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Trench Warfare Update is LIVE

If you are enjoying these updates, please take the time to leave us a review on Steam. Thanks.

TRENCH WARFARE
Trench Warfare introduces a whole new base building game that lets you create intricate defensive lines of trenches, bunkers, and underground bases.

[previewyoutube][/previewyoutube]

MODULAR TRENCH SYSTEM
Combat Engineers have been given a new tool, the Shovel, which allows fully functional trenches to be built in the world. Trenches are made up of individual segments that snap together to form larger trench networks. There is no limit so one can built a trench line across an entire region!



CUSTOM BUNKERS
Players can now design their own underground bunker networks that can be customized with different shapes, sizes, and upgrades. They can also be modified with Doorways and Firing Ports. Bunkers can also connect seamlessly to trenches, forming the ultimate fortification!



BASE MODIFICATIONS
Both Trenches and Bunkers can be customized further with modifications. For example, Trenches can be modified with Barbed Wire to slow down invading enemies, or Bridges to allow vehicles to pass over from above. Bunkers may be upgraded with garrisons, such as this Rifle emplacements and massive Anti-Tank Guns. There's more modifications to discover and more to come in future updates!



WALL & SANDBAG CONSTRUCTION SET
Engineers also have access to a redesigned set of Walls, Sandbag Walls, and Gates. There are three tiers of Walls and Gates, as well as straight and curved variants for Sandbags. All of these pieces are modular and can now snap to one another with ease.



STORM CANNON

Trench Warfare introduces a new super weapon to Foxhole, the Storm Cannon. The Storm Cannon is a heavy class artillery. Constructed from the foundations of large bunker bases, it can unleash devastating firepower on distant enemy targets. This weapon requires immense manpower to build and a firing crew to load 300mm shells into it's ammunition chamber.



ENGINE ROOMS
This massive weapon must be powered by nearby engine rooms, connected with player assembled pipe networks. Engine rooms are also used to power other structures in the underground base, such as AT gun turrets and garrisoned emplacements.



MEDICAL EXPANSION

Trench Warfare expands on the role of the medic with new features, mechanics, and content.



AMBULANCE
Medics now have their own dedicated vehicle, the Ambulance, which is used to transport medical equipment and to deliver incapacitated soldiers to hospitals in the back line.



HOSPITALS
Hospitals are where incapacitated soldiers recover, which results in more player spawns being available at the front line. There are two Hospital types, the Field Hospital, which can be built anywhere, and Town Hospitals which exist in urban areas.



MEDIC EQUIPMENT
New equipment is now available for Medics. Blood Plasma is the resource now used to revive wounded players with Trauma Kits, while bandages are required to heal players using the First Aid Kit. All medic equipment is now visible on the actual player, allowing medics to be properly identified on the battlefield.



NEW WEAPONS

New weapons have been added. The Light Machine Gun and Machine Gun are now available, with the new Heavy Deployable Machine Gun and Infantry Support Gun arriving in January's update.



RELIC BASES

Old Bunkers left behind from past wars are can now be found across the war torn world. They will act as world bases outside of towns, providing intelligence, garrisons, and equipment stockpiles. The structures themselves serve as fortified positions from where players can take cover and defend themselves against approaching enemy forces.



REDESIGNED HOME REGIONS

The Colonial and Warden Home Regions have been redesigned from the ground up with new visuals and a new layout that supports more players.



20+ OTHER NEW FEATURES & IMPROVEMENTS

Besides the features shown above, there are tons of other improvements, features, and tweaks packed into this update. Here's a few more highlights of what's new in Trench Warfare:
  • Portable Concrete Mixer structure has been added!
  • All equipment is now visible on the player character model (Fuel cans, Satchel Charges, etc)
  • Many weapon sound effects have been redesigned
  • Squad user interface has received several quality of life improvements
  • HUD now shows structure statistics, including the builder, health, etc
  • Frame rate has been improved overall, but especially when playing near region borders
  • Interior lighting of structures has been improved
  • Wounded timer has been increased, but players are now given an option to give up early
  • View range of all small arms weapons has been increased and unified


RELEASE NOTES

There other improvements, changes, and bug fixes in this update. Read the full release notes for the details.

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

I SAW A BEAR VIDEO

For a detailed video walkthrough on all the changes in Trench Warfare, watch this video from community member I Saw A Bear:

[previewyoutube][/previewyoutube]

Update 31 - Squads Revamp, Cover & Suppression

WINTER UPDATE IS COMING SOON

Consider this update as the prelude to the big Winter Update that's coming in December. We've added some features here to test the waters for bigger things coming in the next update. To find out what's coming in the Winter Update, be sure to tune into our Devstream next Tuesday, November 19th on Twitch.



SQUAD SYSTEM REVAMP

The Squad system has received a major overhaul that includes many new features. There is now a dedicated UI for Squad Management which can be used to manage Squad members across any region. Squads can now be named, support voice chat, and Squad members are uniquely coloured on the HUD.

There is also a new Squad Leader functionality. Squad Leaders have a unique colour designation on the HUD and there is also a special marker on the compass that will always point to the leader if he/she is nearby.

For a full list of new Squad features, please read the release notes.



COVER & SUPPRESSION

The new cover and suppression system is designed to make combat more tactical and encourage more teamwork in general, but specifically to make cover more valuable in the game in preparation for some new base building features coming in the Winter Update.

When a player is behind cover now, they will receive a chance to mitigate incoming gunfire and their aim will also steady much faster than if they were out in the open. Players can also be suppressed by nearby gunfire, which will negate the bonuses given by cover and will also make steadying aim slower for players that are out of cover.

A shield icon will appear on your HUD when you are cover and it will being to turn red when you are getting suppressed.

For more details on the cover and suppression system, please read the release notes.



RELEASE NOTES

There other improvements, changes, and bug fixes in this update. Read the full release notes for the details.

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

I SAW A BEAR VIDEO

For a detailed video walkthrough on all the changes in Update 29, watch this video from community member I Saw A Bear:

[previewyoutube][/previewyoutube]

Dead Harvest Halloween Update

If you are enjoying these updates, please take the time to leave us a review on Steam. Thanks.

DEAD HARVEST IS BACK

Foxhole's annual Halloween event is back and better than ever. This year's event includes some big changes including multiple Undead classes, Undead Bases, World Conquest metagame, and a Bipedal Mechanized Vehicle (aka Mech).



To get started with event, please read our Dead Harvest guide. Remember that Dead Harvest is a fun sandbox event that is meant to be wild and unpredictable. Expect the unexpected.

WORLD CONQUEST

Dead Harvest takes place in World Conquest this year. The Undead have returned and their objective is to corrupt as many Forts across the world. They act as a third faction in the war that can attack both the Colonials and the Wardens.




CURSED FORTS
The Undead have bases this year in the form of Cursed Forts. Once a Fort is destroyed by the Undead, they can be used as spawn locations. If enough Forts become cursed, the Undead can bring forth the Endless Night, which prevents the living from winning the war.



TOTEMS
The living can produce Totems at Factories to protect themselves from the Undead curse. Once equipped, the wearer will be immune from conversion in an Undead.



WARDS
The living have setup ancient Wards at critical towns in the world, which protect the area with a large barrier. Any Undead that passes through the barrier is instantly killed.



UNDEAD EVOLUTION

The Undead can now evolve into 3 distinct classes. Each Undead class can level up through 10 tiers and can evolve once they reach max level.



CURSED
The Cursed are merciless undead creatures that grow in strength and number with each soul they consume.



THE AVARTACH
Faster than other undead, it would be wise to fear the Avartach. If you blink you might miss the moment this horrid beast tears into your flesh.



BALOR SPAWN
Evil incarnate, a single Balor Spawn has the ability to stop a tank in its tracks. Imagine what an army of them could do?



CENTURION MECH

The living have dug up an ancient weapon used to fend off the Undead: The Centurion. This bipedal mechanized vehicle is capable of shredding through hordes of Undead, cleansing the world of Caiva.



The Centurion is equipped with 2 independent machine guns and a frontal gun turret. It requires a crew of 5 to operate: a driver, 2 MG operators, 1 gun turret operator, and a commander.



SHIPPING CONTAINER CUSTOMIZATION

High level logistics players can now colour code their Shipping Containers for more organization. Choose from seven different colours!



RELEASE NOTES

There other improvements, changes, and bug fixes in this update. Read the full release notes for the details.

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

DEAD HARVEST SPOTLIGHT VIDEO

[previewyoutube][/previewyoutube]

Big Fall Update is LIVE

If you are enjoying these updates, please take the time to leave us a review on Steam. Thanks.

FALL ROADMAP

The Fall Update kicks off a new season of new features and content. Check out the schedule below to know what to expect over the next few months.



NEW FIELD WEAPONS

New faction variants for the Field Artillery and Field Machine Gun have finally been added. Check them out below.



REGION ZONES

Each region in the world is now divided into zones that can be claimed by either faction. Zones will make the world feel denser and will add more points of interest for players to conquer. Region zone perimeters are shown on the map, visually denoting the front line and all the territory owned by each faction into the world map.



TROOP BUS

By popular demand, we've brought back the bus, but this time each faction has it's own variant. Buses are useful for shuttling players to the front as quickly as possible.



ARTILLERY AMMO TYPES

Six new diverse ammo types have been added. Mortars have Shrapnel and Flare Shells, Howtizers now have Smoke and Green Ash (Poison Gas) shells, Field Artillery has Armour Piercing and High Explosive Shells.



GREEN ASH SHELLS
Chemical Warfare is making a comeback with Green Ash Shells. These enable a Howitzer crew to pelt a large area with poisonous fumes, killing anyone not equipped with a Gas Mask.


MORTAR FLARE SHELLS
Flare shells can be used to light up the battlefield after nightfall. They also reveal targets for defensive structures to fire at night.


HOWITZER SMOKE SHELLS
Smoke Shells are used to provide cover for infantry during town assaults. They also cause Shrapnel damage any infantry caught in the blast.


DEPLOYMENT SYSTEM

The entire spawn system has been reworked such that there's far less walking required to get to the front on average. It's also been designed around the idea of strategic movement of troop: Players can only spawn where other players have moved to in the world. The confusing and often unfair star base system that allows players to infinitely respawn without supplies has finally been removed!



ECONOMY REWORK

The economy has been changed to have much less of a grind for vehicles like Tanks and for more choice in play style. Production Parts have been removed so vehicles can be produced individually again. All heavy weapons like Mortars, Howitzers, and Tanks now have ammo types that can be produced without needing rare resources so these weapons can be used in any scenario. It's more viable now to play in short sessions, long sessions, solo, or grouped up.



RESTRUCTURED LOGISTICS TOWNS

The major logistics hub towns in the world have been redesigned for improved logistics workflow. Dedicated shipping "lots" have been added to each industrial area and roads layouts have been redone for less congested traffic.



QUALITY OF LIFE

Several important quality of life changes have been made in the UI:
  • Item Crate icons now have a subicon identifying the contents within
  • Hovering over an Item Crate will now show you the quantity of items contained within
  • The title on top of the stockpile panel shows you the total number of items as well as the capacity


HOME REGION TUTORIALS

The tutorials in the Home Regions have been refreshed, providing a better experience for new players. There are clearer directions to the various training locations and more tools have been added for veteran Foxhole players to train new recruits.



RELEASE NOTES

There other improvements, changes, and bug fixes in this update. Read the full release notes for the details.

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

I SAW A BEAR VIDEO

For a detailed video walkthrough on all the changes in Update 29, watch this video from community member I Saw A Bear:

[previewyoutube][/previewyoutube]

Update 28 - The Harvester is here!



If you are enjoying these updates, please take the time to leave us a review on Steam. Thanks.

HARVESTER

After several years of waiting (no joke), the Harvester has finally arrived! The Harvester is a high end logistics vehicle that can be used in mining operations to gather resources more effectively. It can also be used to cleanup battlefields after a conflict has taken place.



HARVESTER FUNCTIONS
  • Mining - Hold LMB to gather resources
  • Dismantle - Hold LMB to dismantle AT Mines, Barbed Wire, and other defensive structures
  • Break - Hold RMB to split resources into multiple nodes so they can be gathered more efficiently by a mining team




SPECTATOR CAMERA

A proper spectator camera has been added to the game. No longer will you be staring at a blank screen while you wait to spawn after death. You will now be able to spectate other players (with some restrictions of course to prevent exploits). In addition, you will now also be able to use text chat and access the world map while you wait to spawn.



GODSCROFT & TEMPEST ISLAND REVAMPS

The island maps on the east side of the world have received some design changes so that they work better with the new hex world.



RELEASE NOTES

There other improvements, changes, and bug fixes in this update. Read the full release notes for the details: http://www.foxholegame.com/post/update-28-release-notes

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

I SAW A BEAR VIDEO

For a detailed video walkthrough on all the changes in Update 27, watch this video from community member I Saw A Bear:
https://www.youtube.com/watch?v=NfExAJxHVOc