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FORTIFY News

1.625 Update - Building 4.0



For the first time Fortify is getting new Rust content before it updates. Going to patch in the ramp and new steps shortly along with other Rust changes. Trying to get this out as fast as possible so there are bound to be some bugs.



Edit 2: ramps have been patched in, press Q/E to move them up or down



Edit: the new foundation steps have been patched in

- added triangle floor frame

- added triangle floor grill

- added triangle ladder hatch

- added both spiral stairs, each has a landing right now, this will be conditional soon

- roofs are red blocked by everything but other roofs

- newly published workshop items are auto-tagged with "Building 4.0"

- added fish traps

- added strobe light

- added fogger

- added garage door sound

Build menu UI changes:

- removed button text to fit everything, it was pretty redundant anyways

- low walls are now in the wall shortcut group

- foundation steps are still accessible when using the free place option in placement options


This post will get updated with any patch additions so check back in the next couple days.

1.624 bug fix patch

- fixed a bug with the structure select tool causing duplicates in the stored list of selected parts, this could cause issues with aligning or duplicate parts when copying

- fixed a rare bug that prevented saving

- fixed half wall levels being wrong when created with the honeycomb/outline tool

- wall frames are now an option with the honeycomb/outline tool

- reduced draw calls for wires

- finally added garage door code locks

1.624 Update - copy-paste fixes, new deployables and features



Copy-paste wire issues
Awhile back Facepunch changed how wire positions are stored that caused offset wires with pasting/copying. The plugin was recently updated with a fix and after much detective work, Fortify will now correctly import/export wires. Unfortunately this fix will offset wires in older electric json saves when importing into Fortify but there is a new toggle to correct that.

- added heater and powered water purifier, hoses soon?

- the copy/move tool has new modes, allowing for copying/moving deployables on floors or walls which includes any wires



- adjustable test generator power (doesn't get saved in json files)

- setting the center for copy-paste files now uses the ground height, this is part of a fix for height changes after re-saving

- upkeep calculation fix for high block counts

- added scrap to resource count, maybe it's time to add research cost?

- root combiners no longer take 1 power

- fixed a battery usage bug that can occur when it's input is connected

- fixed OR switch export for copy-paste

1.623 Update - farming part 1



- added composter and sprinkler, no hose/water system yet

- added farm tag for workshop items

- water storage amount included in resource count

- added campfires to storage slot count

- added half wall option for outline/honeycomb tool in edit mode

- wire power numbers offset towards camera to help visibility

- fixed ceiling lights only using 1 power

- solar panels can be stacked like in Rust

Patched in recently:

- rotate hatches while placing

- fixed bug with roofs getting red blocked over floor frames

- shopfronts now block overlapping half height floors

- memory cells can self connect now








1.622 Update - computer station and new features



3/11 Edit - added CCTV camera

- added computer station

- added coffin

- added wire power labels, it's not perfect but showing this in 3D can't be

- see number of storage slots in resource count

- added a part picker tool (like eyedropper in photohsop but for switching to selected part)

- improved roof wall checks to determine if a wall should be halved, still more to do

- finally added a deployable overhang system that checks if any corners are not on a surface, it's only enabled with rugs, fireplace, planters and the computer station currently

- enabled flipping workbenches in edit mode

- made it possible to place floors through walls at half height

- fridge blocking collider now resizes after placing, no idea why it's like this in Rust


Electrical Fixes

- laser visual fix

- HBHF range adjusted to 10m radius, it's not 20m as listed most places

- multiple door controllers can be connected to one door/hatch

- fixed door controllers not connecting on floor frames

- fixed door controllers sometimes losing connection after using stability mode