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Star Explorers News

Testing Branch Updated to 5.0 Pre-Release Version 0.4.1a

A reference to an old file prevented the game from launching.

Star Explorers Testing Branch Updated to Pre-Release Version 0.4.1

[h3]Incorrect Normal Mapping[/h3]
Normal mapping was somehow incorrectly implemented on UFO interior walls.
Strange normal mapping artifacts appeared where they were not supposed to on some tiles as in this image:



I was able to identify what I believe to be the root cause, and so now this should appear correctly:



[h3]Aliens shooting through walls[/h3]
Players would be getting shot and taking damage when no enemies were visible. It turned out to be the aliens, not the robots. I made sure they would no longer be able to do this. Several play-throughs have affirmed that it's working, but let me know if it happens again.

Star Explorers Testing Branch Updated to Pre-Release Version 0.4.0

[h3]A bug was found in the most recent build:[/h3]
  • Entering a cave or ruin and destroying a barrier, would incorrectly write into the storage file, causing the game to crash when trying to re-enter the same location.
  • This should no longer happen, but if a cave was corrupted in this way already, it will not fix the issue for that location.


[h3]New UI Feature[/h3]
  • Number keys 1-4 will now switch between equipped weapons/scanner
  • Scanner is assigned to 1, and weapons are 2-4
  • Tested on planet surfaces and in caves/ruins, seems to work



Star Explorers Testing Branch Updated to Pre-Release Version 0.3.9

[h3]A few issues have been addressed:[/h3]
  • Aliens could be sunk into the floor on reload - this should no longer happen
  • Certain areas of the city were not accessible - this should also no longer happen
  • Some other small improvements





Star Explorers Testing Branch Updated to Pre-Release Version 0.3.8

[h3]A Few Issues have been addressed:[/h3]
(Mostly things no one will notice but me...)
  • Missing texture on injector in Mothership Spaceship Shop
  • Jetpack was too loud
  • Missing Alien Hyperdrive reflection image and shader malfunction
  • Spaceship doors were too loud
  • Spaceship doors would intersect walls in the hangar and storage rooms on ship