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DREAMHACK AFTER PARTY!

[p][/p][p][/p][p][/p][h2]DREAMHACK AFTER PARTY! πŸŽ‰[/h2][p][/p][h3]The ultimate post-DreamHack celebration starts here![/h3][p][/p][p]DreamHack Atlanta might be over, but the party’s just getting started![/p][p][/p][p]Join Wildcard + DataDave for an epic DreamHack After Party packed with giveaways, good vibes, and nonstop matches![/p][p][/p][p]Date: November 7, 2025
Time: 7:00 PM – 9:00 PM EST
Where: Wildcard Twitch or DataDaveTV Twitch[/p][p][/p][p]Everyone’s invited to livestream, hang out, and play as we celebrate DreamHack in true Wildcard fashion. ❀️‍πŸ”₯[/p][p][/p][p]See you at the After Party, let’s keep the energy alive in the Arena![/p]

Underdogs Rise: Smarter Bots, Fairer Fights, and Champion Tweaks!

[p][/p][h2]CHAMPION CHANGES[/h2][p]
Locke [/p]
  • [p]Ultimate: Janz replaced with Razorpaw [/p]
[p][/p][p]Bolgar[/p]
  • [p]Shoulder Bash minimum duration changed from 3s β†’ 1s[/p]
[p]Gane[/p]
  • [p] Basic attack push distance changed from 10m β†’ 5m[/p]
  • [p] Fixed an issue where Gane’s card throw would not be accurate[/p]
  • [p] Fixed an issue where Gane’s ultimate would not always push
    [/p]
[p]Lily [/p]
  • [p] Health changed from 275 β†’ 225[/p]
  • [p] Ranged attack healing changed from 15 β†’ 10
    [/p]
[h2]SUMMONS AND GAMEPLAY CHANGES[/h2]
  • [p] Fixed an issue where thorns would happen from fire ticks[/p]
  • [p] Trample no longer deals damage[/p]
  • [p] Reflect damage from Fendor changed from 100% β†’ 50%[/p]
  • [p] Exploding damage from Flingshot changed from 100 β†’ 50[/p]
  • [p] Fixed an issue where the chain damage on Deadeye would not apply correctly[/p]
  • [p] On Cast TD-PL mana changed from 1,2,3,4,5,6,7,8 β†’ 1,1,2,2,3,3,4,4
    [/p]
[h2]UI UPDATES[/h2]
  • [p] Team icons have been added to the upper-left and upper-right sides of the screen. [/p]
  • [p]These icons indicate player health and teammate ultimate charge status.[/p]
  • [p]You can now see the average mana cost of your decks in the Deck Builder[/p]
[p][/p][h2]BOTS AND NEW PLAYER EXPERIENCE (NPE)[/h2][p]
Mandatory Bot Matches[/p]
  • [p] New players must complete 3 bot games before they can queue into Quick Play.[/p]
[p]Improved Bot AI [/p]
  • [p]Bots have been updated with smarter behaviors to simulate real matches better and prepare players for PvP.[/p]
[p]Party Support [/p]
  • [p] Bot Practice can now be played solo or with a friend, allowing 2 players to team up against bots.
    [/p]
[h2]UNDERDOG FEATURE[/h2][p]The Underdog Feature is designed to make Wildcard more welcoming for newer or struggling players, while also creating fresh challenges for high-skill competitors. It provides extra rewards and a temporary in-game buff to balance uneven matchups.

[/p][h3]Rewards[/h3][p]Any match that includes at least one Underdog will grant:[/p]
  • [p] 2x Fame[/p]
  • [p] 2x Battle Pass Tokens
    [/p]
[h3]Buff[/h3]
  • [p] Underdog players receive 2x max health for the duration of the match.[/p]
[p][/p][h3]Determining the Underdog[/h3][p]To decide if a player should receive the Underdog buff, the system compares all players in the match across the following criteria: [/p]
  • [p]MMR: Relative matchmaking rating differences. [/p]
  • [p]Win Percent: Long-term performance consistency.[/p]
  • [p]Streaks: Current winning or losing streaks. [/p]
  • [p]Number of Games Played: Total experience in Wildcard.[/p]
[p]The system weighs these factors against one another to identify if one player is significantly disadvantaged compared to their opponent. If so, that player is flagged as the Underdog and receives the buff.[/p][p] [/p][h3]For Higher-Skilled Players[/h3][p]Facing an Underdog should be viewed as a unique challenge. Since Underdog players have a buff, experienced players must adapt and approach situations differently. The goal is to make matches feel more engaging and demanding for veterans, while still giving newer players a fairer, more enjoyable experience in tough matchups. [/p]

We Heard You β€” Week 1 Update is Live!

[p][/p][p][/p][p]Hey Wild Ones,[/p][p][/p][p]You’ve been sharing incredible feedback since Early Access launched, from champion balance and summon tweaks to quality-of-life improvements and clarity fixes. We’ve been listening every step of the way.[/p][p][/p][p]Today’s update brings a wave of changes directly inspired by your feedback, tuning gameplay, improving champions like Lily, and smoothing out some of the rough edges that surfaced during launch week.[/p][p]
[dynamiclink][/dynamiclink][/p][p]We know there’s still more to do, and we’re already working on upcoming updates that tackle bigger features and requests (yes, we’ve seen your posts πŸ‘€).[/p][p][/p][p]Please keep your thoughts coming; every bit of feedback helps shape Wildcard into the best version of itself.[/p][p][/p][p]Thanks for helping us make this game WILD![/p]

10/27 hotfix

  • Fixed an issue with loading into tutorial and getting stuck on splash screen
  • Fixed an issue with Lily using both dashes in poison stance

The Arena Evolves: Week 1 Update is Here!

[p][/p]
Hey Wild Ones,
[p][/p][p]Week 1 in Early Access and you all came out swinging! You've summoned a truckload of feedback. Smart plays, spicy takes, and some bugs we definitely didn't mean to spawn. You've already helped us push improvements to gameplay, clarity, and overall vibes! [/p][p][/p][p]This community is shaping Wildcard in real time, card by card and core by core. So keep those ideas coming, our mana is recovering, and we've got plenty more to unleash. See you in the arena! [/p][p][/p][p]Let's keep making this game WILD together![/p][p][/p]
GAME MODE CHANGES
[h2]Gameplay[/h2]
  • [p]Goalie health changed from 2000 β†’ 3000.[/p]
  • [p]Core health changed from 4000 β†’ 5000.[/p]
  • [p]Wildcard capture time changed from 1s β†’ 3s.[/p]
  • [p]Removed the shield on the wildcard when it’s ready to be captured for visual clarity.[/p]
  • [p]Core capture time changed from 3s β†’ 4s.[/p]
[p][/p]
UPDATE: CHAMPIONS
[h2]General[/h2]
  • [p]Mana is no longer reset to 4 on respawn.[/p]
  • [p]Mana continues to regenerate when ko'd.[/p]
[h2]Bolgar[/h2]
  • [p]Super Werebear health changed from 600 β†’ 700.[/p]
[h2]Neva[/h2]
  • [p]Ultimate dash now has a 6-second cooldown.[/p]
  • [p]Ultimate duration changed from 20s β†’ 15s.[/p]
[h2]Lily[/h2]
  • [p]Stance swap cooldown changed from 3s β†’ 1s.[/p]
  • [p]Healing dash cooldown changed from 10s β†’ 8s.[/p]
  • [p]Poison dash cooldown changed from 10s β†’ 5s.[/p]
  • [p]Poison special cooldown changed from 15s β†’ 12s.[/p]
  • [p]Healing attack heal changed from 10 β†’ 15.[/p]
  • [p]Healing attack range changed from 35m β†’ 50m.[/p]
  • [p]Healing attack radius changed from 2.5m β†’ 5m.[/p]
  • [p]Healing attack damage was removed.[/p]
  • [p]Special now heals for 75 in addition to the cleanse.[/p]
  • [p]Special cooldown changed from 45s β†’ 30s.[/p]
  • [p]Fixed an issue where poison would not apply consistently to champions.[/p]
[p][/p]
⚑ UPDATE: GENERAL & SUMMONS
[h2]General[/h2]
  • [p]Overshield no longer blocks Core Exploding or Goalie Respawn damage.[/p]
  • [p]Chain damage updated to be a 5m radius and deal 20 damage.[/p]
  • [p]A target can only be hit once per chain damage source.[/p]
[h2]Summons (Alphabetical Order)[/h2][h3]Aloe[/h3]
  • [p]Cleanse Aloe mana changed from 8 β†’ 6.[/p]
  • [p]Mitigation Aloe mana changed from 6 β†’ 5.[/p]
  • [p]Poison Aloe mana changed from 7 β†’ 5.[/p]
[h3]Badaboom[/h3]
  • [p]Origin Badaboom mana changed from 6 β†’ 4.[/p]
  • [p]Leftover Badaboom mana changed from 10 β†’ 8.[/p]
  • [p]Rebirth Badaboom mana changed from 10 β†’ 8.[/p]
  • [p]Last Stand Badaboom mana changed from 8 β†’ 6.[/p]
  • [p]Squad Badaboom mana changed from 10 β†’ 9.[/p]
  • [p]Overtime Badaboom mana changed from 7 β†’ 5.[/p]
[h3]Buckshot[/h3]
  • [p]Overheal Buckshot mana changed from 4 β†’ 3.[/p]
  • [p]Last Stand Buckshot mana changed from 6 β†’ 4.[/p]
  • [p]Lifelink Buckshot mana changed from 5 β†’ 3.[/p]
  • [p]Overclock Buckshot mana changed from 6 β†’ 5.[/p]
  • [p]Poison Buckshot mana changed from 8 β†’ 6.[/p]
  • [p]Overtime Buckshot mana changed from 7 β†’ 6.[/p]
[h3]Cacticrue[/h3]
  • [p]Regeneration Cacticrue mana changed from 6 β†’ 5.[/p]
  • [p]Rebirth Cacticrue mana changed from 7 β†’ 6.[/p]
[h3]Cactiking[/h3]
  • [p]Stationary Cactiking mana changed from 10 β†’ 8.[/p]
  • [p]Leftover Cactiking mana changed from 8 β†’ 7.[/p]
[h3]Chonk[/h3]
  • [p]Reflect Chonk mana changed from 6 β†’ 5. [/p]
[h3]Deadeye[/h3]
  • [p]Origin Deadeye mana changed from 4 β†’ 3.[/p]
  • [p]Evolved Deadeye mana changed from 7 β†’ 5.[/p]
  • [p]Last Stand Deadeye mana changed from 6 β†’ 5.[/p]
  • [p]Hunter Deadeye mana changed from 7 β†’ 6.[/p]
[h3]DFA[/h3]
  • [p]On Cast DFA damage changed from 15 β†’ 25.[/p]
[h3]Flingshot[/h3]
  • [p]Origin Flingshot mana changed from 3 β†’ 1.[/p]
  • [p]Evolved Flingshot mana changed from 3 β†’ 1.[/p]
  • [p]Mitigation Flingshot mana changed from 7 β†’ 3.[/p]
  • [p]Overclock Flingshot mana changed from 5 β†’ 4. [/p]
[h3]Floraphant[/h3]
  • [p]Aura Floraphant mana changed from 10 β†’ 9.[/p]
  • [p]Damaged Floraphant mana changed from 6 β†’ 4.[/p]
  • [p]Taunt Floraphant mana changed from 10 β†’ 9. [/p]
[h3]Gorrit[/h3]
  • [p]Taunt Gorrit mana changed from 9 β†’ 7.[/p]
  • [p]Regeneration Gorrit mana changed from 9 β†’ 8.[/p]
  • [p]Rampage Gorrit mana changed from 10 β†’ 9.[/p]
[h3]Infernus[/h3]
  • [p]On Cast Infernus, mana changed from 10 β†’ 8.[/p]
  • [p]Rampage Infernus mana changed from 10 β†’ 9.[/p]
  • [p]Push Infernus mana changed from 9 β†’ 8. [/p]
[h3]Lumph[/h3]
  • [p]Origin Lumph mana changed from 4 β†’ 3.[/p]
  • [p]Last Stand Lumph mana changed from 6 β†’ 5.[/p]
  • [p]Reflect Lumph mana changed from 6 β†’ 5. [/p]
[h3]Pocus[/h3]
  • [p]Rampage Pocus mana changed from 6 β†’ 4.[/p]
  • [p]Taunt Pocus mana changed from 5 β†’ 4.[/p]
[h3]Punks[/h3]
  • [p]Health changed from 55 β†’ 45.[/p]
  • [p]Damage changed from 15 β†’ 8.[/p]
  • [p]Squad Punks' mana changed from 4 β†’ 5.[/p]
  • [p]Overclock Punks' mana changed from 3 β†’ 4.[/p]
[h3]Sembler[/h3]
  • [p]Origin Sembler mana changed from 5 β†’ 4.[/p]
  • [p]On Cast Sembler, mana changed from 6 β†’ 5.[/p]
[h3]Shellshock[/h3]
  • [p]Stationary Shellshock mana changed from 7 β†’ 6.[/p]
[h3]Shooticrue[/h3]
  • [p]Damage changed from 20 β†’ 12.[/p]
[h3]Spord[/h3]
  • [p]Spawn time changed from 20s β†’ 15s.[/p]
  • [p]Taunt Spord mana changed from 8 β†’ 5.[/p]
  • [p]Poison Spord mana changed from 6 β†’ 5. [/p]
[h3]Tailblazer[/h3]
  • [p]Origin Tailblazer mana changed from 4 β†’ 3.[/p]
  • [p]Aura Tailblazer mana changed from 5 β†’ 4.[/p]
  • [p]Mitigation Tailblazer mana changed from 6 β†’ 5. [/p]
[h3]TD-PL[/h3]
  • [p]Damage changed from 20 β†’ 8.[/p]
[h3]Vitadrop[/h3]
  • [p]Origin Vitadrop mana changed from 3 β†’ 2.[/p]
[p][/p]
⚑ UPDATE: IMPROVEMENTS
[h2]Additions & Clarity[/h2]
  • [p]Added clarity on pack opening for duplicates.[/p]
  • [p]Added clarity to what a Vault Pack is.[/p]
  • [p]Added clarity as to what you get out of packs.[/p]
  • [p]Added a GUARANTEED NEW card out of each pack.[/p]
  • [p]Added Fame and Battle Pass Tokens from each game played.[/p]
  • [p]Added a Bonus for Fame and Battle Pass Tokens for 10 daily wins.[/p]
  • [p]Added a Bonus for Fame and Battle Pass Tokens for 25 weekly games played.[/p]
  • [p]Added a soft MMR system to improve matchmaking quality for players.[/p]
  • [p]Added keywords for some types that were missing or unclear. [/p]
[h2]Fixes[/h2]
  • [p]Fixed several missing tags on summons.[/p]
  • [p]Fixed several description errors on summons and keywords.[/p]
  • [p]Fixed an issue where the music in the menu would stop.[/p]
  • [p]Fixed an issue where champions would sometimes not show in Champion Select.[/p]
  • [p]Fixed an issue where the scoring prompt would stay on screen at the end of the game.[/p]
  • [p]Fixed an issue where summons would not path correctly on Breakpoint.[/p]
  • [p]Fixed an issue on X Tailblazer where the ultimate drop would not work.[/p]
  • [p]Fixed an issue where Last Stand Lava Drop would not spawn a Magmalisk.[/p]
  • [p]Fixed an issue where the Dugout would prevent Lily’s projectile from firing.[/p]
  • [p]Fixed an issue where champions would not line up correctly with player names in the VS and Post Game screens.[/p]
  • [p]Fixed an issue where Gane’s audio would play too frequently.[/p]
  • [p]Fixed an issue with loading into the tutorial and getting stuck on the splash screen[/p]
  • [p]Fixed an issue with Lily using both dashes in poison stance[/p]
[h2]Improvements[/h2]
  • [p]Improved some controller navigation in the menus.
    [/p]
[h2]Don't forget to complete your Daily Quests to unlock all of the Season 0 Battle Pass.[/h2][p][/p]