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Elven Assassin News

1-year Anniversary!


Hi, Elven Assassins.
It has been a year now that Elven Assassin is out. We want to thank you all for your support, feedback and sticking with us for this year. To celebrate that, there is small present for you guys in the Main Menu and also discount for those that want to join among us and become Elven Assassins.



Your commitment combined with our work resulted in lots of additions and improvements that is presented on the roadmap below.



There is a lot of things coming to Elven Assassin in the next few months so stay tuned.

Update 1.15.0 - Human Village

Human Village

We are so glad that we can present you what we’ve been working for quite a long time.
In the Human Village location, you are tasked with preventing orcs from getting into the Upper Town where the villagers took shelter.

Graphics

The location heavily benefits from the long process of researching & improving the graphic quality without sacrificing performance of our game.



The Living Environment

To increase your immersion in the world of elven assassin we've pushed a living breath into the surroundings. The new high-quality bushes, trees & grass reacts to the blows of wind. The strong stream current drives the watermill. In the meantime, the lazy smoke is getting out of the chimney in one of the huts.

New surprising interactions.

We really wanted to achieve that you can feel you are part of this fantasy world so we've added some realistic-like interactions that might convince you about that. Hopefully, they will be a little surprising & unexpected. We don't want to spoil the surprise so we are not listing them inside this paragraph. Take a bow and find them by yourself.



Sounds

We also improved the sounds on the map with the new music and ambient sounds that better fits the climate of the map.

Gameplay

As for the gameplay, we have designed this location so that it should be not too hard for the new players but still challenging to best archers at higher waves. For the first time, we made use of our new pathfinding system in which each orc follows a little different path than the one running behind him.



Others

New interactable elements on Human Castle.
Wyverns number scale according to number of players [Requested by community]
Increase the size of the explosion spell [Requested by community]

Tell us what you think either in game reviews or in the discussions.
Stay tuned for the new update.

New location on Beta_HumanVillage branch!

Hi all.

We’ve been working long on improving the graphics capabilities of the game. We will be posting a big announcement presenting the outcome soon. The first effects of this are visible in the new location “Human Village” available on Beta_HumanVillage branch.

For those of you who will decide to give it a try, we are kindly asking for the feedback. The location was tested so most of the things should work but in case you spot some issue or bug don’t hesitate to leave a comment here. We will soon be releasing this location to default branch.

How to access it?
To access the Beta_HumanVillage branch, go into game properties, Beta tab, click the drop down menu, and click "Beta_HumanVillage". The Steam should automatically download and install the new version of the game.

Update 1.0.14 - Voting Singleplayer Spells


Next changes rolling out today. The Update includes two main things.

Voting System

This feature allows you to vote on whether the team should stay on the current map or change location without having to leave the game and hoping all players will join.



Spells on Singleplayer

Now you can gain experience and use spells also in Singleplayer mode. This change was strongly requested by the community. To achieve that, we decided to divide Singleplayer into two modes (RPG-with spells & Arcade -without). This way the players that did not unlock powerful spells yet, can compete in “No spells mode” while experienced players can see whether their character will allow them to beat other well trained Elven Assassins.



Improved arrow attaching precision

Before this update arrows that hit environment elements like wooden barriers might incorrectly attach above the element. We managed to increase this precision greatly. Below you can find images for better understanding the problem.



Improved castle on Elven Town

We have improved the castle. Before it looked too flat so we decided to change its architecture a little bit and opened a few windows for the more realistic look.



Tons of bugfixes and additional polish

This update also fixes lots of bugs which a few most notable are:
1. Fixed a glitch that would cause multiple arrows to be spawned when players drew their bows very rapidly. [Requested by community]
2. Added hit sound and blood to wyverns.
3. Removed graphics glitches visible sometimes at the beginning of the first wave.
4. Fixed too much gold displayed on the game over menu after a few games in one session. [Requested by community]
5. Added arrow impact sounds when shooting at dead bodies.
6. Added info “shoot teal area to teleport” to controls window. [Requested by community]
7. UI improvements + get rid of blurry fonts
8. Fixed bug when 10 arrows were spawned on joining the game [Requested by community]
9. Fixed the same level displayed for all players before the game starts
10. Fixed voice chat checkbox not working correctly [Requested by community]

Update 1.0.13 goes live too!

PS. Besides the changes described above, the features from Update 1.0.13 leaves beta and becomes live. Read more here :
http://steamcommunity.com/games/503770/announcements/detail/1273802170605263584