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Update 120 - QoL plus new deep water scene



- added tugboat deployable

- added a water scene made from an actual Rust map for proper water depths


- improved iceberg scene by including missing types plus larger ice sheets and tugs/barges to help identify

- improved foundation height check accuracy to match rust (mainly for icebergs)

- added conditional roof side parts, these can affect placement of neighboring shopfronts

- added pastebin export back with extra option to import from a pastebin link or just code

- changed copy/move tool to use selections original height from ground

- changed foundation placement to use previous placement height

- added option to override all metal or stone parts with skins for copy/paste exports, also includes a
container color picker

- changed small button above hide floor arrows to jump to highest structure level in the scene

- added dropdown to selection tools to switch between level, height and new scene option, allows for selecting every deployable of a type in the scene

- fixed "hold LMB auto-place" mode, should miss less edge placements now

- fixed fireplace always being red blocked

- fixed wall frames mid floor socket not providing TC connection

- changes to main menu UI to fit more things

Patched in a while back:

- fixed move tool not updating socket connections when placed

- added missing IOs for fog machine and strobe light

- fixed stability of half floors on doorways/windows

- added option (in options) to disable electricity usage calculation for better performance with very long circuits

- fix to allow for setting symmetry guide on floor centers

As per usual, any bug reports or feedback is greatly appreciated. Soon I'll be sharing some higher priority to-do list items to decide on (get motivation for) what to work on next. This should have been 2 separate updates instead but I've been a bit distracted over the summer. The next update shouldn't take nearly as long as this one.