Update 127 - seismic sensor

- added the seismic sensor, use it's panel to test different detections or click on it, I might make the visual range adjustable eventually
- updated a few things to match the rust update, most notably the 15% smaller medium battery
- all deploys that stay aligned on walls in rust should now match (electric lights, block shaped devices, fluid parts)
- added height adjustment when placing the refinery and large furnace
- fixed door controllers not being added to symmetry
- fixed disconnected door controllers when copying or exiting raid mode
- fixed some placement rotation bugs when using the copy/move "on wall" tool
- fixed small deploys not being added to symmetry when very close to others
- improved the large furnace model
Patched in already:
- added automatic door controller connection when replacing doors
- third person mode now uses level camera movement if enabled (in options)
- fixed walking mode when level camera movement was on
- fixed unpowered pressure pads not sending power when stepped on
- more accurate large water catcher placement colliders
- fixed door controllers not connecting to open garage
- fixed door controllers blocking wall parts in tri floor areas
- overlap replacing a door/wall frame will now remove any door controllers
- fixed door controller open input not overriding a powered close input
- added towel bag timer visual range
So I've started a buymeacoffee page, there's also a link in the fortify menu. It feels weird but the rust update workload continues to stay high and sales haven't been. Development will go on regardless.