Update 122 - mostly fixes
- adjusted high external wall overlap to match rust better
- updated high external stone wall model
- changed the mesh on top of wall parts to prevent z-fighting
- added HBHF visual range, fixed moving out of range not disabling trigger
- improved deploy placement code related to angle limits
- fixed move level tool not updating floor level while in symmetry mode
- fixed accidental floor overlap if clicking way too fast
- fixed tri floor frames not replacing tri floors
- updated laser detector model
- fixed sedan missing it's selection collider
- picture frames now place on center instead of the bottom