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FORTIFY News

1.609 Update - some electric parts and exploding sedans



- added the large solar panel

- added the large battery

- changed the wind turbine to match electricity update

- sedans can be launched in raid mode, driving forward and exploding upon impact :D more fun things to come

- optimized multiplayer data packets and part loading, less waiting when receiving scenes

- fastest quality mode only uses forward rendering now and AO is disabled

- added a "set center" button under the Rust copy-paste toggle
Select the part you want to be located in the center of your view when pasting in Rust. This center location is also stored in a Fortify save and only is visible when in copy-paste mode.

1.608 Update - SAM site



- added the SAM site

- fixed a bug with distant LOD models not changing materials

- added a crosshair when using raid mode

- allowed for more part types in stability mode

Not a whole lot because of ongoing work on other things:

1.607 Update - rockets



- added the RHIB and graveyard fence

- moved UI panels to edges of screen, not sure why I put this off for so long

- adjusted red, blue and highlight materials so strong/weak side difference is easier to see

- fixed third person bug related to using orthographic mode


Flipping Improvements

- fixed a bug with not being able to flip individual walls in edit mode

- flipping overlapping red parts works again

- dropbox flips properly

- just a reminder that you can flip multiple selected walls in edit mode


Stability Mode Improvements

- fixed a bug with floor frames having no stability

- fixed a bug resulting in 100+ stability related to half height walls

- added rockets with similar splash damage to Rust

- barricade parts, large furnace and refinery are now included



1.606 Update - new hide floors option



There is a new toggle in Hide Floors that uses the old method of part heights determining what is hidden. This keeps parts hiding in the right order when half snapped foundations are mixed in. It isn't perfect and I wouldn't recommend building on a hill and using it.

Hide Floors by default uses an additive system for saving levels when parts are added. Anything placed on a wall gets the walls level + 1 or .5 for half walls, this was needed for building on different terrain heights. All foundations start at the same level so half snapped can mess things up.

- added an option to invert the current selection

- bug fix for walls placed to next to roofs not being triangulated

- fixed sinking camera in interior mode

- fixed ceiling light not being place-able

Learn about the new info spots and see what changed in the recent large update:
https://steamcommunity.com/gid/103582791455462516/announcements/detail/1700562627601733261

1.605 Update - info spots



It's been too long since I've added a new feature so here you go. Info spots are a way to share more about your plans with fellow builders in your group or on the workshop.

- adding a spot saves the current camera position/rotation and brings up a panel to add a note

- exiting or switching from the panel will save the text

- the panel arrows allow moving from spot to spot

- when opening a save the visibility toggle will be on if any info spots are included

- the character count is limited and ',.?! are the only extra characters allowed

- when publishing to the workshop it's possible to not include info spots

Other changes:

- added the water purifier

- allowed for placing under the BBQ and repair bench

- fixed extend floors bug with levels

- fixed some inaccuracies with roof overlap

- the numpad can now be used for part shortcuts (num lock might be needed)

- added the empty propane tank to components in resource count

Suggestions are welcome on here... just saying.