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FORTIFY News

1.624 bug fix patch

- fixed a bug with the structure select tool causing duplicates in the stored list of selected parts, this could cause issues with aligning or duplicate parts when copying

- fixed a rare bug that prevented saving

- fixed half wall levels being wrong when created with the honeycomb/outline tool

- wall frames are now an option with the honeycomb/outline tool

- reduced draw calls for wires

- finally added garage door code locks

1.624 Update - copy-paste fixes, new deployables and features



Copy-paste wire issues
Awhile back Facepunch changed how wire positions are stored that caused offset wires with pasting/copying. The plugin was recently updated with a fix and after much detective work, Fortify will now correctly import/export wires. Unfortunately this fix will offset wires in older electric json saves when importing into Fortify but there is a new toggle to correct that.

- added heater and powered water purifier, hoses soon?

- the copy/move tool has new modes, allowing for copying/moving deployables on floors or walls which includes any wires



- adjustable test generator power (doesn't get saved in json files)

- setting the center for copy-paste files now uses the ground height, this is part of a fix for height changes after re-saving

- upkeep calculation fix for high block counts

- added scrap to resource count, maybe it's time to add research cost?

- root combiners no longer take 1 power

- fixed a battery usage bug that can occur when it's input is connected

- fixed OR switch export for copy-paste

1.623 Update - farming part 1



- added composter and sprinkler, no hose/water system yet

- added farm tag for workshop items

- water storage amount included in resource count

- added campfires to storage slot count

- added half wall option for outline/honeycomb tool in edit mode

- wire power numbers offset towards camera to help visibility

- fixed ceiling lights only using 1 power

- solar panels can be stacked like in Rust

Patched in recently:

- rotate hatches while placing

- fixed bug with roofs getting red blocked over floor frames

- shopfronts now block overlapping half height floors

- memory cells can self connect now








1.622 Update - computer station and new features



3/11 Edit - added CCTV camera

- added computer station

- added coffin

- added wire power labels, it's not perfect but showing this in 3D can't be

- see number of storage slots in resource count

- added a part picker tool (like eyedropper in photohsop but for switching to selected part)

- improved roof wall checks to determine if a wall should be halved, still more to do

- finally added a deployable overhang system that checks if any corners are not on a surface, it's only enabled with rugs, fireplace, planters and the computer station currently

- enabled flipping workbenches in edit mode

- made it possible to place floors through walls at half height

- fridge blocking collider now resizes after placing, no idea why it's like this in Rust


Electrical Fixes

- laser visual fix

- HBHF range adjusted to 10m radius, it's not 20m as listed most places

- multiple door controllers can be connected to one door/hatch

- fixed door controllers not connecting on floor frames

- fixed door controllers sometimes losing connection after using stability mode

1.621 Update - ignite too many fireworks at once



- added igniter that only ignites fireworks currently

- added working mortar fireworks, click to ignite when not in edit mode

- improved workshop item buttons with much faster list loading, subscribed items are now ordered by date added

- walls are thinner by a very very tiny amount to make this possible without using allow overlap:


- stairs now have a proper mesh collider for placement on

- added visible trigger areas for shotgun trap and igniter, flame turret will be next

- fixed half height floors not having stability

- changed the mini/transport helicopter colliders to match their shapes instead of the larger "building blocked" collider used with Rust prefabs

- added FPS limit field in options, default has been 60

- faster mouse wheel scroll speed in place panel and file list

- improved aim when using 3rd person in raid mode

Electricity

- device name appears when mousing over (not just the IO cubes)

- fixed a usage bug with branches

- fixed splitter bug when it has less than 3 power

- IO power text is now updated every second

- IO cubes take a second to hide after mousing away

Trying to find a good way to show more power info at once, it is much trickier in 3D.