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Archmage Rises News

Build 0.1.3 is Live!

Here is what's been fixed in today's patch:

[h2]Fixed:[/h2]
  • Fixed bug that caused chest in dungeon portal room to get pulled into combat encounters, preventing them from being looted after combat
  • Fixed prices getting affected by changing relationship level (should now only get affected by discounts at certain relationship tiers)
  • Fixed issue with vendor UI sometimes not behaving as expected due to an issue with inventory regeneration
  • Fixed issue with some NPCs sometimes not having hair
  • Fixed issue that sometimes prevented save games from loading
  • Fixed world seed gen not being deterministic (now you should be able to predictably generate worlds by their seed number)


[h2]Improved:[/h2}
  • added text messages to loading screens

Build 0.1.2 is live!

Hey! We'll be returning back to weekly builds, but wanted to release another quick hotfix before the weekend.

[h2]Fixed:[/h2]
  • Fixed issue that could cause NPC portraits to disappear
  • Fixed issue with exploring hexes sometimes not showing resources
  • Fixed issue with hiring ship captains sometimes causing the game to crash

Build 0.1.1 is Live!

It's been 1 day since the release of Update 1: Townsfolk, and already we're here with a boatload of fixes including ones reported from players today.

Here's what's been fixed in this update.

[h2]Improved:[/h2]
  • Fixed performance issue causing lag when talking to NPCs. Got it from 7,000ms down to 10ms. It's noticeably better. ːshockedstar2022ː
  • NPCs now respond appropriately if you ask them the same question over again
  • Added tooltip on subject picker so you know what categories each icon represents


[h2]Fixed:[/h2]
  • Issues with fluctuating inn prices
  • Fixed economy and buff modifiers causing other pricing issues
  • Disabled heroes in the game working at the inn, which is weird
  • Fixed gift icons for NPCs who don't have a job
  • Fixed issue where save and quit would overwrite the previous game
  • Fixed display of settings in World Select screen
  • Fixed various bad greeting text
  • Fixed display of buff text for armor and weapons
  • Fixed issue where player knows about a lot of towns immediately
  • Fixed incorrect descriptions of outfitter items
  • Fixed an issue that could cause the leaving buildings (particularly the market) to freeze the game
  • Fixed bug with the spell slider quest
  • Fixed issue with some players getting a 14K bounty placed on their head when they haven't committed a crime
  • Fixed a bug with NPCs not knowing about the town they are currently in
  • Fixed a bug causing some people to experience games and saves failing to load
  • Fixed a bug with turn orders in combat, which also fixed a bug that broke shield spells that could also crash the game


Known Issues:
  • Because NPCs now move around it is possible for them to get stuck in places you can't reach. This is a problem in quests. We're looking into it and will hotfix immediately on finding the resolution.

Update #1: Townsfolk Part 1 Now Released!

Hello fellow adventurers!

Our first major content update is now available. We worked hard to bring the people of Vaelun to life for your enjoyment! Please see note below about previous game worlds and save files.

New
  • Relationship Perks - Building relationships with NPCs offers new relationship perks as you increase your friendship level with them, giving you perks such as discounts on goods and services, etc. This is a significant system we can expand on going forward.
  • NPC Job Skills - Now several of the vendors have a new job skill stat that indicates how good they are at their craft. As their job skill increases, the quality of their goods and services will increase as well. This is a big system and lays a foundation we can build further from. For now it is implemented for Innkeeper, Outfitter, Weaponsmith, and Armorer. This is why we call this "Part 1".
  • Job Skill Quests - New job skill quests are now available that will significantly boost an NPC's job skill, allowing them to level up.
  • Ask NPCs Questions - NPCs know a lot more about their world. You can ask questions about specific subjects such as people, places, resources, services, etc. They give more in depth responses such as what they know about the subject, how they feel about people, where to find things, how long to reach certain destinations, how safe it is, etc.
  • Known vs Unknown NPCs - When encountering NPCs in buildings, known NPCs will have fully visible portraits, while unknown NPCs will show up as silhouettes.
  • Gifts - NPCs who have become your friends may now possibly send you gifts via letter
  • New NPC Portraits, with Emotions - We updated all of our NPC portraits with high quality art, adding the range of emotions for reaction to what you say and do
  • NPC Schedules - NPCs are now no longer static in their workplaces. They can move around throughout the day off hours, grabbing something to eat or hang out at the inn, study at the conclave, run errands around town, etc.
  • New NPC Trait System - NPCs have traits and opinions of those traits in others. This creates consistent reactions between NPCs. This is just the tip of the iceberg, we can do much more with this.
  • Improved quest system - we had a technical constraint where a quest chain could only track killing something OR collecting something. Now we can do both, allowing for more interesting quests.
  • 15+ New Quests - enhanced with emotional responses and additional trackers
  • Revised Relationship Screen - Hey, it actually works! It is cleaner and shows more valuable data: people's jobs, hometown. It also provides filtering options - current town, friends, enemies - and sorting alphabetical or by relationship score high/low
  • New World Creation Screen - updated to the new UI look and feel. You will see several new tabs and settings (disabled for now) allowing us to add more options later
  • Revised Relationship Tiers - It is easier than ever to make friends in Vaelun. The new values are:
    Casual Friend 75
    Good Friend 225
    Close Friend 450
    Best Friend 900
  • Time Stands Still In Conversation - Time no longer passes during conversation. You're welcome. ːhappystar2022ː
  • Town Economic Themes - Towns and their economies are now categorized into themes based on their geographic locations and the available surrounding resources, which also affects trade with nearby towns.
  • New Items - like enchanted pickaxes, armor padding, weapon wraps, and fluffy towels.
  • Custom NPC portraits - customize a person's portrait by right clicking the portrait and selecting a local image from the "%appdata%\LocalLow\Defiance Game Studio\ArchmageRises\CustomPortraits" folder.


World and Save Game Incompatibility

To make all the new stuff above, we had to significantly change the file format for NPCs. Sorry, there was no way to migrate data across. We try very hard to maintain file compatibility within minor versions but will likely change it significantly across major versions.

A prompt will appear when you start the game asking to delete your incompatible files for you.

Known issues
  • Some of the pricing is wacky. Will hotfix it tomorrow, didn't want to hold up the whole release for that.
  • We're investigating a performance / lag issue sometimes when talking to certain people. It seems to be based on quest pool selection behind the scenes. We're working on it right now will patch soon as we can.
  • This is a big update, we probably introduced bugs we didn't catch. Thanks for your time and reporting in advance. We appreciate it!


Thanks so much for being on this adventure with us! We really hope you enjoy this update!

PS. It's still Jun 28 EST when I published this. 4 minutes more and we would have been late. ːlaughing_yetiː

Build 0.0.15 is Live!

Hey everyone!

This is a quick stability patch before the latest update releases. Here's what is new in this patch:

[h2]Fixed:[/h2]
  • solves issue with save games not loading due to dungeons being destroyed while player is being serialized as being inside that destroyed dungeon.
  • fixed issue with dungeons being duplicated in world files, which caused several world and dungeon related bugs (like entering a dungeon in one part of the world and exiting the dungeon in another part of the world, black hexes appearing below lairs, etc)
  • fixed issue with player data not being cleared after dying or quiting a game and starting a new world in the same play session, which can cause worlds and games to break.


IMPORTANT NOTE: Due to the nature of the changes coming up in the Townsfolk update releasing this week, save games will no longer be compatible and will not load in the upcoming Townsfolk Update release.