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1.633 Update - place menu revamp and some missing items


Place menu improvements:
Combined all deployables in one list, there are now toggles for only showing categories like electric, farm/water, and fun stuff. Plus there is also a search filter. Any suggestions for more categories or how the the list is arranged is welcome.

- added cursed cauldron, scarecrow, and both pools, the large pool still needs some work so deployables can be placed on it

- fixed the error with pastebin link creation

- improved orthographic camera mode (next to main menu button)
There's no longer any clipping and pressing forward and back now moves the camera forward and back parallel with the ground. Press ctrl or space to zoom in or out.

- camera shift speed is now relative to speed chosen (F1 - F3 shortcut)



1.632 Update - Elevators



Elevators are finally in, fully functional and stack limited like in Rust. Spent too much time making this addition compatible with the copy-paste plugin and then discovered the plugin doesn't fully support elevators yet. They will show up but will not be connected properly.

- red buttons can be used when not powered

- fixed missing player models in multiplayer

- fixed a bug with solar panels sometimes not losing power at night

- more conditional roof fixes were patched in after the last update

1.631 Update - storage monitor plus electric searchlight and target



- added storage monitor, click to trigger storage change

- searchlight uses electricity

- target uses electricity, has full functionality

- door controller now has passthrough output

- clicking IO cubes now list the input/output it is connected to

- released a small patch last week improving the new roof corner system

1.630 Update - roof corners


Roof corners are finally in! So much work for such a small addition. Still needs a few edge cases fixed but it's pretty close overall. Feedback on this would be helpful.

- triangle roofs now halve adjacent walls

- added mixing table

- added fluid switch pump

- fixed a copy-paste offset bug with triangle roofs

- water pumps and fish traps can now be placed anywhere in the flat scene

Expect another patch with the latest Rust changes next week.

1.629 Update - accuracy improvements, water pump and startup crash fix?



EDIT 3: Roof Triangles are in plus a few other fixes

EDIT 2: Issues are fixed and it's released again. Forgot to mention that spiral landings are now conditional.

EDIT: The patch had to be rolled back due to issues with the new version of unity, check back soon.

- added water pump, more water work to come

- new visible trigger areas for tesla coil, sprinkler, and flame turret, double click the part for these to stay on

- finally upgraded to Unity 2019 to hopefully fix startup crashes which have been reported a lot lately, the mac version now requires OS 10.12+

- improved roof wall conditional system, way too much work, biggest improvement is deleted parts above a roof wall will trigger a check to see if the wall should now be halved

- floors at half height next to roofs are now red blocked

- improved structure connections check which is more accurate to Rust, this affects the TC selection tool in edit mode and the TC radius tool

- added toggle to include deployables with TC selection tool

- adjusted minicopter collider, now more accurate where it can fit

- small water catcher collider now larger

- signs now use center placement and check if overhanging too far

- placed walls can be now be rotated in build mode (only edit mode before)

- added corner overhang checks to more deployables


Who wants a modular car system added?