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FORTIFY News

Update 119 - symmetry mode



- added symmetry mode, duplicates placed parts around a set center while saving a connection so any changes affect the others while in the mode, works with edit mode tools as well, learn more about how to use it in the guide.

- raid mode and stability view are now separate to allow for seeing stability colors while building, made room for the new button by moving resource count to the top

- fixed a bug with undo/redo where restored deleted parts were lost track of within the system

- fixed red button power, now sends 2 instead of 1

- fix for stairs/ramps/steps not snapping at the right angle in certain circumstances

- fixed ramps overlapping ramps and incorrect height check

- reduced mouse sensitivity while height adjusting foundation placement

- changed stability calculation to prioritize wall support instead of roofs (placement order matters in rust)

- raid mode firing key can be customized

- wire/pipe colors are now included with copy-paste files (plugin was recently updated)

- fixed shelves being rotated incorrectly with copy-paste files

Switched the title to the number of released updates instead of the more arbitrary version #.
Hadn't really thought about how high that number would be but shouldn't be surprised with the 7th anniversary of the steam release coming up soon. Thank you to all that have provided feedback and supported this endeavor over the years.

Workshop design used for the header image: https://steamcommunity.com/sharedfiles/filedetails/?id=2992178420

1.658 Update - resource count improvement?

- added the new drone, sorry it can't be controlled

- added structure select mode in resource count, after enabling, click a structure to get only that structure's count or upkeep, any changes to said structure require selecting it again

- mirroring in edit mode now allows for placing the mirror plane anywhere on the ground (with scroll wheel rotation)

- structure selection in edit mode now has an option to remove a structure from the selection

- fixed some bugs with the connected option of level selection, connected is now the default

- pipes can now be placed on deployables

- added CCTV to resource count

- fixed windturbines needing too much space when placing

1.657 Update - PTZ camera and pipe flow

- added PTZ camera, lowered camera power usage to 3

- added pipe flow materials, the real work was figuring out how to generate custom mesh UVs

- added wiring mode number shortcuts to switch between types

- wire/pipe color can also be set before placing

- added green pipe color

- added number display of possible wiring joints left to use

- "too close" pipe segment length check decreased

- fixed incorrect usage for toggle inputs with electric furnace, conveyor and crafter

- added the new adaptor snap spot on the small box

In case you missed the big industrial update last week:
https://store.steampowered.com/news/app/505040/view/3691300790676347005?l=english

1.656 Update - industrial fun



All the industrial components are in, sorry for the delay but this was a ton of work.
It isn't the full simulated industrial system like electricity in Fortify, that would be a whole new DLC worth of effort. Instead of that, placing pipes is an addition to the electric upgrade DLC. Thank you to those who have supported me with that extra purchase.

Added industrial conveyor, crafter, splitter, combiner and storage adaptor.
The crafter and conveyor can be turned on/off and the conveyor has filter pass/fail toggles plus all the electric inputs are functional.

Added pipe placement with mesh pipes that have curved bends matching Rust.
Includes a collider check to prevent placing through building blocks and includes the "too close" length minimum. Planning on adding a joint counter and pipe flow materials soon.

Pipes also block building placement which can be ignored with allow overlap > blocks in placement options.
This will need more work, another reminder that the building block collider system needs some improvements.

Other Changes:

- only compatible(in/out) IO cubes show while using wire tool

- minicopter mouselook limits increased

- patched in the electric furnace shortly after the last update

- updated small box and oil refinery model

- fixed cupboards being flipped with copy-paste files

- bag/bed visual range fix

1.655 Update - minicopter flying



Edit: Added the electric furnace, click to turn on/off.

Added minicopter flying, this should be pretty close to the real thing but tweaks might be needed so send that feedback.

- toggled in the camera menu (top left), spawns you in the minicopter at terrain/building height below

- no spin up wait to fly, currently ground movement is not included

- press left alt for mouse look, can be customized in the startup input panel

- works in multiplayer and raid mode, someday I'll figure out a fun game mode combining these two things

- fuel usage and damage could be added... waiting for requests on that

Other changes:

- added explosive item number shortcuts in raid mode

- gap spanning floor frames can now be placed through wall frames without red blocking

- added option to update preview images along when updating published workshop items

- lots of changes to multiplayer and camera system code, please report any bugs

Sorry this isn't the industrial update you all were probably hoping for.
Currently I can't access new rust assets because of Facepunch using a newer version of unity. Hopefully I'll find a workaround soon but don't expect a full system, it will be like water hoses.


Workshop item featured above:
https://steamcommunity.com/sharedfiles/filedetails/?id=2680938049