Build 0.2.3 is Live!
We focused on the 3 most acute issues this week. We have a partial solve for the NPCs with more coming.
We can't be more grateful to Splattercat for the increased traffic this week! It means the world to us and we are grateful to everyone submitting bugs: this week saw an influx of reports and we're working on prioritizing and patching as much as we can while also pushing forward new content updates.
Fixed:
- Fixed inaccessible Quest NPCs going forward, but it doesn't solve it for existing save files. NPCs no longer have any routines that would put them in the street. They will still be at home in the evenings or occasionally for a lunch meal, see the below known issue.
- Sped up Combat a bit - while we await the combat rewrite we went back and hacked out as much time as possible. Cut 1.8 seconds out of turn changes and 3 seconds out of enemy abilities to feel snappier.
- Fixed two root problems with combat freezing up, we will continue to monitor combat reports.
- Fixed an issue where NPCs were stated to be at building X and weren't there.
- Fixed a bug where NPC's miscalculated hex distances by A LOT.
[ - Also made a design change to state hex distance using miles instead of time for added clarity. 1 hex = 1 mile.
- Adjusted some enemy vocalizations to be quieter.
- Added additional clarity to the final part of the dye quest.
- Axe weapons no longer state they can chop wood. We'll roll that function back in once we've revised the weapons/tools/harvesting systems.
- New Wiki is up and we've linked it on the title screen.
Known Issues:
- We're looking at how we can get invalid/stuck/missing quest NPCs accessible for you. We plugged the dam, it shouldn't happen anymore. Now we have to fix existing saves. With a hotfix.
- Internally we've added back the home location. Town locations touch a lot of things so we need some time to test, expect this next week.
- NPCs can still be inaccurate regarding lairs or other minor information that we are looking into.
We can't be more grateful to Splattercat for the increased traffic this week! It means the world to us and we are grateful to everyone submitting bugs: this week saw an influx of reports and we're working on prioritizing and patching as much as we can while also pushing forward new content updates.