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Eximius Hotfix Update - May 23rd 2020

Release Notes for 23rd May 2020
0.56.3a Changelog


[Hotfix]
- Further tweaked weapon recoils
- Fixed parallax issue with zoomed scopes
- Fixed AXR Demolisher missing their targets most of the time
- Fixed AXR Rook weak point being targetable from the front
- Fixed AXR Rook glitchy death animation
- Fixed "rubber banding" issue caused by releasing Aim Down Sight while player is in a Falling state
- Fixed games not ending when Victory Bar shows 0 points
- Fixed crash related to GSF Weapon Crew rally point

Eximius Update - May 22nd, 2020



Hello Officers,

In this update, we focused more on improving the FPS component of Eximius. We done some major changes to the AI. Previously, AI units in Eximius will prioritise headshots on their targets. In this update, all AI units will focus on targeting the torso area and will no longer deal headshot damage. We think that this change will give a more consistent FPS experience for everyone. This is a huge change, so please do let us know your thoughts about it.

We also overhauled the recoil system for all weapon. They now use a smooth recoil system. There's a bit of learning needed to get adjusted to these new weapons but your overall FPS experience in Eximius should be improved as well. We also added proper magnification to the Spec-Ops packages of SIGAR and XM13. So snipers, rejoice!

Let us know what you think about the update and changes. As usual you can reach out to us on the Steam Forum or our Discord Channel. For June, we'll be slightly busy with some online events. Do keep your eyes and ears open for that. We'll share more details with everyone over the next few weeks.

Release Notes for 22nd May 2020

0.56.3 Changelog


[New Feature: AI Aim Control System]
- AI Officers and Units now uses an accuracy system when tracking projectile. They will now sometimes miss their shots depending on the speed of the target
- AI units will now correctly smooth turn intead of instantly snapping towards their target. Some units like Ironguard have much slower turn speed
- AI units now no longer deal headshot damage. They will always damage based on centre body hits
- AI units no longer aim at target's head but at the body instead
- AI units now track their targets when firing projectile-based weapon

[Revamped Recoil System and Scope Changes]
- Complete revamp on the weapon recoil system. Weapons now use smooth recoil
- All weapons recoil values are adjusted
- Scopes for SIGAR and XM13 Spec-Ops now have proper magnification

[Foliage Interaction]
- Tall Foliage now slowly becomes transparent when you go near

[Custom Lobby Additions]
- Added Public to Privacy Option
- Added checks to prevent the start of a new match if all members from the previous game are not in the lobby
- Added checks to prevent Match from starting when there are unassigned players
- Added Kick feature
- Players are now auto assigned to Spectator when joining a Custom Lobby
- Spectator and unassigned sections are now merged for better UX

[Gameplay Changes]
- AXR Emergency Shield Pack now gives a 30% Movement Speed boost
- Improved visual and sound effect for Flashbang effect
- Adjusted Flashbang effect on allies to 3 second
- Flashbang grenades are now directional dependant. Looking away from the Flashbang will prevent the Flash effect
- Increased the throw speed of all Grenades by 30%
- Reduced GSF Exploit Vanguard Hack border size by 30%
- AXR Mule walking speed slightly increased, sprinting speed slightly decreased
- AXR Shockwave range and projectile speed are slightly increased
- AXR Rook Autocannon undeploys when Rook is flinched

[Animation]
- Replaced animation set for GSF Assault Vanguard with a new bulky version

[Challenges Changes]
- Challenge Mission Training achievement timeframe increased from 180sec to 240secs
- Challenge Battlesuit AXR 1. Ironguard now respawns faster and additional covers are added on the map

[Fixes]
- Fixed Player not automatically entering Spectator Mode on Death
- Fixed Spectator Cam not being able to cycle to other friendly officers after the first registered player dies
- Fixed Voice Chat Keybinding Does Resets After Game Restart
- Fixed Missing Exit to Menu button during the Final Stage of Setup Lobby
- Fixed Buff Icon appearing on Units when the attribute is not applied
- Fixed Quick throwing Grenades skiping the pulling pin animation
- Fixed Custom Game chat not auto scrolling to the latest message
- Fixed Input not auto focusing to chat box after sending a chat message in Custom Game
- Fixed Matchmaking cancelled by host message not sent to Lobby Spectators
- Fixed players being stuck after player gets the Electrocuted Debuff while playing the equipping Battlesuit animation
- Fixed AXR ISW not dealing suppression damage to enemies
- Fixed AXR Rook Ironguard secondary weapon not deploying correctly sometimes
- Fixed GSF Assault Vanguard firing extra Homing Rockets at targeted enemies
- Fixed GSF Assault Vanguard not updating targeting UI during the second use
- Improved GSF Assault Vanguard Airburst Rocket calculation algorithm. Rockets should hit its target more accurately now
- Fixed GSF Exploit Vanguard being able to Hack a moving target when Line of Sight is broken
- Fixed rare bug where sometimes AXR Aegis Exo-Shield does not breaking when Shield is depleted
- Fixed EMP not disabling Active Protection System (APS)
- Fixed GSF Skirmish AI not building Armored Logistics at Team 0 location in Downtown
- Fixed physics asset of several units. Units death are less likely to be wonky now
- Fixed AI Squad Members sometimes sitting out of combat due to being out of range
- Fixed Safety Restore check for vehicles
- Fixed Damage Impulse being overapplied due to direct impact explosive having a x5 impulse
- Fixed Vehicle AI not fixing their aim at their target when reloading their weapon
- Fixed Shield information showing for units with no shield in Death Summary

PVP Fest (US Timezone)



It's that time of the week for battle. Officers, to the Frontline. Come join us for some games or just chat with the devs.
Chat with us at discord.gg/ammoboxstudios

Eximius Update - April 30th, 2020



Hello Officers,

In this update, we added more features and options to the Custom Game and Offline Skirmish such as Victory Points and Resource Modifier. We think you'll enjoy these new additions. Do let us know if you have any suggestions for additional modifiers. The Gauntlet CPC and MASER are getting balanced as we try to reposition them in the players arsenal. There are minor changes such as the Death Spectator Cam some miscellaneous changes and fixes.

Let us know what you think about the update and changes. As usual you can reach out to us on the Steam Forum or our Discord Channel. For May, we're preparing a few new gameplay addition that'll improve the gameplay experience. We'll share more details with everyone over the next few weeks.

Release Notes for 30th April 2020
0.56.2 Changelog


[Custom Game Lobby]
- Custom Game Lobby is now better optimised
- Added Chat System. Players in the Lobby can now chat to setup games better
- Added Base Placement Options. Players can now choose or randomise their Team Base Location on each PVP Map
- Added Starting Victory Point Modifier. Players can now change their Starting Victory Point with the following values 1000, 500, 400, 200, 100
- Added Resource Generation Handicap Modifier. Modifies the Resource Generation Rate for Player Team Only
- Added Deathmatch Modifier. Adjust the Starting Team Resource for both teams

[Death Spectator]
- Players On Death, can only spectate ally officers from a 3rd Person Camera
- Players can cycle between Friendly Officers via Left and Right Mouse Button

[Gameplay Changes]
- AXR Phantom Assault's Summoning Time is set to 2 seconds
- Channeling Battlesuit Abilities will now block interaction to Capture Points and Armories
- GSF Gauntlet CPC can no longer aim down sight (Right Mouse Button)
- GSF Gauntlet CPC Ammo per Magazine count is reduced to 4
- GSF Gauntlet CPC Total ammo is reduced to 24
- GSF Gauntlet CPC inflicts a slow de-buff on Player when Equipped
- GSF Gauntlet CPC cannot be switched off when Weapon is charging or firing
- GSF Gauntlet CPC will attempt to reload immediately when out of ammo instead of charging the weapon for 5 seconds and reattempt reloading
- AXR MASER can no longer aim down sight (Right Mouse Button)
- AXR MASER inflicts a slow de-buff on Player when Equipped
- AXR MASER will now slowly decay accumulated charge (damage multiplier) when stopped firing
- AXR Mule speed increased from 400 to 450
- AXR Mule sprint multiplier reduce from 3.0 to 2.7

[Input System]
- Players are now able to Share and Assign same Keyboard Shortcut in Both FPS and RTS
- Default key for Crouch is now 'Left Ctrl'. The 'C' key is currently not bind to any action

[UI]
- Updated Officer's Portable Strategic Map Visuals
- Replaced default 'Enemy Spotted' with 'Ping Here' in Contextual Ping (Middle Mouse Button)

[Animation]
- Tweaked Animation and Camshakes for all weapons

[Maps]
- Fixed Collision for 'Edison Car Shows Building' in Express
- Adjusted Base Walls to close gaps in Express and Central

[Misc.]
- GSF Bio Injector, GSF Gauntlet CPC and AXR MASER will have their reload time and SFX in sync with their animations
- Added Logic to Disable FPS Limit when V-Sync is On
- Updated the FPS Limit Tool-tip to reflect whether it is being Overridden by V-Sync settings

[Fixes]
- Fixed AXR MULEs trained from Command Center being able to run when not assigned to an Officer
- Fixed AXR Phantom Assault Spawning Indicator being visible to enemy Commander
- Fixed AXR Aegis Energy Flow not fading way after Exo-Shield is broken or after Supercharger is used
- Fixed AXR Aegis Exo-Shield being active when player enters Commander Mode (RTS)
- Fixed AXR Aegis Exo-Shield being visible in Fog Of War
- Fixed AXR Crawler sometimes not being able to carry AXR Scout and Demolisher successfully
- Fixed newly trained AXR Units not moving towards Rally Point when "chased" from Command Center
- Fixed GSF Bio Injector being able to be applied to far away targets
- Fixed GSF Tactical Scanner SFX being audible to the enemy team
- Fixed GSF Echelon Weapon Crew and GSF M33 Battletank APS SFX being audible even when SFX Volume is turned off
- Fixed GSF Communication Centre not spawning incorrect gib models when destroyed
- Fixed GSF Communication Centre animation not playing when joining a game with existing Structures built
- Fixed GSF Communication Centre having inconsistent collision due to animation desync
- Fixed GSF Exploit Vanguard's Scarab Swarm and AXR Orion's Shock Trap being deployable on AXR Aegis Exo-Shield
- Fixed GSF S1911 Side Kick Pistol missing equipped Walk, Sprint and Jump Sound Effect
- Fixed Equipment with charges destroying itself when it has 1 remaining charge
- Fixed Equipment with charges not showing the correct remaining charge numbers
- Fixed Footsteps and Player Sound Effects being audible to everyone when Battlesuit is equipped
- Fixed End Game Stat not displaying the correct Favorite Weapon
- Fixed Players being unable to Reload their Weapon when the Ammo Count is less than the total Max Ammo in the magazine
- Fixed Players being able to call down a Battlesuit Pod inside the Urban Hustle Objectives
- Fixed End Game Screen displaying Losing Team Victory Point as 1 Instead of 0
- Fixed Battlesuit Selection Overlay not being removed when Quickly Interacting with the Armory
- Fixed EMP-ed Enemy Officer shield continues to regenerate after getting shot.
- Fixed Rare Crash when Restarting One of the Challenge Missions
- Fixed Rare Crash when Entering a Game that has not Started
- Fixed Crash when starting as a Spectator in Custom Games
- Fixed Players not being able to remove a Key Binding from an Action/Axis
- Fixed Sprint and Crouch shortcut key not being rebindable
- Fixed Custom Lobby Settings not being Read Only for none Lobby Host
- Fixed Custom Lobby games not being able to start Match when an Unassigned Player joins the Lobby while Matchmaking
- Fixed Player not joining their Assigned team when joining a In-Progress games
- Fixed AI not investigating the direction source when being shot by unknown target.
- Fixed Bullet Impact sometimes not appearing in online games
- Fixed Players falling into certain types of road
- Fixed Movement can rubber-band when speed is de-sync between client and server due to change in movement states
- Fixed inconsistent camshakes issue caused by the direction of the camera

Eximius x YANA Fundraising Event

Hello Officers,

On Saturday 2nd May in conjunction with our EU PVP Fest, we’re participating in YANA to let you know You Are Not Alone! YANA @10milliongamers is a global online gaming event for all abilities with proceeds going to Covid-19 relief! Find out more and get involved at yana.gg.

We'll be doing a live stream to show some games as well as doing a developer vs community show-match as well. The event will start at 1PM UTC so mark your calendars and we'll see you on the frontline.

If you're interested to see other games from South East Asia during the event, just head over to http://www.levelup.my/yana/ to see what the region has to offer!

#YANA #PlayApartTogether