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Update 130 - new features and fixes



Spent some time on improving the resource count part list, each part now has it's own UI element.
When mousing over one, all of those parts in the scene are highlighted with a shader that draws over everything. Clicking the + icon selects all of that part type (unless using structure select).
There's lots of possibilities for other buttons/functions with this change and suggestions are welcome.

- added digital clock, click to test alarm passthrough

- the TC range view now uses multiple shades of orange for each selected structure, still needs an option to change height order (avoiding z-fighting)

- added a toggle to stability view to only show under 10 stability colors

- added missing industrial pipe colors from rust

- fixed tri spiral stairs blocking and being blocked by walls on the column side

- fixed extended walls/frames missing a section

- fixed double roof splash damage in raid mode

- added a proper placement collider to rugs

- fixed the mouse 4 tier change menu not working

- wallpapers aren't in yet, still determining the best way to do so

Patched in already:

- fixed saves with closed doors and no code lock not loading correctly

- multiplayer fix for other player parts not going away

- fixed scientist avatar not showing for other players

- fixed parts not being selected when moving mouse over UI onto part