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Update 127 - seismic sensor



- added the seismic sensor, use it's panel to test different detections or click on it, I might make the visual range adjustable eventually

- updated a few things to match the rust update, most notably the 15% smaller medium battery

- all deploys that stay aligned on walls in rust should now match (electric lights, block shaped devices, fluid parts)

- added height adjustment when placing the refinery and large furnace

- fixed door controllers not being added to symmetry

- fixed disconnected door controllers when copying or exiting raid mode

- fixed some placement rotation bugs when using the copy/move "on wall" tool

- fixed small deploys not being added to symmetry when very close to others

- improved the large furnace model

Patched in already:

- added automatic door controller connection when replacing doors

- third person mode now uses level camera movement if enabled (in options)

- fixed walking mode when level camera movement was on

- fixed unpowered pressure pads not sending power when stepped on

- more accurate large water catcher placement colliders

- fixed door controllers not connecting to open garage

- fixed door controllers blocking wall parts in tri floor areas

- overlap replacing a door/wall frame will now remove any door controllers

- fixed door controller open input not overriding a powered close input

- added towel bag timer visual range

So I've started a buymeacoffee page, there's also a link in the fortify menu. It feels weird but the rust update workload continues to stay high and sales haven't been. Development will go on regardless.