[/p]
  • [p]Fixed an issue where Ragna's special could be canceled by throwing a card[/p]
  • [p]Fixed an issue where Ragna's sidekick could be canceled by melee[/p]
  • [p]Fixed an issue where Ragna's ultimate could be canceled by melee[/p]
  • [p]Fixed an issue with Ragna's ultimate audio being loud on hits[/p]
  • [p]Fixed an issue where Ragna special ability VFX would show up on non-Fire summons[/p]
[p][/p][h3]Neva[/h3]
  • [p]Neva solo suit dash cooldown changed from 3s → 5s[/p]
  • [p]Now returns to solo suit from ultimate[/p]
  • [p]Fixed an issue where Neva could move her camera around while transforming to her ultimate[/p]
  • [p]Fixed an issue where Neva could use her ultimate in solo suit[/p]
  • [p]Fixed an issue where Neva would end up in XO form if her Mech was KO’d[/p]
    • [p]She now comes out of Mech form into solo suit if the Mech is KO’d[/p]
  • [p]Fixed an issue where Neva would get KO’d after losing her suit[/p]
  • [p]Fixed an issue where Neva's special ability could be canceled with melee[/p]
  • [p]Fixed an issue where Neva's movement ability cooldowns were not respecting the individual forms[/p]
  • [p]Fixed an issue where Neva could not be overhealed[/p]
[p][/p][h3]Bolgar[/h3]
  • [p]Changed movement ability cooldown from 20s → 12s[/p]
  • [p]Changed special ability cooldown from 25s → 15s[/p]
  • [p]Changed sidekick duration from 15s → 10s[/p]
  • [p]Changed sidekick cooldown from 60s → 20s[/p]
  • [p]Changed sidekick transformation time from 1.5s → .75s[/p]
  • [p]Fixed an issue where Bolgar could sometimes use a card while transforming into Werebear[/p]
  • [p]Fixed an issue with Bolgar's movement ability audio being global[/p]
  • [p]Fixed an issue where Bolgar's movement ability cooldowns were not respecting the individual forms[/p]
  • [p]Fixed an issue where Bolgar could capture the Wild Card while Werebear[/p]
[p][/p][h3]Fling Shot[/h3]
  • [p]Adjusted the area around it that flings things[/p]
  • [p]Fixed a bug where wear and tear was not applying[/p]
[p][/p][h3]Buckshot[/h3]
  • [p]Added visuals for her aiming[/p]
  • [p]Added visuals to know how much she is RAMPAGED[/p]
[p][/p][h3]Shortfuse[/h3]
  • [p]Damage changed from 25 → 50[/p]
  • [p]Range changed from 10m → 12m[/p]
  • [p]Health changed from 80 → 125[/p]
[p][/p][h3]Shooticrue[/h3]
  • [p]Mana changed from 3 → 4[/p]
[p][/p][h3]Punks[/h3]
  • [p]Mana changed from 1 → 2[/p]
[p][/p][h3]Cacticrue[/h3]
  • [p]Mana changed from 3 → 4[/p]
[p][/p][h3]R-Mor (Only in Locke's Ultimate)[/h3]
  • [p]Health changed from 400 → 200[/p]
[p][/p][h3]TD-PL[/h3]
  • [p]Mana changed on use #1 from 2 → 1[/p]
  • [p]Mana changed on use #2 from 2 → 1[/p]
  • [p]Mana changed on use #3 from 2 → 1[/p]
  • [p]Mana on use #4 is 2[/p]
  • [p]Mana on use #5 is 2[/p]
  • [p]Mana on use #6 changed from 2 → 3[/p]
  • [p]Mana on use #7 changed from 2 → 3[/p]
  • [p]Mana on use #8 changed from 2 → 3[/p][p][/p]
[h2]Ready to Jump In?[/h2][p]Whether you're hosting a match through the new Lobby System, exploring the new arena, or adapting to the latest champion balance shifts, now's the perfect time to sharpen your deck and suit up. We’ll continue to monitor your feedback and push more refinements soon.[/p][p]Note on Feedback: In the Alpha Category in Discord, submit reports in the ‘Feedback and Bug Reports Forum’![/p][p]If you are not yet in the Arena, join our Discord here! [/p][p][/p][p]Stay Wild, [/p][p]The Wildcard Community Team[/p][p] [/p]