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1.632 Update - Elevators



Elevators are finally in, fully functional and stack limited like in Rust. Spent too much time making this addition compatible with the copy-paste plugin and then discovered the plugin doesn't fully support elevators yet. They will show up but will not be connected properly.

- red buttons can be used when not powered

- fixed missing player models in multiplayer

- fixed a bug with solar panels sometimes not losing power at night

- more conditional roof fixes were patched in after the last update

1.631 Update - storage monitor plus electric searchlight and target



- added storage monitor, click to trigger storage change

- searchlight uses electricity

- target uses electricity, has full functionality

- door controller now has passthrough output

- clicking IO cubes now list the input/output it is connected to

- released a small patch last week improving the new roof corner system

1.630 Update - roof corners


Roof corners are finally in! So much work for such a small addition. Still needs a few edge cases fixed but it's pretty close overall. Feedback on this would be helpful.

- triangle roofs now halve adjacent walls

- added mixing table

- added fluid switch pump

- fixed a copy-paste offset bug with triangle roofs

- water pumps and fish traps can now be placed anywhere in the flat scene

Expect another patch with the latest Rust changes next week.

1.629 Update - accuracy improvements, water pump and startup crash fix?



EDIT 3: Roof Triangles are in plus a few other fixes

EDIT 2: Issues are fixed and it's released again. Forgot to mention that spiral landings are now conditional.

EDIT: The patch had to be rolled back due to issues with the new version of unity, check back soon.

- added water pump, more water work to come

- new visible trigger areas for tesla coil, sprinkler, and flame turret, double click the part for these to stay on

- finally upgraded to Unity 2019 to hopefully fix startup crashes which have been reported a lot lately, the mac version now requires OS 10.12+

- improved roof wall conditional system, way too much work, biggest improvement is deleted parts above a roof wall will trigger a check to see if the wall should now be halved

- floors at half height next to roofs are now red blocked

- improved structure connections check which is more accurate to Rust, this affects the TC selection tool in edit mode and the TC radius tool

- added toggle to include deployables with TC selection tool

- adjusted minicopter collider, now more accurate where it can fit

- small water catcher collider now larger

- signs now use center placement and check if overhanging too far

- placed walls can be now be rotated in build mode (only edit mode before)

- added corner overhang checks to more deployables


Who wants a modular car system added?

1.628 Update - modular cars and lift



- added the 3 sizes of modular cars, will probably be doing more with this eventually

- added modular car lift in the electric parts panel

- updated models for external wooden gate and wall

- fixed a bug in edit mode where you could only delete if not moused over a part

The place panel is getting a bit long to sift through. It might be time to have more sections like electric parts. Any suggestions for this, modular cars or anything else is always welcome.