1. Shards of Azuria
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  3. Patch: Build 7.1

Patch: Build 7.1

Hi all!

I hope you all enjoyed the Halloween festivities, whether you chose to play with a friend or not. However the time has come for Azuria to return to normal. This is a quick update to say farewell to Halloween till another time.

In regards to Multiplayer, I have kept track of issues that players have been having and I am looking towards more substantial solutions to tackle latency de-syncing for players in further geographic locations. In the mean time, I recommend that if you play, you aim to find a host physically closer to yourself.

I'll be doing simulated tests that focus on higher latency. With the aim to make it more playable for those with less favourable network connections.

  • Halloween has come to end. The town of Azuria has returned to normal.

  • Fixed an issue with servers not unlisting properly from the browser.

  • Fixed a bug with the lighting after midnight.

  • FPS counter had been added. It shows when the menu screen is open.
    Previously I only had this displayed in my own developer mode, but I want players to view it too.

  • Latency indicator has been added. It displays in the bottom right in multiplayer mode. Again, I had my own developer-only display of this. However I need player feedback on experience vs latency.


PS: Credit to primalredemption for this amazing screenshot of his personal candy stash. Just don't eat it all at once!