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Update 0.16 is live! Resource Mines, Operations Voice Chat, Combat Revamp



Our goal is to continue to deliver regular content and feature updates on a monthly basis. If you are enjoying these updates, please take the time to write us a review. Thanks for continuing to support the development of Foxhole.


Resource Mines


Mines are a new world structure that provide a brand new way to gather resources. For a nominal amount of Fuel, Mines will gather raw resources automatically over time. Players can kick off an order of raw resources from Mines along a supply route on the way out and then pick them up on their way back. This won't replace Hammer gathering, but will allow logi players to increase their overall efficiency when multitasking.

Since this is a brand new mechanic, we hope to hear your feedback on how it works in the live environment and are open to making improvements to it in the future.




Operations Voice Chat


Player Operations is a brand new tool to help players organize and communicate. Operations are essentially a group of players that work towards an objective. Players in an Operation can also see each other in a persistent player list on the HUD and also share dedicated communication channels.

Speaking of communication, we've completely revamped in-game voice chat. Operations enable players to form a group voice chat in-game. In conjunction with this, we've also ripped out our old voice engine and have replaced it with Vivox, the industry standard technology for voice chat.



In the future, we hope to add even more features to Operations, such as dedicated roles. Give us your feedback on what you want to see added in future updates!


New Combat Mechanics


We've completely overhauled the combat mechanics in Foxhole. There's several key areas of improvements:

  • Stability System - Player movement and shot recoil both significantly reduce the aim of a player, makes running and gunning tactics much less viable
  • Damage Falloff Indicator - Aim line now fades out at the location where your weapon damage falls off, clarifying how far you can effectively shoot
  • Aim Height Indicator - An additional orange line is now drawn to show exactly how far away from the ground the aim is, clarifying the target location
  • Firing Range - The firing range (target dummies) on the Home Islands now provide additional stability and range statistics




In addition, we've reworked the stats every single small arms weapon to take the new Stability system in to account. We will be continuing to tune these weapons in future updates.

For a full breakdown on the new combat mechanics, read our latest Devblog.


World Updates


There's been several big updates to the World in this update. First, the entire east coast of the Conquest mainline has been updated to support amphibious landings. Deadlands has been opened up to water travel as well which means you can now travel all the way from Farranac Coast to Endless Shore (through Deadlands) on a Barge for example.



Two regions in the world have been completely overhauled. Umbral Wildwood has been redesigned to include a shore so that amphibious landings can be made. Reaching Trail has also been completely revamped from the ground up and now offers a more balanced experience.



Every Conquest region has also been refreshed in some way, providing additional improvements. More natural barriers have been added to region borders to prevent free access to partisans. Certain towns have been pushed further from the region border.




Other Key Changes

  • Bug that causes ammo to not refill after a reload animation has been fixed
  • Tunnel Networks no longer decay
  • Camera now dynamically moves ahead for the driver of a vehicle, making it easier to avoid obstacles in front



Release Notes

There's a lot of other changes, features, and bug fixes packed into this update! Refer to the release notes for all the details: http://www.foxholegame.com/single-post/2018/08/16/016-Release-Notes

The next World Conquest starts at 2PM EDT on Tuesday, Aug 28th at 11AM EDT.

Update: After rolling out the 0.16 update to the live environment, we found a server bug that will affect the operation of World Conquest. As a result, there is a high chance that the start time for Conquest will be delayed to later tomorrow. We will keep everyone updated on Discord. Skirmish mode will continue to operate without issues. Thanks for the patience.

Update 2: World Conquest start time has been delayed to Wed at 11AM EDT.

Update 0.15 is live! Quality of Life, Emotes, and Footsteps



Quality of Life


We've made several important quality of life improvements. First, map icons can be toggled on and off based on type. This will help reduce the clutter on the map screen which will assist in quickly finding points of interest. Second, Truck and Light Utility Vehicle drivers can now directly access Factories, Refineries, and Gates without getting out first. Finally, vehicle drivers can now optionally enable a minimap on the HUD, which should help with navigating over long distances.



Emotes & Footprints


The first batch of emotes have arrived! Using the 4-0 keys, players are able to perform a range of emotes including salute, wave, and surrender. We've also added footstep trails which help to direct players during a pursuit.



Release Notes

There's a lot of other changes, features, and bug fixes in this update! Refer to the release notes for all the details: http://www.foxholegame.com/single-post/2018/07/23/015-Release-Notes

The next World Conquest starts at 11AM EDT on Tuesday, July 24th.

Update 0.14 is live! HUGE Amphibious Warfare Revamp



Our goal is to continue to deliver regular content and features updates every 3-4 weeks. If you are enjoying these updates, please take the time to write us a review. Thanks for continuing to support the development of Foxhole.

Amphibious Warfare 2.0


This update brings amphibious warfare to a new level. The Cargo Ship has been added, existing amphibious vehicles have been redesigned, an island based map has been added, and water based game mechanics have been overhauled to make amphibious invasions a big part of the persistent war.



Amphibious Vehicles


The Cargo Ship is a brand new water vehicle that is used to support shore landings. They can deploy into a forward base on beachheads, providing a stockpile and spawn point for the invading party.



Gunboats have been revamped to better support amphibious assaults. The gunners are now enclosed within the vehicle, protecting them from flanking maneuvers during an invasion and the dual MG turret's range has been extended.



Gunboat visuals have also been completely redesigned. The Warden variant has also finally been added to the game. Warden players rejoice!



Oarbreaker Isles


To accompany this amphibious revamp, the first "islands" map has been added. Oarbreaker Isles contains one large island to the west, where a continuous land battle can occur between the Port Bases. The rest of the map is a series of small to large fragments of land that contain Forts, victory towns, and other world structure. The east end connects to the mainland via water border travel, so amphibious invasions on Farranac Coast can be staged from this region in World Conquest.



Strategic Structures


New strategic structures have been added to the world, which creates new objectives for players in both World Conquest and Skirmish modes.



Forts are strategic bases that are located in remote areas of the world. You can consider them to be "Mini Town Halls". They will serve as strategic points for staging invasions into new regions in World Conquest.



Observation Towers are giant lookout structures used to gather map intel over large areas. They have triple the detection radius of conventional Watchtowers and have tier 3 level armor.

Expanded World


Both World Conquest and Skirmish have been scaled up for larger more expansive wars. In World Conquest, three extra regions can optionally be included in the conquest, one of them being an exclusive water zone. As a result, cross region amphibious incursions and water supply lines are now key parts of the war effort.



Release Notes

There's a lot of other changes, features, and bug fixes packed into this update! Refer to the release notes for all the details: http://www.foxholegame.com/single-post/2018/06/14/014-Release-Notes

The next World Conquest starts at 2PM EDT on Tuesday, June 19th at 11AM EDT.

Update 0.13 is Live! AT Rifle, North-South Conquest, and Game Balance



Our goal is to continue to deliver regular content and features updates every 3-4 weeks. If you are enjoying these updates, please take the time to write us a review. Thanks for continuing to support the development of Foxhole.

AT Rifle


The AT Rifle is effective at suppressing armored vehicle attacks. It's the first weapon in Foxhole that deals armor piercing damage, which means double damage against armoured vehicles like Light Tanks and Half-Tracks. The AT Rifle takes 13.5mm Ammo (new) and has a clip size of 8. It has a long range, equivalent to a normal Rifle and incurs heavy encumbrance.



Improved Foliage Visuals


The art team has been slowly chipping away at improving the environments in Foxhole. They started with the revamp of rocks (which is still being integrated into the game) and now they're taking a look at foliage. Many trees and bushes in the world have been replaced with higher fidelity versions that are more realistic and immersive. We've also added a decay effect that allows the player to still see their character when traversing through dense forests.



North South Conquest


The World Conquest mainland has been revamped to support the North-South orientation. This means that Wardens start in the North and Colonials start in the Southern regions. There are two big map changes to highlight. The Upper Heartlands got a major expansion and will be renamed to Heartlands. Second, Weathered Expanse has been extended to include a coastline. Some of these changes are being made to support additional gameplay features coming to Conquest in the future.





Other Improvements

  • Big game balance pass
  • Improved spawn point rules (incl. cross region spawn points)
  • Lots of Bug Fixes


Release Notes

For the full details on this update, please refer to the release notes: http://www.foxholegame.com/single-post/2018/05/18/013-Release-Notes

The next World Conquest starts at 2PM EDT today and will run throughout this weekend.