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  3. Build 6.2 - Fixes & Changes

Build 6.2 - Fixes & Changes

Changes:


- Reduced the aggro radius of the Bear and also the rate of health regeneration

- Input validation added to prevent other actions while casting.

- Day/Night lighting has been tweaked so that it isn't as dark at night or in caves (light intensity also tweaked appropriately for day/night situations).

- The sound effect and mechanic of the NPC dialogue has been changed.

- When attacking with the cursor, the direction the character faces is now based on purely the position of the cursor and not the position of a selected block (at it's base).

- Prevented melee occuring when clicking on some GUI elements

- Experience gain from enemies has been adjusted so that it is no longer randomized and now always at the max of the range it was defined (Between 15-30 exp is now always 30).
This overall increases the experience gained from enemies and ensures that it feels consistent when gaining it.

- Melee cursor changed so that if you aren't precisely targeting an enemy, it will still attack in the direction of the cursor and detect any enemies in range.

- Spell casting has been changed to no longer be cancelled when hit.
Instead, the cast bar progress will be partially reduced and not completely halt the casting.
Mystic Bubble will now also nullify the effect of cast bar push-back.

- While casting a spell, you now automatically face the direction of the cursor.

Deadly Thrust has been changed:
- Aiming and targeting has been changed to be based on the position of the cursor.
- Functions in all directions, instead of just 4 way.

Ice Shard has been changed:
- Removed the Stun (it was a bit too effective when combined with Deadly Thrust)
- Intellect to Damage coeffient increased
- Changed the appearance of the targeting
- Radius increased
- Mana cost increased

Shard Blade has been changed:
- Aiming and targeting has been changed to be based on the position of the cursor.
- Functions in all directions, instead of just 4 way.
- Strength to Damage coeffient increased

Freight Train has been changed:
- Aiming and targeting has been changed to be based on the position of the cursor.
- Functions in all directions, instead of just 4 way.
- Strength to Damage coeffient increased
- The speed of the charge has been reduced

Infernal Misery has been changed:
- Aiming and targeting has been changed to be based on the position of the cursor.
- Functions in all directions, instead of just 4 way.
- The projectile fired no longer collides with your pet item

Mystishock has been changed:
- Aiming and targeting has been changed to be based on the position of the cursor.
- Functions in all directions, instead of just 4 way.

Arc of Pain has been changed:
- Projectile visual has been changed
- Aiming and targeting has been changed to be based on the position of the cursor.
- Functions in all directions, instead of just 4 way.
- The projectiles no longer disappear on first impact, but continue to damage any enemies in it's path.
- Now also bounces off blocks

Flash Attack has been changed:
- Aiming and targeting has been changed to be based on the position of the cursor.
- Functions in all directions, instead of just 4 way.

Fixes:


- Fixed item looting so that you can now pick up stackable items if all of the the inventory slots are occupied, but there are still unfilled stacks of the item type.

- Fixed the Ability: Unseen recipe requirements

- Fixed timer issues that occured due to the game timer not functioning correctly.
Once example of this was the shruiken trap blocks that continued to spawn objects while gameplay was paused.

- Fixed crashes occuring when teleporting with a Wooden Chest open. Also properly exits the GUI during.

- Fixed issues with automatic crafting that was caused by the chosen number of items to craft exceeding the max stack of items involved.
The amount selectable when auto crafting is now limited by the lowest max stack of the item requirements.
Credit to OnsenManju for providing detailed examples.

- Fixed an issue with cursor object selection, which was causing crashing with the eggs in the Sentientpede room.

- Fixed cooldown timers on the action bar that were still animating while paused