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Shards of Azuria News

Build 12

Hi all!

To follow on from Build 11, this build has continued reworking the UI by overhauling the look of the in-game HUD. This has involved completely redesigning the positioning and look of the in-game HUD from the elements in the top/left and top right to all be together in a single decorated bar at the bottom.
The aim was to bring things together in a more cohesive single arrangement.

[h3]Below shows the HUD section across the bottom:[/h3]




[h3]Looking at the Bottom Left:[/h3]



- The health and mana bars are now in the bottom left.
- The experience bar has now shifted centrally and under the action bar.
- Certain things have been cleaned or omitted in the redesigning - such as the Character Profile/Name and Extra Strikes.


[h3]Bottom Middle:[/h3]



- The action bar still remains in the same position.
- Other key option buttons are now worked to sit around the action bar frame.
- Experience bar now sits below.


[h3]Bottom Right:[/h3]



- The Map, Day & Time information has moved to the bottom right.
- Certain things have been cleaned or omitted in the redesigning - such as the Building Edit indicator and NPC conversation indicators.

And below is a full screenshot, showing the HUD as it fits altogether:




Cheers!
Phill

Build 11

Hi all!

The focus of this build has been in reworking the overall look and feel of the UI.
To start with, we have re-done the Character, Crafting and Inventory screens.
We hope these changes are a step in the right direction and are looking forward to doing similar improvements.



[h3]Character Screen:[/h3]

- Functionally this should feel similar, but we hope the overall feel of the screen is improved.
- The Dodge text was removed from the character details.




[h3]Crafting Screen:[/h3]

- Functionally the crafting has had the most change:
- The added crafting requirements of the the tool stations (Work Bench, Forge, Trainers for Abilities etc) has been removed. (The crafting process had too many steps of inhibiting a natural flow of crafting items. This was one of them.)
- The crafting input "filter" slots have been removed, in favour of more auto-craft rows.
- There are now 6 auto-crafting rows, up from 5.
- Scroll bar now functions to allow easier navigation of all the recipes.
- The crafting cast progress now shows as a bar on the Crafting screen itself.
- Added a crafting cancel button.





[h3]Inventory Screen:[/h3]

- Functionally this should feel similar, but we hope the overall feel of the screen is improved.
- The colour highlight around all items has been removed.
- The help tooltip button was removed.


Misc Changes:

- Fixed the edge of the map showing at the top of the screen.
- Fixed crashes occurring when clicking Save & Exit.

Cheers!
Phill

Build 10.2.1

- Re-fix to ensure the Worlds are generating correctly.

Build 10.2

Hi all!

This build includes fixes, sound work and UI changes.

Build 10.2


Change Log:

  • Change to allow for different sized enemies to have different sized hit boxes. This in particular relates to being able to more easily melee them.
  • Fix to ensure the XML\Maps directory exists when attempting to create a World.
  • Fix to correct the name of Alris on the conversation UI window.
  • Changed the in-game font used to a different font.
  • Change to the inital loading screen image (same as world loading).
  • Many sounds have been sound rebalanced or reworked. These include:- (Mouse interaction, Melee, Walking, Enemies, Abilities)
  • UI has been tidied up in places to improve cohesiveness (Character, Inventory, Crafting, Vendor, Storage)
  • The default application mode is now Full Screen. If people prefer, this can still be changed in settings to windowed. However the game visually runs at its best in Full Screen, due to vertical sync eliminating horizontal line issues.


Cheers!
Phill

Build 10.1 (Fixes)

Hi all,

Following feedback from Build 10, I have put together a small update specifically for fixes.
I will putting this live later this evening.

Build 10.1
  • Included an option for selecting a 4K screen resolution.
    (The default resolultion is still ordinarily 1920x1080, as the game was primarily developed with this in mind.)
  • Holding down CTRL will now allow you attack interactable objects (Doors or Beds).
    (If you have your cursor over a Door/Bed, it will normally be a hand symbol. Holding CTRL will change it to show an attack 'Sword')
    (Then whilst holding CTRL, if you left click, it will attack the object.)
    (Previously, there wasn't a straight forward way of destroying/removing these kinds of objects after placing them).
  • Fixed a bug with Beds not clearing the "occupied space" that it takes up after placing it.
    (This bug only occured after saving/loading the World.)
    (The occupied space is something that applies to larger objects, which stops players or enemies from moving on top of things.)

  • Fixed the output stack amount on the crafting window, where the lists of recipes show for auto-crafting.
  • Fix applied to prevent the Status Effects from certain objects re-applying, rather than just resetting the time duration.
    (This was most notable with crafting stations (Work Bench etc), as it interferred with the crafting system.)


Thank you for your feedback!

Phill