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FORTIFY News

1.627 Update - accurate foundation proximity check



- improved foundation proximity check system
For those unfamiliar, this red blocks foundations while placing if too close to others to prevent wall stacking. Before this was my best guess at replicating what was happening in Rust. Now I have access to the actual code so it should match up perfectly. It can be disabled using free place under placement options.

- added the big electric red button that allows passthrough for 5 seconds

- changed how the TC radius tool works, allows for changing modes (place/build) and it stays toggled

- added "on surface" checks for the heater, dropbox and a few more large deployables

- fixed roofs not allowing for placing floors above in both directions

Expect another update next week with the vehicle lift.

Oh and the electric upgrade DLC is currently on sale which supports continued Fortify development.
https://store.steampowered.com/app/1100550/FORTIFY_ELECTRIC_UPGRADE/

1.626 Update - smart devices and wall changes

- added smart alarm and smart switch

- all wall parts are thicker to match 4.0 changes, if anything seems wrong let me know

- each shortcut part group in the build menu now saves the last used part and will switch back to that

- added more overhang checks that match Rust deployable placement limitations

- fixed placing on floor frames, some parts still need overhang checks though

- fixed a bug with steps switching to ramps while placing

- fixed ramps not always detecting floors/foundations below

In case you missed the Building 4.0 update:
https://store.steampowered.com/newshub/app/505040/view/2241051024560474857

1.625 Update - Building 4.0



For the first time Fortify is getting new Rust content before it updates. Going to patch in the ramp and new steps shortly along with other Rust changes. Trying to get this out as fast as possible so there are bound to be some bugs.



Edit 2: ramps have been patched in, press Q/E to move them up or down



Edit: the new foundation steps have been patched in

- added triangle floor frame

- added triangle floor grill

- added triangle ladder hatch

- added both spiral stairs, each has a landing right now, this will be conditional soon

- roofs are red blocked by everything but other roofs

- newly published workshop items are auto-tagged with "Building 4.0"

- added fish traps

- added strobe light

- added fogger

- added garage door sound

Build menu UI changes:

- removed button text to fit everything, it was pretty redundant anyways

- low walls are now in the wall shortcut group

- foundation steps are still accessible when using the free place option in placement options


This post will get updated with any patch additions so check back in the next couple days.

1.624 bug fix patch

- fixed a bug with the structure select tool causing duplicates in the stored list of selected parts, this could cause issues with aligning or duplicate parts when copying

- fixed a rare bug that prevented saving

- fixed half wall levels being wrong when created with the honeycomb/outline tool

- wall frames are now an option with the honeycomb/outline tool

- reduced draw calls for wires

- finally added garage door code locks

1.624 Update - copy-paste fixes, new deployables and features



Copy-paste wire issues
Awhile back Facepunch changed how wire positions are stored that caused offset wires with pasting/copying. The plugin was recently updated with a fix and after much detective work, Fortify will now correctly import/export wires. Unfortunately this fix will offset wires in older electric json saves when importing into Fortify but there is a new toggle to correct that.

- added heater and powered water purifier, hoses soon?

- the copy/move tool has new modes, allowing for copying/moving deployables on floors or walls which includes any wires



- adjustable test generator power (doesn't get saved in json files)

- setting the center for copy-paste files now uses the ground height, this is part of a fix for height changes after re-saving

- upkeep calculation fix for high block counts

- added scrap to resource count, maybe it's time to add research cost?

- root combiners no longer take 1 power

- fixed a battery usage bug that can occur when it's input is connected

- fixed OR switch export for copy-paste