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FORTIFY News

Electric Upgrade and 1.613 Update

https://store.steampowered.com/app/1100550/FORTIFY_ELECTRIC_UPGRADE/

It's finally done and I can't wait to see what people will do with it.

The upgrade includes other new features but most importantly it allows for placing/editing wires, accessing the full electric part list and setting values (timer, branch, etc.). Non-upgraded users can still toggle switches and timers. Opening and saving Fortify files with wired devices is the same for all users. Same goes for the copy-paste file format which will include circuits.



1.613 Update

- added a horse deployable

- upgraded to Unity 2018.4 to fix issues with windowed/fullscreen settings

- fixed foundation height being too high with copy-paste exports

- fixed info spots not loading

- added electric tag for workshop items

- fixed stability mode reset causing some parts to have no stability

- continuous building block placement (holding LMB) no longer works when “allow overlap” is on

- adjusted camera tilt limit to allow for looking straight down and up (better for orthographic mode blueprint screenshots)

- fixed replace icon not going away in some instances

- fixed changing deployables not showing while mousing over same building part

- fixed a bug with info spots being offset in 3rd person

There's a ton of new code with the electrical system so please report any bugs.

1.612 Update - Mostly Fixes and Electricity News

No electricity yet, read below the changelog to find out more.

Unity 2018.3 upgrade:
- higher physx collider limit which allows for larger designs, working on reducing active colliders for a future update
- should see better performance

Copy-paste plugin functionality:
- fixed some prefab paths having caps that caused correction messages to spam the server console when importing into Rust
- sam site prefab path corrected
- RHIB now included
- more improvements coming soon

UI changes:
- new electric part list, running out of space
- moved low wall button to a more logical place
- copy tool includes deploys by default (toggle below button)
- stability live mode button moved (see stability numbers while building)
- tier panel moved

lots of optimized code with different tools and stability calculation

added door sounds, mainly for door controllers in the future

fixed tri floors placing in floor frames

fix for upkeep calculation, door, frame, and window parts are no longer included in the block count

steps can be placed next to walls without being red blocked

fix for accidentally selecting/adding parts while moving file panel slider

added a bunker tag for workshop items

extend mode arrow shows when placing walls

disabled placing on top of shelves, not sure if that’s a permanent change in Rust?

fix for building parts flickering when being placed next to foundations

slower rotation when holding alt while rotating a part

Electricity is almost ready!


So I was very reluctant to add electricity but it seems like it will be an increasingly important part of base design.

It has been a huge undertaking to add this system with all the electrical device functionality and make it work with other Fortify features. It will also be possible to import/export wired and working circuits with copy-paste files to/from Rust. In the future there will be plenty of Rust changes and additions to electricity to deal with.

To help support this work and further Fortity development It will be part of a new DLC that adds this and other new features like a day/night system. This (Fortify Pro?) DLC will get more additions over time. New features will still be added to the base version of Fortify. There’s still more work to do so I can’t give an exact date but it should be ready by mid-May.

I’m just a solo developer and one that’s still learning a lot along the way. Crazy that it will be 4 years of development in July. Thanks for the support!

1.611 Update - minicopter, satchels and sedan rocket booster



- added the minicopter

- less workshop list loading, data gets retrieved when the program starts and doesn't need refreshing when switching to/from published

- door open/closing no longer works in edit mode

- moved the height limit option to the top panel

Stability mode changes:

- added the satchel

- corrected building block damage with metal and armor building blocks

- window parts are included

- added a sedan rocket booster - press B after launching

Disabling the height limit and using steps to make a ramp works well with the new booster.

1.610 Update - town signs and shelving stacks



- added both town sign posts

- shelves can be stacked

- door open/close state is now saved

- filtering deployables in the resource count now filters door and window parts

- fixed a bug that prevented flipping doors and window parts while placing

Made some item adjustments for better Rust accuracy, more notable changes were:
- the locker model was too big, did this change in Rust at some point?
- fridge collider was too small
- large planter collider was slightly too big

There was also a small patch before the holidays with the snowman and xmas tree.

Besides work on this update I've been slogging through adding electricity in Fortify with so much more to do.

1.609 Update - some electric parts and exploding sedans



- added the large solar panel

- added the large battery

- changed the wind turbine to match electricity update

- sedans can be launched in raid mode, driving forward and exploding upon impact :D more fun things to come

- optimized multiplayer data packets and part loading, less waiting when receiving scenes

- fastest quality mode only uses forward rendering now and AO is disabled

- added a "set center" button under the Rust copy-paste toggle
Select the part you want to be located in the center of your view when pasting in Rust. This center location is also stored in a Fortify save and only is visible when in copy-paste mode.