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  3. Update 122 - mostly fixes

Update 122 - mostly fixes



- adjusted high external wall overlap to match rust better

- updated high external stone wall model

- changed the mesh on top of wall parts to prevent z-fighting

- added HBHF visual range, fixed moving out of range not disabling trigger

- improved deploy placement code related to angle limits

- fixed move level tool not updating floor level while in symmetry mode

- fixed accidental floor overlap if clicking way too fast

- fixed tri floor frames not replacing tri floors

- updated laser detector model

- fixed sedan missing it's selection collider

- picture frames now place on center instead of the bottom