Alpha 6 Patch Notes
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[/p][h2]Major Bug Fixes[/h2]
- [p]Fixed an issue where a player's camera would get broken and flash (Report if this happens to you)[/p]
- [p]Mainline[/p][p][/p][p][/p]
- [p]Breakpoint[/p][p][/p][p][/p][p][/p]
- [p]Right-click a champion to see all the details and stats[/p][p]
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- [p]Right-click a summon to see all the details and stats[/p][p]
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- [p]Goalie[/p]
- [p]Movement speed changed from 400 → 600[/p]
- [p]Damage changed from 45 → 75[/p]
- [p]No longer clears summons on Goalie KO[/p]
- [p]Targeting now prioritizes summons[/p]
- [p]Can switch targets after each attack[/p]
- [p]Counter added on the HUD to show how many times a Goalie has been KO’d[/p]
- [p]Core health changed from 3000 → 4000[/p]
- [p]Aura[/p]
- [p]Is no longer attached to the Goalie[/p]
- [p]Aura is now stationary around the Goalie/ Core spawn point all the time[/p]
- [p]When the Core is broken, it will clear all enemy summons in the Aura[/p]
- [p]Summons can NOT target the Goalie unless they are within the aura[/p]
- [p]Champion KOs[/p]
- [p]Now grants 10% ultimate charge[/p]
- [p]Champions now respawn with 4 mana[/p]
- [p]Wild Card Visual Update[/p]
- [p]Is now an in-world timer[/p]
- [p]Health of the Wild Card has been added[/p][p]
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- [p]Tab Screen Update[/p]
- [p]Full Decks are now displayed[/p]
- [p]The screen is now a toggle[/p]
- [p]Hover cards for details[/p][p]
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- [p]Victory Screen Update[/p][p]
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- [p]Post Game AAR Update[/p]
- [p]Additional stats have been added[/p]
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- [p]Knockback is getting a nerf in the damage category because its strength is in the crowd control, not the damage. Anything that has knockback will see a damage increase because of this.[/p]
- [p]Fall distance damage changed from .03 → .01[/p]
- [p]Summons With the Keyword[/p]
- [p]Infernus[/p]
- [p]Janz[/p]
- [p]Floraphant[/p]
- [p]Gorrit[/p]
- [p]Fixed an issue where they would not target correctly on ramps[/p]
- [p]Movement speed changed from 600 → 700[/p]
- [p]Attack cooldown changed from 4.5s → 3s[/p]
- [p]Damage changed from 5 → 50[/p]
- [p]Damage changed from 5 → 25[/p]
- [p]Cooldown changed from 4 → 6[/p]
- [p]Damage changed from 30 → 75[/p]
- [p]Health changed from 450 → 375[/p]
- [p]Attack Ignite stacks changed from 40 → 20[/p]
- [p]Mana changed from 2 → 3[/p]
- [p]Radius changed from 8m → 4m[/p]
- [p]Health changed from 85 → 125[/p]
- [p]Starting Damage changed from 1 → 20[/p]
- [p]Full Blitz Damage changed from 100 → 60[/p]
- [p]Mana changed from 4 → 6[/p]
- [p]Health changed from 200 → 150[/p]
- [p]Starting Damage changed from 1 → 25[/p]
- [p]Inner Radius Damage set to 250[/p]
- [p]Outer Radius Damage set to 25[/p]
- [p]Fixed an issue where it would target and shoot through the floor[/p]
- [p]Health changed from 550 → 500[/p]
- [p]Full Blitz Damage changed from 400 → 300[/p]
- [p]Cooldowns are adjusted on champions to fit the flow of intended combat per champion better.[/p]
- [p]Jump velocities are lowered so champions stay in melee and sight range of other players better.[/p]
- [p]With this, we removed the horizontal slowdown from jump spamming[/p]
- [p]Scrap and talent pick-ups have been tweaked to be instant[/p]
- [p]Stampede talent knockback power changed from 5 → 3[/p]
- [p]Wide Bore talent knockback power changed from 5.5 → 4[/p]
- [p]Packleader's Boon talent now ignores himself[/p]
- [p]Can no longer jump while sprinting[/p]
- [p]Special ability damage changed from 5 → 20[/p]
- [p]Special ability cooldown changed from 15s → 20s[/p]
- [p]Jump velocity changed from 2800 → 1900[/p]
- [p]Melee damage from 15 → 20[/p]
- [p]Werebear damage from 20 → 30[/p]
- [p]Super Werebear from 30 → 40[/p]
- [p]Can now be knocked back in Super Werebear[/p]
- [p]Ultimate can no longer activate at 50%[/p]
- [p]Early Access talent changed from activating from 25% → 50%[/p]
- [p]Special ability mechanical hack duration changed from 4s → 6s[/p]
- [p]Special ability silence duration changed from 1.5s → 3s[/p]
- [p]Special ability range changed from 10m → 12.5m[/p]
- [p]Neva's special ability cooldown from 20s → 25s[/p]
- [p]Jump velocity changed from 1800 → 1550[/p]
- [p]Fixed an issue where Neva would get stuck with low gravity[/p]
- [p]Fixed an issue where Neva's mech would stay on the field[/p]
- [p]Fixed an issue where Neva would come out of her ultimate with XO on[/p]
- [p]Fixed an issue where you can move while transforming into the ultimate[/p]
- [p]Volt damage from 50 → 25[/p]
- [p]Jump velocity changed from 1900 → 1800[/p]
- [p]Gravity changed from 4 → 5[/p]
- [p]Special ability cooldown from 25s → 20s[/p]
- [p]Movement ability cooldown from 8s → 10s[/p]
- [p]Sidekick ability cooldown from 15s → 22s[/p]
- [p]Fixed an issue where Locke’s melee would hit twice[/p]
- [p]Can now always jump, and you have to hold to hover[/p]
- [p]To stop hovering, you have to wait for the time to run out or use another ability[/p]
- [p]Fixed an issue where his ultimate would not charge[/p]
- [p]Fixed an issue where the ultimate would get canceled while activating[/p]
- [p]Dash ignite stacks changed from 9 → 15[/p]
- [p]Special ability ignite stacks changed from 25 → 45[/p]
- [p]Ultimate ignite stacks changed from 160 → 90 per hit[/p]
- [p]Now has 2 hits[/p]
- [p]First at 1.12s[/p]
- [p]Second at 2.3s[/p]
- [p]Jump velocity changed from 2800 → 2000[/p]
- [p]Fixed an issue where singe would stay around after a KO[/p]