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Update 133 - more deployables


- added stationary ballista

- added card and blackjack table

- added frontier planters: bathtub, minecart and railroad

- added pattern sofa

- added barbed wooden barricade

- added conditional roof bottom piece

- added field of view slider to options, changed the default FOV from 65 to 70


- added visual placement collider for high externals and carlift

- fixed the file list date sort using date created instead of modified

- root combiners can now be placed after splitters

- added IO outline color picker to options

- fixed autosave frequency option not saving

- cull distance option now hides parts at 30m instead of 50

- fixed tool cupboards with new skins not importing with copy-paste saves

- fixed sentry interference range material causing weird pixel wiggle effect

- holding alt while rotating with Q/E rotates 15 degrees instead of 30

Good news! After much effort I finally managed to get the complete picture of all the stored info, colliders, and physics layers used by each rust prefab that determine it's allowed placement and what it blocks. Fortify is close but definitely could use improvement in this area. It will still take a lot of prefab and code changes but it's been a goal of mine for a long time.

Workshop design used above:
https://steamcommunity.com/sharedfiles/filedetails/?id=2563665094