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Eximius: Seize the Frontline News

Eximius Hotfix Update - April 21st 2020

Release Notes for 21st April 2020
0.56.1c Changelog


[Hotfix]
- Fixed AI Infantry can sometime permanently refuse to shoot
- Moved tall building near Command Centre at The Crossing

Eximius Hotfix Update - April 5th 2020

Release Notes for 5th April 2020
0.56.1b Changelog


[Hotfix]
- Fixed Vehicle Friction to prevent Vehicles from sliding around
- Fixed GSF Assault Vanguard CAMG rounds firing straight instead of upwards

Weekend Community Battles ( EU Session )



Lock and load Officers. Time to roll out.

Come and join the best of the community and developers for some online matches.
Gear up at discord.gg/ammoboxstudios or come chat with us there. Lots of experienced players there to team up with. You can also talk to us about how you want to see the Early Access develop to.
We used to call this the PVP-Fest , but feel free to join any PVP , PVE , or Team Skirmish match. With the recent spring update , you can also host your own Private Password protected game.

All regions are welcomed to join, but most games might run on EU Server.

Also be sure to check out the new Spring 2020 Content.

We will be streaming the gameplay live at these locations and Steam broadcast as well :
https://www.twitch.tv/ammoboxstudios
https://www.youtube.com/c/AmmoboxStudios
https://www.facebook.com/EximiusGame/

If you wish to be reminded of these events and have Steam Chat app on your mobile. You can opt-in such notifications.

More info at :
https://steamcommunity.com/games/593110/announcements/detail/1621770561065348220

Eximius Update - April 1st 2020

Hello Officers,

In this small update, you can find improvements being made to the vehicle physics, The Crossing level and the usual bug fixes.

We implemented a new physics system for all vehicles in game. They should be more stable and stop having urges to launch into space. (Please keep a lookout for the flying vehicles)

We balanced The Crossing map by adjusting the base walls, adding more covers and moved some resource points and some other stuff here and there. Let us know what do you think about these new changes.

That's all for now!

Release Notes for 1st April 2020

0.56.1 Changelog
[Vehicles Physics Update]
- New physics implementation for all vehicles
- Vehicles should be more stable and no longer 'fly'
- Units bumped by Vehicles will no longer be launched sky high

[Level]
The Crossing
- Moved HQ locations and re-organized base walls to balance distance to victory points
- Added & moved several resource points
- Added more covers in common combat areas

[Animation]
- Adjusted all Pistols reload animation speed to match their respective Reload Times

[Balancing Changes]
- AXR Omicron Proximity Shocks now deal 1200 damage to organic units and apply an Electrocution buff
- AXR Aegis Supercharger Beam cooldown increased from 6 seconds to 7.5 seconds
- Open Game Commander AI is now on Hard difficulty instead of Brutal.
- AXR Omicron is more agile now

[Fixes]
- Fixed AXR Aegis not being able to use abilities after an unsuccessful hack attempt from GSF Exploit Vanguard
- Fixed not being able to use abilities when equipping a Battlesuit
- Fixed AI units and squad not following player in Challenge Maps
- Fixed winning Combat Challenge 1 when restarting at the beginning of the challenge
- Fixed trained infantry sometimes getting stuck in AXR Command Center after Structures are built
- Fixed AI units being able to be permanently locked after getting bumped by vehicles on their way to rally point

Eximius Spring Update - March 28th 2020

Hello Officers,

We're dropping Eximius 2nd biggest update with our Spring Update. As we inch closer to our 1.0 launch later this year, we're slowly adding features requested by the community and features we think will improve the overall Eximius gameplay experience.

The major highlights in this update is the newly added Contextual Ping. Taking inspiration from other titles like Apex Legends and Rainbow Six: Siege, we hope that having a more robust communication tool will help players coordinate better in Eximius.

We also added Private Lobby for those who prefer to play with their friends (or foes) uninterrupted. Feel free to stream the matches with the available Spectator slots and tools in-game. We plan to add more features such as custom Victory Points.

New and updated weapons are added as well. The ZC9 Handcannon delivers a heavy punch for the AXR faction. We also updated the old trusty GSF S1911 sidekick. New behaviour, model, animation and sound. A new PVP map is added as well. "The Crossing" is more open compare to the other existing maps. We look forward to our PVP battles with the community on this map.

That's all for now. As usual, you can reach us through our Discord channel or the Steam Forums. Send us your suggestion and let us know what you think about the game. Future updates will be even more exciting so do look forward to that.

Signing Out.

Changelogs can be found below.




Release Notes for 28th March 2020

0.56.0 Changelog


[New Feature: Contextual Ping]
- Contextual Ping is available for Officers and Commanders to improve Team Communication
- Contextual Ping menu dynamically displays available pings based on the target (Friendly, Enemy Units, Victory Points, Structures)
- Officers (FPS) can access through Middle Mouse Button
- Commanders (RTS) can access through 'Z' key

[New Feature: Private Lobby]
- Players can create a Private Lobby for all game modes
- Following options are currently available
- Password Protected, Invite Only and Steam Invites
- Map and Server Region Selection
- Team Assignment
- Rejoin Ability
- Spectators
* More planned features to be added in future updates

[New and Updated Weapons]
- Added AXR ZC9 Handcannon
- New Tier 2 Pistol

- Updated GSF S1911 Sidekick
- Updated Tier 2 Pistol
- Updated Pistol Mesh and Textures
- Updated Pistol Firing Behavior

[AXR Aegis Update]
- Supercharger
- Now boosts an Ally's Shield and heals robotic units
- Ability Removed: Fortify
- NEW ABILITY ADDED: Exo-Shield
- Projects a one-way shield barrier powered by the suit's shield energy. Ability will enter cooldown when shield is broken.

[Maps]
- Added new Map "Crossing"
- Map is available for Online PVP, Team Skirmish and Offline Skirmish

[UI/UX]
- Added new Victory Screen at the end of each match. Victory Screen will display Final Scores and Victory Condition
- Battlesuit Ability UI now sync with Faction Colour
- RTS Tooltip's Population Capacity Tab now sync with Faction Colour
- Commander Abilities now shows information on cooldown
- Officer's Strategic Map will remain opened when Jumping
- Officer's Strategic Map will now closed when Aiming Down Sights
- Officer's Strategic Map cannot be opened when Firing or Aiming Down Sights
- Ammo displays now shows current ammo in magazine and actual ammo remaining for the weapon.

[Gameplay Changes]
- GSF Assault Vanguard's Homing Rounds will now avoid cancelling its targets if target is temporarily out of sight
- GSF Assault Vanguard's Airburst Rounds will avoid cancelling its target if target is temporarily out of sight
- Removed GX45 from AXR Mule
- AI Officer no longer cheats healing up by not consuming health packs
- Game Field of View Range is now between 90 to 110. Players with previous lower FoV values will be set to 90 in this update
- GSF Elite Marine HP is increased from 800 to 1000

[SFX Updates]
- Updated Audio Effects for:
- Object Interaction (Medkit and Ammopack)
- Death Cue
- Kill Cue
- GSF GX45

[Achievements]
- Performed maintenance on all existing Achievements
- Fixed the following achievements
- Graduate Boot Camp (Tutorial Completion)
- Total Destruction (Destroy Enemy HQ 10 Times in Online Games)
- Baby Steps (Win 3 Online Game)
- Getting There (Win 10 Online Games)
- Halfway There (Win 50 Online Games)
- Many More to Come (Win 100 Online Games)

[Community Tab]
- Added Notification for new and unread updates. Don't miss out on our latest updates!

[Fixes]
- Fixed visual glitch when using AXR Forging Drones
- Fixed GSF Tactical Strike spawning clusters inconsistently
- Fixed Unit Indicator Visibility not showing properly for Hidden Units
- Fixed a bug that causes units to teleport to AXR Crawler when a Stop command is issued
- Fixed GSF Supply Center being able to receive Friendly Fire
- Fixed ability icon glitch when using GSF Tactical Scanner beside a damaged structure or vehicle
- Fixed GSF Reactive Armour Plates spawning at incorrect location at orientation
- Fixed incorrect medals earned in Challenge Mode even though player had failed the challenge
- Fixed hacked AXR Commander not being able to enter Commander Mode after dying while being hacked
- Fixed GSF Commanders from losing RTS Controls after equipping Battlesuits
- Fixed Hit Pings from triggering when hitting dead enemies
- Fixed Hit Pings from triggering when damage is dealt by a Commander using an ability in RTS Mode
- Fixed GSF Phalanx and Echelon Crews for being able to continue firing when gunner is killed
- Fixed GSF Assault Vanguard abilities from randomly failing to lock-on properly
- Fixed Units from being able to be stuck in a bush
- Fixed AI Infantry holstering their weapons incorrectly
- Fixed AXR Infantry rally point not working at times
- Fixed AI Infantry forgetting their last command after flinching or avoiding enemy vehicles
- Fixed AI Team in Co-op Unlocking and Researching Tech
- Fixed Academy Minimap Resource Icon Rotation being flipped On Both Teams
- Fixed AXR Resupply Crate from using GSF Crate Model
- Fixed RTS Screen Message not Displaying in the Correct Faction Style
- Fixed Resupply Crate items from snapping to the Centre of the Crate after the player who deploys the crate dies
- Fixed Team Setup Lobby Timer displaying 0 for Players who joined the Lobby late
- Fixed AXR Emergency Shield Pack force switching back to the Equipment after it is used
- Fixed Grenades being stuck to hand when cancelling the throw after pulling the pin
- Fixed Re-joining Spectator through Server Browser taking a Player slot on the Server instead of a Spectator slot
- Fixed Server Browser displaying No Match Available Message when there are Listed Servers
- Fixed Crash when joining an Ended Game through the server browser
- Fixed Crash caused by Respawning AI Commander in Offline Games
- Fixed Rare Crash when the Server Browser is Refreshed Moments before Joining a Game