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FORTIFY News

1.620 Update - music and holiday cheer



Happy Holidays Everyone!

- added piano, drumkit, xylophone, pookie bear, stockings and giant candy cane

- hide floors and hide stages can be used together now instead of one toggling the other off

- fixed resource count error with a few armor building block types not rounding up cost

- fixed a few bad bugs with electricity in multiplayer

- improved 3rd person jetpack "physics"

- added 3rd person head look at mouse position

- wires hide correctly now when using the "use height" option with hide floors

- even lower part rotation when holding alt while using mouse wheel

- fixed on-wall electric devices being offset slightly into wall on placement

Patched in already:

- button added to infospot panel to move/rotate spot after placing

- fixed bug with loading save while infospot panel is open

Edit: Just added a discount for the Winter Sale

https://store.steampowered.com/app/1100550/FORTIFY_ELECTRIC_UPGRADE/

1.619 Update - some improvements and fixes


- added "only hide blocks" option to Hide Floors, see and edit an entire multi-level circuit

- added option for wire colors, allows for coloring an entire circuit with one click

- when using copy-paste mode, Clipboard Import/Export and Get Pastebin Link will use the copy-paste format

- input fields now have full cursor control

- the auto LMB placement option is now stored between sessions

- the codelock panel is now an Edit mode tool with it's old buttons now adding/removing codelocks from doors/hatches plus a new button for setting a code

- water catchers no longer red block when placed on building parts, still needs a collider above it like the large furnace

- fixed a bug with resetting scene while in wiring mode

- batteries now show time when there's no active usage

- fixed a bug caused by deleting batteries when it's info panel was open

1.618 Update - Medium Battery and Electric Usage System



Sorry for the wait, the new battery power usage system was a bit more work than expected. In Rust it certainly has some weird aspects that are hard to replicate, like disabled outputs on timers and memory cells adding to usage. Everything else seems accurate but let me know if not. I'm sure more adjustments will need to be patched in soon.

- added medium battery and updated battery panel UI

- added extra switch inputs for toggling it on and off

- added RF pager list, see any active frequencies

- laser distance is properly set on placement now, click it to check and set distance

- fixed a bug with saving wired connections after saving the scene as a json file

- placement rotation now saved separately when switching from build/place menu

- fixed bug preventing using scroll wheel in file list

- fixed wire highlight material when using MSAA

- camera speed controls now affect 3rd person mode

- added mesh collider for shotgun trap, easier to click around

- fixed some pink materials


Some things were patched in-between 1.617 and 1.618:

- fix for dark water bug

- merging and copying includes any wires

- fixed align bug with wires

- audio alarm button was spawning wrong prefab

1.617 Update - tesla coil, transport heli and much more



Electric Stuff

- added tesla coil with particle effects

- added animated wire flow material, can be toggled

- updated large battery model

- fixed a bug that can occur with devices having two inputs leading back to the same splitter

- fixed a bug with battery discharging not being stopped by blockers in certain situations

- fixed a bug with exiting wiring mode and the placement deployable not appearing

- pads and lasers now consume 1 power


Other Changes

- transport heli added

- changed the tool cupboard radius toggle, click structures to see the TC radius of each

- added a structure selection tool in edit mode, use this with resource count and it's "selection only" option to get the different upkeeps for multi-TC designs

- changed folder tabs in the file list so now the main button toggles showing the folder contents and clicking the folder icon selects that folder as the save as location

- added a new cull layer system to help with performance, smaller models are now removed at distance

- added tech trash to resource count

- fixed a bug with graphic settings not being applied to the 3rd person camera

- finally figured out why the camera rigid body was sinking in 3rd person

- fixed spinners being flipped when placing



1.616 Update - electric auto turret and fuel generator



Electric Stuff

- auto turret (sentry) is now electrically powered and has other features from the latest Rust update

- fuel generator added, fuel level can be set on it's panel

- battery charge amount can be set

- fixed bugs with electric parts after using stability mode

- the IO panel shows the connected device name

- wind turbines now use the max Rust power at that height

- the large battery model changes will be patched in soon

The copyPaste plugin currently has a missing wires issue after the Rust update.

Other Changes

- edit mode has an option to save selection when exiting mode

- added the hanging signs

- camera speeds can be set with F1 - F3

- menu keyboard shortcut now customizable

- hitch n trough can be placed on floors

Placement Options

- new option to disable the LMB down auto-placement (no more unintentional foundations)

- Free Place has been combined with the No Height Limit option and now allows foundations to be stacked (Allow Overlap is also needed) for you few conan players

- Free Place also brings back the old pillar button