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Super Sketch Bob News

Super Sketch Beta Q&A

They said it would never happen! They said we were crazy! They said horrible things about our mothers, but lo and behold, Super Sketch Bob has gone into BETA!!!

Now, you probably have a lot of questions, so here we go.

What does that mean?
It means the game is officially content complete and fully playable from start to finish!

What's left to do?
At this point, you can 100% the game! That means collecting every costume, Sketch Token, Time Trial Star, and getting an A+ on every single level in the game without using the Infinite Health or Infinite Drawing modifiers. We're now in the arduous process of bug testing every little thing to make sure the game is as stable as possible at launch! That includes the modifiers to make the game more universally playable like slowing the game down, adjusting colors, and hiding the HUD.

Can't you release the game without the modifiers?
We COULD, sure. But we don't see the modifiers as just "bonus content". They're core parts of the experience to ensure accessibility for all players. We even have players with disabilities doing testing to ensure maximum playability for people of all skill levels and needs. Anyone should be able to enjoy this game; that's not an afterthought. It's a core concept of everything Wayward Thoughts Interactive makes.

Is there a definite release date?
I'm so glad you asked, hypothetical person! There is! It's...

MARCH 17TH, 2023


I know. We're excited, too.

Can I be a beta tester?
YOU BET YOUR SWEET SCRIBBLY BUTT YOU CAN! If you already purchased the game, you can fill out this form and we'll send you instruction on how to test the game through Steam and submit bug reports!

https://forms.gle/KQu27znb7PTeUy2A8

I'm so excited!
That's not a question, but yay! So are we!!

See you all on March 17th 2023 when Super Sketch Bob releases live on Steam (and potentially elsewhere??? More info to come...)

Monograph Mountains is Now Complete!

Hello Super Sketchers! In addition to the new world, Monograph Mountains, FINALLY being playable, I'm happy to announce a ton of additional quality of life changes to the game including animations for when Bob skids and slides and the addition of costumes to the Achievements menu.

The update containing this world and the updates will be along just as soon as testing is finished.

This has been a long time coming, but we're on the home stretch now! Just one world remaining, then the finale and the game is finally complete!

Summer Update

Hello, Super Sketchers! I sincerely hope everyone is holding up through these unprecedented times (and I'm sure you're as sick of hearing that as I am). I'm happy to report that solo development progress on Super Sketch Bob is progressing, albeit slower than I'd hoped (because I'd hoped the game would be done by now). But things ARE happening, so allow me to keep you abreast (heh) of the situation.

A new mini patch will be coming forth in the next few days once proper testing completes on my end. Here's some of what you can look forward to:

Bug Fixes
  • Ledge grab fixes (this is a tough nut to crack, but I'm getting there!)
  • Some of you may have had timing issues with level exit and opening cutscene animations. I'm happy to report those SHOULD be fixed in the upcoming patch!
  • Backend stuff for stability.
  • More stuff I'm not going to bore you with here, mostly having to do with code migration to the new version of Construct.


Quality of Life Changes
  • The costume you're currently wearing shows in the Costume Closet menu.
  • Optimized saving and loading (this won't affect existing save files as long as it's from after the ReDoodle update)


New Content
  • Two costumes previously missing idle animations now have them!
  • All 50+ of the base costumes have been added to the game! (They are not obtainable without super secret developer stuff, but the content is there!)
  • Added Coconuts (I don't remember what this is, but it's in my commit notes, so it must be important).


I'm so excited to bring my early adopters some more fixes to make this game even better. World 4 content is well under way and I'm happy to say that Monograph Mountains should be making an appearance before long.

Lastly, I just want to take a moment to thank everyone who has purchased the game through Early Access. I know it's a leap of faith to do so, especially for an untested dev like myself. I appreciate that leap of faith and intend to reward it with a big, soft landing in a game that's super fun and worth your investment both emotionally and financially. Thank you from the bottom of my heart.

Super Sketch-ily (okay, so it doesn't work for EVERYTHING),
Riley

P.S. No promises, but I AM passively looking into the process of porting. :D

The ReDoodle Update!

Greetings, Super Sketchers! I have good news and bad news. The good news is that after months of setbacks, aggravation, and one or two bruised pelvises (don't ask), Super Sketch Bob development is back on track!

I'm currently hard at work on World 4, but I wanted to push another MAJOR update first which I'm calling the Redoodle Update! The ReDoodle Update contains a TON of quality of life fixes and bug patches! Some of these include:
  • The new Modifiers menu which lets you tweak gameplay to your own style!
  • Improved physics!
  • Better menus!
  • Improved Time Trial mode!
  • Better animations!
  • Achievements that actually work!
  • Full controller support!
  • ...and much more!


Additionally, after MUCH hard work, the game as been migrated from the old Construct 2 runtime to the new Construct 3 runtime! Ever work on a game for so long that the engine becomes obsolete? I have!
With the release of the ReDoodle Update, I'm now over halfway done with the entire game (oh, yes I am!). Since I'm currently working on this project alone, I don't have an ETA for the next update, but it will contain the entirety of World 4: Monograph Mountains. It also shouldn't take AS long as this one did since a lot of this update was housekeeping, updating old code, fixing bugs, etc. Since a lot of that was dealt with here and now, there should be less of it to do moving forward since everything from hereon in is new design content.

Lastly, the release of macOS 11.2.2 better known as "Big Sur", we've finally been able to get around the issues we were having with Apple OS development and can now release the macOS version of Super Sketch Bob! Don't worry, if you already got the game, you don't have to get it again, but you can now play it on your macOS Steam device! You know, if you... have one.

I'll see you all on the other side of the Monograph Mountains update! From there, it's onto the frozen tundra of Scribble Snowlands and then... the game's finale! Until then, keep on sketching!

The Crayonberry Update

This has been a long time coming, alright! No, it's not the World 4 update just yet (still hard at work on content for that, though!). No, this update is to repair one of the biggest flaws in the game: dull collectibles.

I mean, what even are Scribbles anyway? Raw creative energy? BORING! Scribbles have been replaced with a delicious fruit found all over the sketchbook which are often traded as currency for awesome costumes. The delicious 64 flavors of Crayonberries can now be found in place of Scribbles.

Other than that, this update features major improvements to the user interface and menus and a TON of various bug fixes. Plus, some changes have been made to Bob's physics to make him faster and more BOUNCY!

This is also the first update to run in our engine's new runtime: Construct 3! What does that mean for you? Well, hopefully more stability, better load times, smoother performance, and not a ton of bugs introduced from moving into new standards. That's right, folks. Super Sketch Bob has been in development so long that we outlived an entire game engine runtime. Good thing we didn't design this in Flash as originally planned, right?

At any rate, work is still chugging along all by my lonesome here at The Cortex (the super secret headquarters of Wayward Thoughts Interactive located somewhere either in an archipelago in the South Pacific or somewhere in the San Fernando Valley). But Bob's big adventure is coming along nicely AND I've been brainstorming what's next down the pipe. Good things are happening, folks. Until then, I appreciate your patience.