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FORTIFY News

1.637 Update - twitch drops and other improvements


- Added the sofa and hobo barrel.

- Fixed the invisible roof bug. Conditional roofs still need more work, always more work.

- Half snap mode just has an on or off state now. Places the foundation up or down based on where the mouse is over the edge placement colliders.

- Improved steps and ramp placement. Easier to place when foundations are on each side.

- Foundation placement colliders are now spheres instead of boxes. This allowed for the above improvements and resolves some other issues.

- Timers can now be set with decimal times as low as .25 seconds.

- Pressure pads will send a power pulse when not powered.

- Fixed the copy-paste set center bug from the patch this week. If you have a save below the ground, use the move tool in edit mode.

- Fixed campfires being redblocked on floors.

- Fixed stability mode not showing info if parts were under 5 stability.

1.636 Update - neon signs and better deployable Rust accuracy


- Added regular neon signs, no animated ones yet. Might make the neon textures editable like the banner if there's some interest.

- Extracted the placing angle limit for each prefab in Rust. Controls if a part is allowed to be placed at certain angles, like on a wall, roof, ramp, etc. and terrain slope. This should fix most issues with my old system.

- Placing on ramps is enabled now.

- Added more overhang limit checks to almost all remaining prefabs, some smaller parts don't use this. To disable this limitation, check "free place" in placement options.

- Finally cracked a confusing problem where some parts needed more space before placement than after.
Now I'm able to load Rust assets and see these colliders (areas in red). The bounding box is what's used after it's placed and all I had access to before. This system has been replicated and applies to many parts in this update.


- Ramps can be placed higher now when mousing over the middle of a floor/foundation. It follows the orientation of the last edge that was hit.

- Added visuals for auto turret and fireplace range. Reminder that you can double click to keep the range visible without the mouse being over.

- The old Xmas lights can finally be placed the same ways as in Rust. FYI these lights predated what's in Rust.

- Fixed external wooden gate collider offset.

- Fixed wrong copy-paste coffin prefab path.

Happy holidays to everyone out there and thank you for supporting me and the continued work on this crazy endeavor!

1.635 Update - updated crafting costs and a couple new features


- Adjusted many item costs and workbench tiers needed to match the Rust update using the Rustafied doc. Please let me know if anything is wrong.

- Added way to include an external folder to the file panel. This is very helpful for those using copy-paste, allowing direct access to the oxide folder. Just paste the folder path in the input field and click the button shown below. Not sure if there will be issues with macOS or linux so any feedback would be great.


- Added "cull distant parts" option in options, allows for building huge designs without slideshow FPS. Planning on adding a way to set the distance eventually. Be careful with edit mode, culled parts can still be selected.

- Fixed red button prefab path being wrong with copy-paste exports.

- Counter target value are now included in copy-paste saves now, the plugin still needs the related line of code to be uncommented.

- Fixed invert-Y mouse option not working.

1.634 Update - mirror tool and copy-paste fixes


- Added mirror tool to edit mode. After toggling on, click an edge to set the mirror plane and press move or copy. Mirroring stairs isn't ideal, it would need to mirror the actual mesh for it to be perfect. Doesn't include wiring so using this will disconnect anything in the selection.

- Vending machines will now accept storage monitors and it's placement block collider is smaller.

- Fixed doors and frame parts being flipped with copy-paste saves in Rust.

- Fixed copy-paste saved grills not being connected to sockets in Rust.

- Fixed an overflow crash with some complicated circuits with counters.

Patched in last week:

- Added telephone, elevators always use 5 power and car lift cost and power updated.

1.633 Update - place menu revamp and some missing items


Place menu improvements:
Combined all deployables in one list, there are now toggles for only showing categories like electric, farm/water, and fun stuff. Plus there is also a search filter. Any suggestions for more categories or how the the list is arranged is welcome.

- added cursed cauldron, scarecrow, and both pools, the large pool still needs some work so deployables can be placed on it

- fixed the error with pastebin link creation

- improved orthographic camera mode (next to main menu button)
There's no longer any clipping and pressing forward and back now moves the camera forward and back parallel with the ground. Press ctrl or space to zoom in or out.

- camera shift speed is now relative to speed chosen (F1 - F3 shortcut)