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FORTIFY News

1.618 Update - Medium Battery and Electric Usage System



Sorry for the wait, the new battery power usage system was a bit more work than expected. In Rust it certainly has some weird aspects that are hard to replicate, like disabled outputs on timers and memory cells adding to usage. Everything else seems accurate but let me know if not. I'm sure more adjustments will need to be patched in soon.

- added medium battery and updated battery panel UI

- added extra switch inputs for toggling it on and off

- added RF pager list, see any active frequencies

- laser distance is properly set on placement now, click it to check and set distance

- fixed a bug with saving wired connections after saving the scene as a json file

- placement rotation now saved separately when switching from build/place menu

- fixed bug preventing using scroll wheel in file list

- fixed wire highlight material when using MSAA

- camera speed controls now affect 3rd person mode

- added mesh collider for shotgun trap, easier to click around

- fixed some pink materials


Some things were patched in-between 1.617 and 1.618:

- fix for dark water bug

- merging and copying includes any wires

- fixed align bug with wires

- audio alarm button was spawning wrong prefab

1.617 Update - tesla coil, transport heli and much more



Electric Stuff

- added tesla coil with particle effects

- added animated wire flow material, can be toggled

- updated large battery model

- fixed a bug that can occur with devices having two inputs leading back to the same splitter

- fixed a bug with battery discharging not being stopped by blockers in certain situations

- fixed a bug with exiting wiring mode and the placement deployable not appearing

- pads and lasers now consume 1 power


Other Changes

- transport heli added

- changed the tool cupboard radius toggle, click structures to see the TC radius of each

- added a structure selection tool in edit mode, use this with resource count and it's "selection only" option to get the different upkeeps for multi-TC designs

- changed folder tabs in the file list so now the main button toggles showing the folder contents and clicking the folder icon selects that folder as the save as location

- added a new cull layer system to help with performance, smaller models are now removed at distance

- added tech trash to resource count

- fixed a bug with graphic settings not being applied to the 3rd person camera

- finally figured out why the camera rigid body was sinking in 3rd person

- fixed spinners being flipped when placing



1.616 Update - electric auto turret and fuel generator



Electric Stuff

- auto turret (sentry) is now electrically powered and has other features from the latest Rust update

- fuel generator added, fuel level can be set on it's panel

- battery charge amount can be set

- fixed bugs with electric parts after using stability mode

- the IO panel shows the connected device name

- wind turbines now use the max Rust power at that height

- the large battery model changes will be patched in soon

The copyPaste plugin currently has a missing wires issue after the Rust update.

Other Changes

- edit mode has an option to save selection when exiting mode

- added the hanging signs

- camera speeds can be set with F1 - F3

- menu keyboard shortcut now customizable

- hitch n trough can be placed on floors

Placement Options

- new option to disable the LMB down auto-placement (no more unintentional foundations)

- Free Place has been combined with the No Height Limit option and now allows foundations to be stacked (Allow Overlap is also needed) for you few conan players

- Free Place also brings back the old pillar button




1.615 Update - file list overhaul



File list changes:

- new Add Folder button, use the text input below to name it, adds sub-folders to the Saves folder

- folder contents are now minimized by default, the arrow next to the folder name controls this

- click a folder to make it the file destination when using Save As

- Load and Load JSON buttons have been removed, this was a weird system that was added to prevent accidentally losing work

- added a warning panel to confirm loading, might make this optional?

Other changes:

- door controllers now pair with doors on adjacent frames like in Rust, this might still need tweaking

- fixed a bug preventing workshop publishing

- fence doors now open/close like the rest

- moved switch box lights out to be easier to see

- place under water barrels change from latest Rust update

7/25 Patch

- fixed a rare bug with roof walls not halving

- build part shortcuts (1,2,3 etc.) switch from place menu

- XOR / AND switch don't take power

- can't use combiner with large battery

- fixed battery charge rate not being affected by input power


I'm planning to work on something fun for the next update. Suggestions are always welcome.

1.614 Update - arcade machine, hitching and electric improvements



- added the chippy arcade machine and hitch n trough

- the place item list is now scrollable, couldn't put that off any longer

- fixed a bug with some deployables not showing on ground after changing parts

- shelves overlap fixed and improved

- fixed side supported only half walls not getting stability

- new camera speed toggle (patched in earlier)



Electric Upgrade

- added the simple light

- corrected laser length, hit position will update someday

- wires hide correctly using Hide Stages

- memory cell toggle function fixed

- audio for laser/pressure pad trigger

7/8 Patch

- larger IO cube colliders for easier wire placement

- added highlighting wires feature

- timer pulsing works

https://store.steampowered.com/app/1100550/FORTIFY_ELECTRIC_UPGRADE/