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Half-Life: Opposing Force News

Half-Life: Opposing Force update released

An update for Half-Life: Opposing Force is now available:

Fixes
  • Fixed end of game transition failing to run after defeating final boss
  • Fixed grapple sound effects and alternate fire
  • Fixed crash when target of a Gonome projectile is killed
  • Fixed sniper rifle using wrong animations
  • Fixed Desert Eagle laser disappearing when reload is triggered with a full magazine
  • Fixed displacer ammo HUD icon
  • Fixed Glock being reloadable while full


General
  • Fixed setting monitor refresh rates through -freq when used with -nofbo
  • Fixed unnecessary texture rescaling with NPOT textures
  • Fixed slist command, will now show servers on the local network
  • Fixed erroneous return in SV_ClipToLinks (HL #1685)
  • Fixed inability to reload a partially empty weapon after reloading a save game
  • Fixed MP5 spread factor, multiplayer factor was being used for single player and single player for multiplayer
  • Fixed progress bar for individual files in resource download always showing at 100%
  • Added auto-saving of several cvars (HL #2237)
  • Fixed missing localizations in spectator UI
  • Fixed NPC turn rate when running at >60FPS
  • Reordered columns in server browser to prevent game descriptions from being used to fake server player count
  • Fixed sv_cheats from being settable by players in a multiplayer game (sv_cheats is controllable by the server)
  • Security fixes to console commands
  • Security fixes to resource loading
  • Security fixes to saving/loading

Half-Life: Opposing Force update released

A small update for Half-Life: Opposing Force is now available:

Engine
  • Fixed bug in skybox image loading
  • Fixed bug in demo command processing
  • Prevent certain path characters from being used in commands
  • Enforce certain extensions be used for files specified in some commands

Half-Life: Opposing Force update released

We have updated the public release of Half-Life: Opposing Force.

Changes in this update are:
  • Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this.
  • Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this.
  • Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this.
  • Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this.
  • Fixed crash when setting custom decals

Half-Life: Opposing Force update released

We have updated the public release of Half-Life: Opposing Force.

Changes in this update are:
  • Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this.
  • Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this.
  • Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this.
  • Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this.
  • Fixed crash when setting custom decals

Half-Life: Opposing Force update released

We have updated the public release of Half-Life: Opposing Force. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features.

Changes in this update are:
  • Converted Half-Life: Opposing Force to the new SteamPipe content system, for optimized delivery of the game
  • Added support for Mac OS X and Linux operating systems
  • Enabled Cloud support for save games
  • Improved OpenGL rendering pipeline and output to leverage the capabilities in todays GPU
  • Numerous bug fixes