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RPG in a Box News

Release Notes for v0.5.3.4-v0.5.3.7 (Demo)

Release Notes for v0.5.3.7
  • Fixed issue where stackable item counts in the player's inventory would display localization text in cases where the count matched a translation ID


Release Notes for v0.5.3.6
  • Added "Random (Forced)" movement direction to NPC behavior settings (random direction to move will only be selected from open paths)
  • Added logic to fix objects and characters with duplicate internal node names when maps are opened in the Map Editor (was causing interaction/selection issues in some cases)
  • Fixed issue where an NPCs movement would lose its randomness in certain cases when using a movement direction of "Random"


Release Notes for v0.5.3.5
  • Fixed issue where scripts would get stuck after using the "Set Global Property" function


Release Notes for v0.5.3.4
  • Fixed issue where sound effects were not playing when assigned to a model's animation
  • Fixed issue where referencing properties set by "Set Entity Property" or "Set Global Property" immediately after would sometimes not have the correct value

Release Notes for v0.5.3.1-v0.5.3.3 (Demo)

Release Notes for v0.5.3.3
  • Fixed issue where tile size warning icons were not being cleared after closing all opened maps
  • Fixed issue with "random" expression not evaluating properly when used in scripts


Release Notes for v0.5.3.2
  • Added warning icon that is displayed for any tiles that cannot be placed into the currently opened map due to a difference in size
  • Fixed issue with player choice text within dialogues not being properly translated when using localization


Release Notes for v0.5.3.1
  • Fixed issue with exporting translations to a CSV file when string values contained commas or line breaks

Release Notes for v0.5.3 (Demo)

  • Fixed issue where using the "Set Entity Model" function to change the player character's model would fill the console with errors
  • Fixed a few issues related to some unfinished logic for characters spanning multiple tiles (will revisit/finish up this functionality later on)
  • Fixed issue where an error relating to "bg_color" would display in the console in certain cases when showing the Main Menu in-game
  • Fixed issue where tactical combat would get stuck in some cases after an enemy would attack the player
  • Fixed issue where the player movement area indicators would not show for certain tiles during tactical combat
  • Fixed issue with the player movement area not calculating properly for character movement ranges greater than 2
  • Added experimental "two-dimensional" setting for characters in the Voxel Editor (to use for models that are meant to behave as 2D sprites, for now this just prevents characters from auto-rotating when interacting with another entity)
  • Various French localization updates for editor interface (thanks CdriX!)

Release Notes for v0.5.1 and v0.5.2 (Demo)

Hello again, everyone! Now that the demo version is up and running on Steam, I've updated it to the newest build as it was a bit behind the version on Itch.io. Check out the release notes below for what's new!

Release Notes for v0.5.2
  • Fixed issue with translation IDs not evaluating properly within the "Display Message" scripting function (e.g. display_message("%ID1%"))
  • Fixed issue where editor settings for "recent games list" and "last changelog viewed" would initially result in console errors on first-time installations
  • Fixed issue with enemy details components not being properly updated after deleting an enemy from a battle in the Combat Editor
  • Fixed issue where deleting enemies from a battle in the Combat Editor would not actually remove them from the underlying combat data
  • Fixed issue where health bars were improperly showing for enemies outside the camera's field of view while in first-person combat


Release Notes for v0.5.1
  • Added initial minimap functionality with a game configuration setting to enable/disable (press "M" to show in-game, NPCs are shown as cyan dots and real-time enemies are red dots)
  • Added "Show Player Health" game configuration setting for showing the player's health bar outside of combat
  • Added logic to handle player's death when outside of combat (for now, a message is displayed then the game is either restarted from the beginning or the Main Menu is displayed if enabled)
  • Added "restart" command to debug console for restarting a game from the beginning
  • Added damage sound effects for when the player is damaged via the "Damage Entity" scripting function
  • Added support for directional override animations for "attack" ("attack_north", "attack_west", etc.) that will be used if defined
  • Added check to prevent tiles, objects, and characters from being renamed while any maps using that resource are currently opened
  • Added Steam rich presence logic for Main Menu Editor and Credits Editor
  • Fixed issue with not being able to change initial value of Boolean properties in the Game Configuration dialog (left-clicking will now toggle between true and false)

Demo Now Available on Steam! (Windows/MacOS)



Hi everyone! I'm happy to announce that the demo version of RPG in a Box is now available on Steam! If you'd like to give the software a try, click the "Download Demo" button on the right-hand side of the store page. For the moment, Windows and MacOS are the only supported platforms until I can get some issues worked out with the Linux builds (hopefully in the near future). I truly appreciate everyone's patience and support so far!


Please keep in mind that RPG in a Box is still early in development and many features are incomplete or yet to be implemented. I'll be using the Early Access period to implement and build out the remaining core RPG features like combat, leveling, quests, currency/merchants, etc. and to polish/expand existing features. In addition to these, I have many other exciting ideas in mind for the engine! For anyone interested, you can track my development progress in real-time on my Trello board and see what all is planned for the future of RPG in a Box.

Trello Board: https://trello.com/b/DOouCUhR

I've also included a link below to the official RPG in a Box Discord server. It's currently the best way to get in touch to ask questions, report bugs, suggest features, etc. It's also a great place for sharing screenshots and general discussion about your games. I always love getting to see what the community is creating!

Discord Server: https://discord.gg/zXqqqPj

Have fun creating! I look forward to growing the community and hopefully bringing everyone's game ideas to life! :)

https://store.steampowered.com/app/498310/RPG_in_a_Box/