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FORTIFY News

1.642 Update - summer fun


- Added beach towel, beach chair, beach parasol, beach table and giant ball.

- Added a pastebin size limit warning. Pastebin only allows for 512kb which is more of a problem with copy-paste files. I removed the indentation formatting when using "Get pastebin link" which greatly reduces file size.

- Fixed ramps red blocking when lower end was against a wall or wall frame.

- Fixed a bug with Walking mode being stuck on ladder movement, this happened when exiting mode while on one.

- Added shift run to Walking mode.

- Adjusted tri floor collider to be more accurate, allows for corners to overlap more.

- Added stop button on timer panel and activate will now work immediately after changing the time.

- Extend arrow is now visible when placing unconnected foundations on terrain.

- Car lifts can now be placed on terrain.

- Free Place (placement options) now includes the underwater limitation for most items.

- Saving the most important change for last, corrected the pookie prefab path for copy-paste files.

Will probably be tackling a bigger new feature in the next update.

Oh and it's that time of year again, give the gift of Fortify while it's 25% off.
https://store.steampowered.com/app/1100550/FORTIFY_ELECTRIC_UPGRADE/

1.641 Update - proper undo/redo system



It's finally here, 10 levels of undo/redo, this includes:

- placing/removal of individual parts and wires

- wired connections are saved in undo when deleting an electric part

- edit mode select deletion

- merging in other files

- actions like align, the copy/move tool, basically all the edit tools except selection changes

- overlap replacing

This does not undo a scene reset or loading a new file.

Including wire connections was sure a challenge, hope this saves all you electricians some headaches in the future. This new system hasn't been tested thoroughly in multiplayer yet so use with caution there.

- Added modules to the modular cars, having just the chassis was kind of lame. Might do more with this in the future.

- Fixed a bug with copying timers that were running.

- Fixed a bug caused by deployables in selection when using the honeycomb/outline tool.

- Corrected sprinkler cost.

- Canceling when using the move tool now returns parts back to original position.

Haven't received many requests for deployables to add besides more summer DLC stuff.
Any Rust prefab can be added so suggest away (outpost sentry?).

1.640 Update - walking mode finally


Walking mode is in, by far the most requested feature. Also includes climbing ladders, crouching and jumping. This is not meant to be a perfect simulation of Rust movement. There will be differences with where you can squeeze and jump. I'm all for improving it gradually so share that feedback.

Toggled by pressing G or the button shown above. The shortcut can be customized in the startup input panel. Firing in Raid mode now uses X instead of G.

- Fixed steps and ramp placement not using edge colliders for alignment and can be rotated while placing on floors.

- Added wood barricade cover.

- Fixed a bug with timers not sending power when it's output effects it's own toggle on port.

- Roofs can now be placed when the socket overlaps the middle of a wall.


Borrowed this design for the screenshot:
https://steamcommunity.com/sharedfiles/filedetails/?id=2442347954

1.639 Update - electric improvements and slot machines



- Added slot machines, plan your copy-paste casino for the next Rust update.

- Proximity check for walls has been fixed to allow wall stacking. Disabling proximity check is also a new option in placement options.

- Electrical code has been optimized regarding calculating usage, fixed some usage inaccuracies with certain circuits/devices in the process.

- Fixed a bug with placing foundations that would hide the part if mousing over another object while adjusting height.

- Smart alarms will now send a message.

- Counter placement on walls fixed.

- Clicking pressure pads is another option for testing now.

Edit: Linux users should no longer be getting the "missing executable" error message.

Borrowed this design for the screenshot:
https://steamcommunity.com/sharedfiles/filedetails/?id=2380200448

1.638 Update - accurate wall proximity and conditional roof improvements



- Added Chinese lantern.

- Wall parts now use more accurate proximity rules. In the example below this prevents walls from being on both sides of the gap. This can be disabled with free place in placement options.



- Fixed some conditional roof issues/inaccuracies plus added the roof tier difference change from the recent Rust update.

- Added conditionals in-between regular and triangular roofs. Not sure when this was added in Rust.

- Fixed a timer device bug with the extra delay before power is turned off and included some UI improvements.

- Added more part info to display, research cost and ability to pickup included.

- Fixed the computer station blocking collider being too large.

- Updated the vending machine blocking collider to match latest Rust update.

- Rowboat and RHIB blocking colliders now use mesh instead of box collider.

Borrowed this design for the header image: https://steamcommunity.com/sharedfiles/filedetails/?id=2380873306