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1.621 Update - ignite too many fireworks at once



- added igniter that only ignites fireworks currently

- added working mortar fireworks, click to ignite when not in edit mode

- improved workshop item buttons with much faster list loading, subscribed items are now ordered by date added

- walls are thinner by a very very tiny amount to make this possible without using allow overlap:


- stairs now have a proper mesh collider for placement on

- added visible trigger areas for shotgun trap and igniter, flame turret will be next

- fixed half height floors not having stability

- changed the mini/transport helicopter colliders to match their shapes instead of the larger "building blocked" collider used with Rust prefabs

- added FPS limit field in options, default has been 60

- faster mouse wheel scroll speed in place panel and file list

- improved aim when using 3rd person in raid mode

Electricity

- device name appears when mousing over (not just the IO cubes)

- fixed a usage bug with branches

- fixed splitter bug when it has less than 3 power

- IO power text is now updated every second

- IO cubes take a second to hide after mousing away

Trying to find a good way to show more power info at once, it is much trickier in 3D.