Underdogs Rise: Smarter Bots, Fairer Fights, and Champion Tweaks!
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[/p][h2]CHAMPION CHANGES[/h2][p]
Locke [/p]
Mandatory Bot Matches[/p]
[/p][h3]Rewards[/h3][p]Any match that includes at least one Underdog will grant:[/p]
Locke [/p]
- [p]Ultimate: Janz replaced with Razorpaw [/p]
- [p]Shoulder Bash minimum duration changed from 3s → 1s[/p]
- [p] Basic attack push distance changed from 10m → 5m[/p]
- [p] Fixed an issue where Gane’s card throw would not be accurate[/p]
- [p] Fixed an issue where Gane’s ultimate would not always push
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- [p] Health changed from 275 → 225[/p]
- [p] Ranged attack healing changed from 15 → 10
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- [p] Fixed an issue where thorns would happen from fire ticks[/p]
- [p] Trample no longer deals damage[/p]
- [p] Reflect damage from Fendor changed from 100% → 50%[/p]
- [p] Exploding damage from Flingshot changed from 100 → 50[/p]
- [p] Fixed an issue where the chain damage on Deadeye would not apply correctly[/p]
- [p] On Cast TD-PL mana changed from 1,2,3,4,5,6,7,8 → 1,1,2,2,3,3,4,4
[/p]
- [p] Team icons have been added to the upper-left and upper-right sides of the screen. [/p]
- [p]These icons indicate player health and teammate ultimate charge status.[/p]
- [p]You can now see the average mana cost of your decks in the Deck Builder[/p]
Mandatory Bot Matches[/p]
- [p] New players must complete 3 bot games before they can queue into Quick Play.[/p]
- [p]Bots have been updated with smarter behaviors to simulate real matches better and prepare players for PvP.[/p]
- [p] Bot Practice can now be played solo or with a friend, allowing 2 players to team up against bots.
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[/p][h3]Rewards[/h3][p]Any match that includes at least one Underdog will grant:[/p]
- [p] 2x Fame[/p]
- [p] 2x Battle Pass Tokens
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- [p] Underdog players receive 2x max health for the duration of the match.[/p]
- [p]MMR: Relative matchmaking rating differences. [/p]
- [p]Win Percent: Long-term performance consistency.[/p]
- [p]Streaks: Current winning or losing streaks. [/p]
- [p]Number of Games Played: Total experience in Wildcard.[/p]