1. FORTIFY
  2. News

FORTIFY News

1.621 Update - ignite too many fireworks at once



- added igniter that only ignites fireworks currently

- added working mortar fireworks, click to ignite when not in edit mode

- improved workshop item buttons with much faster list loading, subscribed items are now ordered by date added

- walls are thinner by a very very tiny amount to make this possible without using allow overlap:


- stairs now have a proper mesh collider for placement on

- added visible trigger areas for shotgun trap and igniter, flame turret will be next

- fixed half height floors not having stability

- changed the mini/transport helicopter colliders to match their shapes instead of the larger "building blocked" collider used with Rust prefabs

- added FPS limit field in options, default has been 60

- faster mouse wheel scroll speed in place panel and file list

- improved aim when using 3rd person in raid mode

Electricity

- device name appears when mousing over (not just the IO cubes)

- fixed a usage bug with branches

- fixed splitter bug when it has less than 3 power

- IO power text is now updated every second

- IO cubes take a second to hide after mousing away

Trying to find a good way to show more power info at once, it is much trickier in 3D.

1.620 Update - music and holiday cheer



Happy Holidays Everyone!

- added piano, drumkit, xylophone, pookie bear, stockings and giant candy cane

- hide floors and hide stages can be used together now instead of one toggling the other off

- fixed resource count error with a few armor building block types not rounding up cost

- fixed a few bad bugs with electricity in multiplayer

- improved 3rd person jetpack "physics"

- added 3rd person head look at mouse position

- wires hide correctly now when using the "use height" option with hide floors

- even lower part rotation when holding alt while using mouse wheel

- fixed on-wall electric devices being offset slightly into wall on placement

Patched in already:

- button added to infospot panel to move/rotate spot after placing

- fixed bug with loading save while infospot panel is open

Edit: Just added a discount for the Winter Sale

https://store.steampowered.com/app/1100550/FORTIFY_ELECTRIC_UPGRADE/

1.619 Update - some improvements and fixes


- added "only hide blocks" option to Hide Floors, see and edit an entire multi-level circuit

- added option for wire colors, allows for coloring an entire circuit with one click

- when using copy-paste mode, Clipboard Import/Export and Get Pastebin Link will use the copy-paste format

- input fields now have full cursor control

- the auto LMB placement option is now stored between sessions

- the codelock panel is now an Edit mode tool with it's old buttons now adding/removing codelocks from doors/hatches plus a new button for setting a code

- water catchers no longer red block when placed on building parts, still needs a collider above it like the large furnace

- fixed a bug with resetting scene while in wiring mode

- batteries now show time when there's no active usage

- fixed a bug caused by deleting batteries when it's info panel was open

1.618 Update - Medium Battery and Electric Usage System



Sorry for the wait, the new battery power usage system was a bit more work than expected. In Rust it certainly has some weird aspects that are hard to replicate, like disabled outputs on timers and memory cells adding to usage. Everything else seems accurate but let me know if not. I'm sure more adjustments will need to be patched in soon.

- added medium battery and updated battery panel UI

- added extra switch inputs for toggling it on and off

- added RF pager list, see any active frequencies

- laser distance is properly set on placement now, click it to check and set distance

- fixed a bug with saving wired connections after saving the scene as a json file

- placement rotation now saved separately when switching from build/place menu

- fixed bug preventing using scroll wheel in file list

- fixed wire highlight material when using MSAA

- camera speed controls now affect 3rd person mode

- added mesh collider for shotgun trap, easier to click around

- fixed some pink materials


Some things were patched in-between 1.617 and 1.618:

- fix for dark water bug

- merging and copying includes any wires

- fixed align bug with wires

- audio alarm button was spawning wrong prefab

1.617 Update - tesla coil, transport heli and much more



Electric Stuff

- added tesla coil with particle effects

- added animated wire flow material, can be toggled

- updated large battery model

- fixed a bug that can occur with devices having two inputs leading back to the same splitter

- fixed a bug with battery discharging not being stopped by blockers in certain situations

- fixed a bug with exiting wiring mode and the placement deployable not appearing

- pads and lasers now consume 1 power


Other Changes

- transport heli added

- changed the tool cupboard radius toggle, click structures to see the TC radius of each

- added a structure selection tool in edit mode, use this with resource count and it's "selection only" option to get the different upkeeps for multi-TC designs

- changed folder tabs in the file list so now the main button toggles showing the folder contents and clicking the folder icon selects that folder as the save as location

- added a new cull layer system to help with performance, smaller models are now removed at distance

- added tech trash to resource count

- fixed a bug with graphic settings not being applied to the 3rd person camera

- finally figured out why the camera rigid body was sinking in 3rd person

- fixed spinners being flipped when placing